public static RSHFile Create(string[] filepaths, string mainfilepath) { if (filepaths.Length != 6) { throw new InvalidOperationException("RSH file must contain six file path entries"); } string baseFileName = mainfilepath.Substring(mainfilepath.LastIndexOf(Path.DirectorySeparatorChar) + 1); string baseFileNameLower = baseFileName.ToLower(); string directory = ""; if (mainfilepath.IndexOf(Path.DirectorySeparatorChar) != -1) { directory = mainfilepath.Substring(0, mainfilepath.LastIndexOf(Path.DirectorySeparatorChar)) + Path.DirectorySeparatorChar; } if (baseFileNameLower.EndsWith(".dds")) { baseFileName = baseFileName.Substring(0, baseFileName.Length - 4); } else { throw new InvalidFileException("File specified cannot be converted to a RSH file"); } string texturePath = ""; DirectoryInfo dir = new DirectoryInfo(directory); while (dir.Parent != null) { texturePath = dir.Name + "/" + texturePath; if (dir.Name.ToLower() != "art") { dir = dir.Parent; } else { break; } } if (dir.Parent == null) { throw new InvalidFileException("RSH Files must be built within the 'data\\art' path to ensure correct WTP loading"); } ChunkyDataDATA defaultData = null; ChunkyData attr = null; byte [] data; int width = 0; int height = 0; int mipmaps = 0; int size = 0; byte type; byte byte1; FileInfo file; BinaryReader br; ChunkyFolder defaultFolder; ChunkyData head; ChunkyFolder txtr; string filename; string mainTexturePath = texturePath + baseFileName; string[] texturePaths = new string[filepaths.Length]; int layers = 0; if (filepaths[1] != "" && filepaths[1] != null && filepaths[2] != "" && filepaths[2] != null) { layers = (int)ShaderLayers.SpecMap; } if (filepaths[3] != "" && filepaths[3] != null) { layers += (int)ShaderLayers.SelfIllum; } if (filepaths[4] != "" && filepaths[4] != null) { layers += (int)ShaderLayers.Opacity; } ChunkyFolder shrf = new ChunkyFolder("SHRF", 1, mainTexturePath); CompilationEvent("Compiling RSH Texture..."); for (int i = 0; i < filepaths.Length; i++) { if (filepaths[i] == "" || filepaths[i] == null) { continue; } filename = filepaths[i].Substring(filepaths[i].LastIndexOf(Path.DirectorySeparatorChar) + 1); filename = filename.Substring(0, filename.Length - 4); if (File.Exists(filepaths[i])) { CompilationEvent("Reading " + filename + ".dds"); file = new FileInfo(directory + filename + ".dds"); br = new BinaryReader(file.OpenRead()); br.BaseStream.Seek(0, SeekOrigin.Begin); data = br.ReadBytes((int)file.Length); defaultData = ChunkyDataDATAIMAG.CreateFromDDS(2, "", data); br.BaseStream.Seek(12, SeekOrigin.Begin); height = br.ReadInt32(); width = br.ReadInt32(); size = br.ReadInt32(); br.BaseStream.Seek(4, SeekOrigin.Current); mipmaps = br.ReadInt32(); br.BaseStream.Seek(87, SeekOrigin.Begin); type = br.ReadByte(); br.Close(); if ((char)type == '1') { type = 0x8; byte1 = 0x5; } else if ((char)type == '3') { type = 0xA; byte1 = 0x6; } else if ((char)type == '5') { type = 0xB; byte1 = 0x7; } else { throw new RelicTools.Exceptions.FileNotFoundException("RSH files must be made from DXT1, DXT3 or DXT5 DDS files"); } data = new byte[] { type, 0x0, 0x0, 0x0, (byte)width, (byte)(width >> 8), (byte)(width >> 16), (byte)(width >> 24), (byte)(height), (byte)(height >> 8), (byte)(height >> 16), (byte)(height >> 24), (byte)mipmaps, (byte)(mipmaps >> 