示例#1
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文件: Piece.cs 项目: 16meyrat/IADames
 public abstract bool EstSimplementValide(Plateau plateau, Coords origine, Coords fin, ref int nbPrises);
示例#2
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文件: Piece.cs 项目: 16meyrat/IADames
 public abstract int GetMaxPrisesPossibles(Plateau plateau, Coords position);
示例#3
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文件: Dame.cs 项目: 16meyrat/IADames
        private void GetMouvementsPossiblesRec(Plateau plateau, LinkedList <int> possibles, ref Coords origine, Coords directionOrigineDirecteur, int nbPrises = 0)
        {
            possibles.AddLast(nbPrises);
            Coords tmpPos          = origine;
            Piece  tmpPiece        = null;
            Coords direction       = directionOrigineDirecteur;
            int    tmpPrises       = 0;
            bool   invalideUneFois = false;

            while (true)
            {
                tmpPos   += direction;
                tmpPrises = nbPrises;
                if (EstMinimalementValide(plateau, origine, tmpPos, direction, ref tmpPrises, ref tmpPiece))
                {
                    if (tmpPrises > nbPrises)
                    {
                        tmpPiece.flag = true;
                        GetMouvementsPossiblesRec(plateau, possibles, ref tmpPos, direction, tmpPrises);
                        tmpPiece.flag = false;
                    }
                }
                else
                {
                    if (invalideUneFois)
                    {
                        invalideUneFois = false;
                        break;
                    }
                    invalideUneFois = true;
                }
            }
            if (directionOrigineDirecteur.GetVraiUnitaire() == DIAG1)
            {
                direction = DIAG2;
            }
            else
            {
                direction = DIAG1;
            }
            tmpPos = origine;
            while (true)
            {
                tmpPos   += direction;
                tmpPrises = nbPrises;
                if (EstMinimalementValide(plateau, origine, tmpPos, direction, ref tmpPrises, ref tmpPiece))
                {
                    if (tmpPrises > nbPrises)
                    {
                        tmpPiece.flag = true;
                        GetMouvementsPossiblesRec(plateau, possibles, ref tmpPos, direction, tmpPrises);
                        tmpPiece.flag = false;
                    }
                }
                else
                {
                    if (invalideUneFois)
                    {
                        invalideUneFois = false;
                        break;
                    }
                    invalideUneFois = true;
                }
            }
            tmpPos = origine;
            while (true)
            {
                tmpPos   -= direction; // la difference est la
                tmpPrises = nbPrises;
                if (EstMinimalementValide(plateau, origine, tmpPos, -direction, ref tmpPrises, ref tmpPiece))
                {
                    if (tmpPrises > nbPrises)
                    {
                        tmpPiece.flag = true;
                        GetMouvementsPossiblesRec(plateau, possibles, ref tmpPos, direction, tmpPrises);
                        tmpPiece.flag = false;
                    }
                }
                else
                {
                    if (invalideUneFois)
                    {
                        invalideUneFois = false;
                        break;
                    }
                    invalideUneFois = true;
                }
            }
        }
示例#4
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文件: Dame.cs 项目: 16meyrat/IADames
        private bool EstMinimalementValide(Plateau plateau, Coords origine, Coords fin, Coords unitaire, ref int nbPrises, ref Piece sautee)
        {
            if (!Plateau.EstDansLePlateau(fin))
            {
                return(false);
            }

            bool  dejaPrise = false;
            var   tmp       = origine;
            Piece tmpPiece  = null;

            while (tmp != fin)//on se déplace en diagonale, pas besoin de tout comparer TODO:
            {
                tmp     += unitaire;
                tmpPiece = plateau.Get(tmp);
                if (tmpPiece != null)
                {
                    if (dejaPrise || tmpPiece.flag)
                    {
                        return(false);
                    }
                    else
                    {
                        dejaPrise = true;
                        sautee    = tmpPiece;
                    }
                    if (tmpPiece.EstBlanc == EstBlanc)
                    {
                        return(false);
                    }
                }
            }
            if (tmpPiece == null)
            {
                if (dejaPrise)
                {
                    nbPrises++;
                }
                return(true);
            }
            return(false);
        }
示例#5
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        private void GetMouvementsPossiblesRec(Plateau plateau, LinkedList <int> possibles, ref Coords origine, int nbPrises = 0)
        {
            Coords tmpPos;
            Piece  tmpPiece;

            Coords[] directions = GetDirections();

            possibles.AddLast(nbPrises);
            for (int i = 0; i < 4; i++)
            {
                tmpPos = origine + directions[i];
                if (Plateau.EstDansLePlateau(tmpPos))
                {
                    tmpPiece = plateau.Get(tmpPos);
                    if (tmpPiece != null && tmpPiece.EstBlanc != EstBlanc && !tmpPiece.flag)
                    {
                        tmpPos = tmpPos + directions[i];
                        if (Plateau.EstDansLePlateau(tmpPos) && plateau.Get(tmpPos) == null)
                        {
                            // flag pour ne pas ressauter des pieces
                            tmpPiece.flag = true;
                            GetMouvementsPossiblesRec(plateau, possibles, ref tmpPos, nbPrises + 1);
                            tmpPiece.flag = false;
                        }
                    }
                }
            }
        }