private void createNewArea(int width, int height) { //create tilemap area = null; area = new Area(); area.MapSizeX = width; area.MapSizeY = height; for (int index = 0; index < (width * height); index++) { Tile newTile = new Tile(); newTile.Walkable = true; newTile.LoSBlocked = false; newTile.Visible = false; area.Tiles.Add(newTile); } refreshLeftPanelInfo(); panelView.Width = area.MapSizeX * sqr; panelView.Height = area.MapSizeY * sqr; panelView.BackgroundImage = (Image)surface; device = Graphics.FromImage(surface); if (surface == null) { MessageBox.Show("returned a null Map bitmap"); return; } refreshMap(true); }
private void btnPlusTopY_Click(object sender, EventArgs e) { //y * area.MapSizeX + x for (int i = 0; i < area.MapSizeX; i++) { Tile newTile = new Tile(); area.Tiles.Insert(0, newTile); } foreach (Prop prpRef in area.Props) { prpRef.LocationY++; } foreach (Trigger t in area.Triggers) { foreach (Coordinate p in t.TriggerSquaresList) { p.Y++; } } area.MapSizeY++; mapSizeChangeStuff(); }
private void btnPlusRightX_Click(object sender, EventArgs e) { //y * area.MapSizeX + x int oldX = area.MapSizeX; for (int i = area.Tiles.Count - 1; i >= 0; i -= oldX) { Tile newTile = new Tile(); area.Tiles.Insert(i + 1, newTile); } area.MapSizeX++; mapSizeChangeStuff(); }
private void btnPlusLeftX_Click(object sender, EventArgs e) { //y * area.MapSizeX + x int oldX = area.MapSizeX; for (int i = area.Tiles.Count - oldX; i >= 0; i -= oldX) { Tile newTile = new Tile(); area.Tiles.Insert(i, newTile); } foreach (Prop prpRef in area.Props) { prpRef.LocationX++; } foreach (Trigger t in area.Triggers) { foreach (Coordinate p in t.TriggerSquaresList) { p.X++; } } area.MapSizeX++; mapSizeChangeStuff(); }
private void btnPlusBottumY_Click(object sender, EventArgs e) { //y * area.MapSizeX + x for (int i = 0; i < area.MapSizeX; i++) { Tile newTile = new Tile(); area.Tiles.Add(newTile); } area.MapSizeY++; mapSizeChangeStuff(); }
private void resetAreaTileValues(int width, int height) { //create tilemap //area = null; //area = new Area(); area.MapSizeX = width; area.MapSizeY = height; //area.MapSizeInPixels.Width = width * tileSize; //area.MapSizeInPixels.Height = height * tileSize; for (int index = 0; index < (width * height); index++) { Tile newTile = new Tile(); newTile.Walkable = true; newTile.LoSBlocked = false; newTile.Visible = false; area.Tiles.Add(newTile); } }