public override void OnInspectorGUI() { ICEWorldPlayerController _target = DrawDefaultHeader <ICEWorldPlayerController>(); DrawWorldPlayerContect(_target); DrawDefaultFooter(_target); }
public void DrawWorldPlayerContect(ICEWorldPlayerController _player) { /* * if( Application.isPlaying == false ) * { * _controller.transform.position = new Vector3( * _controller.transform.position.x, * PositionTools.GetGroundLevel( _controller.transform.position, Groudc , GroundLayerMask ); * ICECreatureRegister.Instance.GetGroundLevel(_controller.transform.position), * _controller.transform.position.z ); * }*/ EditorGUILayout.Separator(); ICEEditorLayout.Label("Movement", true); EditorGUI.indentLevel++; _player.WalkSpeed = ICEEditorLayout.DefaultSlider("Walk Speed", "", _player.WalkSpeed, 0.025f, 0, 25, 3, ""); _player.RunSpeed = ICEEditorLayout.DefaultSlider("Run Speed", "", _player.RunSpeed, 0.025f, 0, 25, 7, ""); EditorGUI.indentLevel++; _player.RunstepLenghten = ICEEditorLayout.DefaultSlider("Runstep Lenghten", "", _player.RunstepLenghten, 0.025f, 0, 25, 7, ""); EditorGUI.indentLevel--; _player.JumpSpeed = ICEEditorLayout.DefaultSlider("Jump Speed", "", _player.JumpSpeed, 0.025f, 0, 100, 25, ""); EditorGUI.indentLevel++; _player.StickToGroundForce = ICEEditorLayout.DefaultSlider("Stick To Ground Force", "", _player.StickToGroundForce, 0.025f, 0, 25, 7, ""); _player.GravityMultiplier = ICEEditorLayout.DefaultSlider("Gravity", "", _player.GravityMultiplier, 0.025f, 0, 100, 9.825f, ""); EditorGUI.indentLevel--; EditorGUI.indentLevel--; EditorGUILayout.Separator(); ICEEditorLayout.Label("Sounds", true); EditorGUI.indentLevel++; ICEEditorLayout.Label("Footsteps", false); EditorGUI.indentLevel++; Keyframe[] _keys = new Keyframe[3]; _keys[0] = new Keyframe(0, 0f); _keys[1] = new Keyframe(_player.WalkSpeed, 0.6f); _keys[2] = new Keyframe(_player.RunSpeed, 0.3f); _player.Interval = ICEEditorLayout.DefaultCurve("Footstep Interval", "", _player.Interval, new AnimationCurve(_keys)); for (int _i = 0; _i < _player.FootstepSounds.Count; _i++) { AudioClip _clip = _player.FootstepSounds[_i]; _clip = (AudioClip)EditorGUILayout.ObjectField("Footstep Clip #" + _i, _clip, typeof(AudioClip), false); if (_clip == null) { _player.FootstepSounds.RemoveAt(_i); return; } } AudioClip _new_clip = (AudioClip)EditorGUILayout.ObjectField("Add Footstep Clip", null, typeof(AudioClip), false); if (_new_clip != null) { _player.FootstepSounds.Add(_new_clip); } EditorGUI.indentLevel--; EditorGUILayout.Separator(); _player.JumpSound = (AudioClip)EditorGUILayout.ObjectField("Jump", _player.JumpSound, typeof(AudioClip), false); _player.LandSound = (AudioClip)EditorGUILayout.ObjectField("Land", _player.LandSound, typeof(AudioClip), false); // the sound played when character touches back on ground. EditorGUI.indentLevel--; WorldObjectEditor.DrawMouseLookObject(_player.MouseLook, EditorHeaderType.LABEL_BOLD); EditorGUILayout.Separator(); ICEEditorLayout.Label("Debug Mode", true); EditorGUI.indentLevel++; _player.UseDebugMode = ICEEditorLayout.Toggle("Enable Debug Mode", "", _player.UseDebugMode, ""); _player.KeyFlightMode = (KeyCode)ICEEditorLayout.EnumPopup("Toogle Flight Mode", "", _player.KeyFlightMode); EditorGUI.indentLevel++; _player.KeyUp = (KeyCode)ICEEditorLayout.EnumPopup("Up", "", _player.KeyUp); _player.KeyDown = (KeyCode)ICEEditorLayout.EnumPopup("Down", "", _player.KeyDown); _player.FlightSpeedMultiplier = (int)ICEEditorLayout.DefaultSlider("Flight Speed Multiplier", "", _player.FlightSpeedMultiplier, 1, 1, 100, 10, ""); EditorGUI.indentLevel--; EditorGUI.indentLevel--; }