/// <summary> /// Raises the inspector GUI event. /// </summary> public override void OnInspectorGUI() { ICEWorldCamera _target = DrawDefaultHeader <ICEWorldCamera>(); DrawCameraContent(_target); DrawDefaultFooter(_target); }
public virtual void DrawCameraContent(ICEWorldCamera _target) { WorldObjectEditor.DrawUnderwaterCameraEffect(_target, _target.Underwater, m_HeaderType); }