8), (byte)(mipmaps >> 16), (byte)(mipmaps >> 24) }; attr = new ChunkyDataUnknown("ATTR", 2, "", data); } else { throw new RelicTools.Exceptions.FileNotFoundException("RSH files must be made from a DDS file"); } defaultFolder = new ChunkyFolder("IMAG", 1, ""); defaultFolder.Children.Add(attr); defaultFolder.Children.Add(defaultData); head = new ChunkyDataUnknown("HEAD", 1, "", new byte[] { byte1, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 }); texturePaths[i] = texturePath + filename; txtr = new ChunkyFolder("TXTR", 1, texturePath + filename); txtr.Children.Add(head); txtr.Children.Add(defaultFolder); shrf.Children.Add(txtr); } CompilationEvent("Compiling Texture Shaders"); ChunkyDataINFO info = new ChunkyDataINFOGeneric(1, "", new byte[] { 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, (byte)((layers <= 1)?0xcc:0xcd), 0xcc, 0xcc, 0x3d, 0x01, 0x00, 0x00, 0x00, 0x00 }); data = new byte[156 + mainTexturePath.Length]; data[0] = 0x00; data[1] = 0x00; data[2] = 0x00; data[3] = 0x00; data[4] = 0x01; data[5] = 0x00; data[6] = 0x00; data[7] = 0x00; if (layers <= 1) { data[8] = 0x96; data[9] = 0x96; data[10] = 0x96; data[11] = 0xff; } else { data[8] = 0x0; data[9] = 0x0; data[10] = 0x0; data[11] = 0xff; } data[12] = (byte)mainTexturePath.Length; data[13] = (byte)(mainTexturePath.Length >> 8); data[14] = (byte)(mainTexturePath.Length >> 16); data[15] = (byte)(mainTexturePath.Length >> 24); System.Text.ASCIIEncoding.ASCII.GetBytes(mainTexturePath).CopyTo(data, 16); byte[] temp = new byte[] { 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f }; temp.CopyTo(data, 16 + mainTexturePath.Length); ChunkyData chan0 = new ChunkyDataUnknown("CHAN", 3, "", data); ChunkyData chan1, chan2, chan3, chan4, chan5; //fill out the defaults if ((layers & (int)ShaderLayers.SpecMap) != (int)ShaderLayers.SpecMap) { //they're not using a spec map data = new byte[] { 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, (byte)((layers <= 1)?0xe5:0x00), (byte)((layers <= 1)?0xe5:0x00), (byte)((layers <= 1)?0xe5:0x00), 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f }; chan1 = new ChunkyDataUnknown("CHAN", 3, "", data); data = new byte[] { 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f }; chan2 = new ChunkyDataUnknown("CHAN", 3, "", data); } else { //they are using a spec map data = new byte[156 + texturePaths[1].Length]; data[0] = 0x01; //ID data[1] = 0x00; data[2] = 0x00; data[3] = 0x00; data[4] = 0x01; //format - 1 = Texture, 2 = Add, 3 = Blend, 4+ = blank data[5] = 0x00; data[6] = 0x00; data[7] = 0x00; data[8] = 0x00; data[9] = 0x00; data[10] = 0x00; data[11] = 0xff; data[12] = (byte)texturePaths[1].Length; data[13] = (byte)(texturePaths[1].Length >> 8); data[14] = (byte)(texturePaths[1].Length >> 16); data[15] = (byte)(texturePaths[1].Length >> 24); System.Text.ASCIIEncoding.ASCII.GetBytes(texturePaths[1]).CopyTo(data, 16); temp = new byte[] { 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f }; temp.CopyTo(data, 16 + texturePaths[1].Length); chan1 = new ChunkyDataUnknown("CHAN", 3, "", data); data = new byte[156 + texturePaths[2].Length]; data[0] = 0x02; data[1] = 0x00; data[2] = 0x00; data[3] = 0x00; data[4] = 0x01; data[5] = 0x00; data[6] = 0x00; data[7] = 0x00; data[8] = 0x00; data[9] = 0x00; data[10] = 0x00; data[11] = 