public override void OnInspectorGUI() { ICECreatureFlashlight _target = DrawEntityHeader <ICECreatureFlashlight>(); DrawFlashlightContent(_target); DrawFooter(_target); }
public virtual void DrawFlashlightContent(ICECreatureFlashlight _target) { if (_target == null) { return; } DrawItemContent(_target); CreatureObjectEditor.DrawFlashlightObject(_target, _target.Flashlight, m_HeaderType); }