0xff; data[12] = (byte)texturePaths[2].Length; data[13] = (byte)(texturePaths[2].Length >> 8); data[14] = (byte)(texturePaths[2].Length >> 16); data[15] = (byte)(texturePaths[2].Length >> 24); System.Text.ASCIIEncoding.ASCII.GetBytes(texturePaths[2]).CopyTo(data, 16); temp = new byte[] { 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f }; temp.CopyTo(data, 16 + texturePaths[2].Length); chan2 = new ChunkyDataUnknown("CHAN", 3, "", data); } if ((layers & (int)ShaderLayers.SelfIllum) != (int)ShaderLayers.SelfIllum) { data = new byte[] { 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f }; } else { data = new byte[156 + texturePaths[3].Length]; data[0] = 0x03; data[1] = 0x00; data[2] = 0x00; data[3] = 0x00; data[4] = 0x01; data[5] = 0x00; data[6] = 0x00; data[7] = 0x00; data[8] = 0x00; data[9] = 0x00; data[10] = 0x00; data[11] = 0xff; data[12] = (byte)texturePaths[3].Length; data[13] = (byte)(texturePaths[3].Length >> 8); data[14] = (byte)(texturePaths[3].Length >> 16); data[15] = (byte)(texturePaths[3].Length >> 24); System.Text.ASCIIEncoding.ASCII.GetBytes(texturePaths[3]).CopyTo(data, 16); temp = new byte[] { 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f }; temp.CopyTo(data, 16 + texturePaths[3].Length); } chan3 = new ChunkyDataUnknown("CHAN", 3, "", data); if ((layers & (int)ShaderLayers.Opacity) != (int)ShaderLayers.Opacity) { data = new byte[] { 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f }; } else { data = new byte[156 + texturePaths[4].Length]; data[0] = 0x04; data[1] = 0x00; data[2] = 0x00; data[3] = 0x00; data[4] = 0x01; data[5] = 0x00; data[6] = 0x00; data[7] = 0x00; data[8] = 0x00; //0x00; data[9] = 0x00; //0x00; data[10] = 0x00; //0x00; data[11] = 0xff; data[12] = (byte)texturePaths[4].Length; data[13] = (byte)(texturePaths[4].Length >> 8); data[14] = (byte)(texturePaths[4].Length >> 16); data[15] = (byte)(texturePaths[4].Length >> 24); System.Text.ASCIIEncoding.ASCII.GetBytes(texturePaths[4]).CopyTo(data, 16); temp = new byte[] { 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f }; temp.CopyTo(data, 16 + texturePaths[4].Length); } chan4 = new ChunkyDataUnknown("CHAN", 3, "", data); //if (filepaths.Length<6) //{ data = new byte[] { 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f }; /*} * else * { * data = new byte[156+texturePaths[1].Length]; * data[0] = 0x05; * data[1] = 0x00; * data[2] = 0x00; * data[3] = 0x00; * data[4] = 0x01; * data[5] = 0x00; * data[6] = 0x00; * data[7] = 0x00; * data[8] = 0x00; * data[9] = 0x00; * data[10] = 0x00; * data[11] = 0xff; * data[12] = (byte)texturePaths[1].Length; * data[13] = (byte)(texturePaths[1].Length>>8); * data[14] = (byte)(texturePaths[1].Length>>16); * data[15] = (byte)(texturePaths[1].Length>>24); * * System.Text.ASCIIEncoding.ASCII.GetBytes(texturePaths[1]).CopyTo(data, 16); * temp = new byte[]{0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f}; * temp.CopyTo(data, 16+texturePaths[1].Length); * }*/ chan5 = new ChunkyDataUnknown("CHAN", 3, "", data); ChunkyFolder shdr = new ChunkyFolder("SHDR", 1, mainTexturePath); shdr.Children.Add(info); shdr.Children.Add(chan0); shdr.Children.Add(chan1); shdr.Children.Add(chan2); shdr.Children.Add(chan3); shdr.Children.Add(chan4); shdr.Children.Add(chan5); CompilationEvent("Compiling RSH File"); shrf.Children.Add(shdr); return(new RSHFile(baseFileName + ".rsh", shrf)); //new ChunkyStructureCollection(new RelicChunkyStructure( //RelicChunkyFile.SaveChunky(directory+baseFileName+".rsh", shrf.GetBytes()); }
public static RTXFile Create(string filepath) { string baseFileName = filepath.Substring(filepath.LastIndexOf(Path.DirectorySeparatorChar) + 1); string baseFileNameLower = baseFileName.ToLower(); string directory = ""; if (filepath.IndexOf(Path.DirectorySeparatorChar) != -1) { directory = filepath.Substring(0, filepath.LastIndexOf(Path.DirectorySeparatorChar)) + Path.DirectorySeparatorChar; } if (baseFileNameLower.EndsWith(".dds")) { baseFileName = baseFileName.Substring(0, baseFileName.Length - 4); } else { throw new InvalidFileException("File path specified is not valid for a RTX file"); } string unit_name = ""; int lastUnderscore = baseFileName.LastIndexOf('_'); if (lastUnderscore != -1) { unit_name = baseFileName.Substring(0, lastUnderscore); //trim the number try { int id = int.Parse(baseFileName.Substring(lastUnderscore + 1)); } catch { throw new InvalidFileException("DDS file name specified must end with a number to identify RTX e.g. _default_0.dds"); } lastUnderscore = unit_name.LastIndexOf('_'); if (lastUnderscore != -1) { unit_name = unit_name.Substring(0, lastUnderscore); } else { throw new InvalidFileException("DDS file name specified must end with a skin name followed by a number e.g. _default_0.dds"); } } else { throw new InvalidFileException("DDS file name specified must end with a skin name and number e.g. _default_0.dds"); } ChunkyDataDATA defaultData = null; ChunkyData attr = null; byte [] data; int width = 0; int height = 0; int mipmaps = 0; if (File.Exists(directory + baseFileName + ".dds")) { CompilationEvent("Reading " + baseFileName + ".dds"); FileInfo file = new FileInfo(directory + baseFileName + ".dds"); BinaryReader br = new BinaryReader(file.OpenRead()); br.BaseStream.Seek(0, SeekOrigin.Begin); data = br.ReadBytes((int)file.Length); defaultData = ChunkyDataDATAIMAG.CreateFromDDS(2, "", data); br.BaseStream.Seek(12, SeekOrigin.Begin); height = br.ReadInt32(); width = br.ReadInt32(); int size = br.ReadInt32(); br.BaseStream.Seek(4, SeekOrigin.Current); mipmaps = br.ReadInt32(); br.Close(); byte type = 0x8; if (size == width * height) { type = 0xb; } data = new byte[] { type, 0x0, 0x0, 0x0, (byte)width, (byte)(width >> 8), (byte)(width >> 16), (byte)(width >> 24), (byte)(height), (byte)(height >> 8), (byte)(height >> 16), (byte)(height >> 24), (byte)mipmaps, (byte)(mipmaps >> 8), (byte)(mipmaps >> 16), (byte)(mipmaps >> 24) }; attr = new ChunkyDataUnknown("ATTR", 2, "", data); } else { throw new RelicTools.Exceptions.FileNotFoundException("RTX files must be made from a DDS file"); } ChunkyFolder defaultFolder = new ChunkyFolder("IMAG", 1, ""); defaultFolder.Children.Add(attr); defaultFolder.Children.Add(defaultData); ChunkyData head = new ChunkyDataUnknown("HEAD", 1, "", new byte[] { 0x05, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 }); CompilationEvent("Compiling RTX File"); ChunkyFolder txtr = new ChunkyFolder("TXTR", 1, unit_name); txtr.Children.Add(head); txtr.Children.Add(defaultFolder); return(new RTXFile(baseFileName + ".rtx", txtr)); //RelicChunkyFile.SaveChunky(directory+baseFileName+".rtx", txtr.GetBytes()); }