public override void OnEnter() { var ok = false; var go = Fsm.GetOwnerDefaultTarget(GameObject); if (go != null) { mLocalize = go.GetComponent <Localize> (); } if (mLocalize != null) { if (string.IsNullOrEmpty(SecondaryTerm.Value)) { mLocalize.SetTerm(PrimaryTerm.Value); } else { mLocalize.SetTerm(PrimaryTerm.Value, SecondaryTerm.Value); } ok = true; } if (!success.IsNone) { success.Value = ok; } Fsm.Event(ok ? successEvent : failureEvent); Finish(); }
public static void SetRandomTerm(this Localize localize, string[] terms) { if (terms.Length > 0) { localize.SetTerm(terms[Random.Range(0, terms.Length)]); } }
public static void SetRandomTerm(this Localize localize, string prefix) { var allTerms = LocalizationManager.GetTermsList(); var matchedTerms = new List <string>(); foreach (var term in allTerms) { if (term.StartsWith(prefix)) { matchedTerms.Add(term); } } if (matchedTerms.Count > 0) { localize.SetTerm(matchedTerms[Random.Range(0, matchedTerms.Count)]); } }
bool OnGUI_SelectKey(ref string Term, bool Inherited) // Inherited==true means that the mTerm is empty and we are using the Label.text instead { GUILayout.Space(5); GUILayout.BeginHorizontal(); GUI.changed = false; mAllowEditKeyName = GUILayout.Toggle(mAllowEditKeyName, "Term:", EditorStyles.foldout, GUILayout.ExpandWidth(false)); if (GUI.changed && mAllowEditKeyName) { mNewKeyName = Term; mTermsArray = null; } bool bChanged = false; if (mTermsArray == null || (Term != "-" && System.Array.IndexOf(mTermsArray, Term) < 0)) { UpdateTermsList(Term); } if (Inherited) { GUI.contentColor = Color.Lerp(Color.gray, Color.yellow, 0.1f); } int Index = (Term == "-" || Term == "") ? mTermsArray.Length - 1 : System.Array.IndexOf(mTermsArray, Term); GUI.changed = false; int newIndex = EditorGUILayout.Popup(Index, mTermsArray); GUI.contentColor = Color.white; if (/*newIndex != Index && newIndex>=0*/ GUI.changed) { GUI.changed = false; if (mLocalize.Source != null && newIndex == mTermsArray.Length - 4) //< show terms from all sources > { mLocalize.Source = null; mTermsArray = null; } else if (newIndex == mTermsArray.Length - 2) //<inferred from text> { mNewKeyName = Term = string.Empty; } else if (newIndex == mTermsArray.Length - 1) //<none> { mNewKeyName = Term = "-"; } else { mNewKeyName = Term = mTermsArray[newIndex]; } if (GUI_SelectedTerm == 0) { mLocalize.SetTerm(mNewKeyName); } else { mLocalize.SetTerm(null, mNewKeyName); } mAllowEditKeyName = false; bChanged = true; } LanguageSourceData source = LocalizationManager.GetSourceContaining(Term); TermData termData = source.GetTermData(Term); if (termData != null) { if (Inherited) { bChanged = true; // if the term its inferred and a matching term its found, then use that } eTermType NewType = (eTermType)EditorGUILayout.EnumPopup(termData.TermType, GUILayout.Width(90)); if (termData.TermType != NewType) { termData.TermType = NewType; } } GUILayout.EndHorizontal(); if (mAllowEditKeyName) { GUILayout.BeginHorizontal(GUILayout.Height(1)); GUILayout.BeginHorizontal(EditorStyles.toolbar); if (mNewKeyName == null) { mNewKeyName = string.Empty; } GUI.changed = false; mNewKeyName = EditorGUILayout.TextField(mNewKeyName, new GUIStyle("ToolbarSeachTextField"), GUILayout.ExpandWidth(true)); if (GUI.changed) { mTermsArray = null; // regenerate this array to apply filtering GUI.changed = false; } if (GUILayout.Button(string.Empty, string.IsNullOrEmpty(mNewKeyName) ? "ToolbarSeachCancelButtonEmpty" : "ToolbarSeachCancelButton", GUILayout.ExpandWidth(false))) { mTermsArray = null; // regenerate this array to apply filtering mNewKeyName = string.Empty; } GUILayout.EndHorizontal(); string ValidatedName = mNewKeyName; LanguageSourceData.ValidateFullTerm(ref ValidatedName); bool CanUseNewName = (source.GetTermData(ValidatedName) == null); GUI.enabled = (!string.IsNullOrEmpty(mNewKeyName) && CanUseNewName); if (GUILayout.Button("Create", EditorStyles.toolbarButton, GUILayout.ExpandWidth(false))) { mNewKeyName = ValidatedName; mTermsArray = null; // this recreates that terms array LanguageSourceData Source = null; #if UNITY_EDITOR if (mLocalize.Source != null) { Source = mLocalize.Source.SourceData; } #endif if (Source == null) { Source = LocalizationManager.Sources[0]; } Term = mNewKeyName; var data = Source.AddTerm(mNewKeyName, eTermType.Text, false); if (data.Languages.Length > 0) { data.Languages[0] = mLocalize.GetMainTargetsText(); } Source.Editor_SetDirty(); AssetDatabase.SaveAssets(); mAllowEditKeyName = false; bChanged = true; GUIUtility.keyboardControl = 0; } GUI.enabled = (termData != null && !string.IsNullOrEmpty(mNewKeyName) && CanUseNewName); if (GUILayout.Button(new GUIContent("Rename", "Renames the term in the source and updates every object using it in the current scene"), EditorStyles.toolbarButton, GUILayout.ExpandWidth(false))) { mNewKeyName = ValidatedName; Term = mNewKeyName; mTermsArray = null; // this recreates that terms array mAllowEditKeyName = false; bChanged = true; LocalizationEditor.TermReplacements = new Dictionary <string, string>(System.StringComparer.Ordinal); LocalizationEditor.TermReplacements[termData.Term] = mNewKeyName; termData.Term = mNewKeyName; source.UpdateDictionary(true); LocalizationEditor.ReplaceTermsInCurrentScene(); GUIUtility.keyboardControl = 0; EditorApplication.update += LocalizationEditor.DoParseTermsInCurrentScene; } GUI.enabled = true; GUILayout.EndHorizontal(); bChanged |= OnGUI_SelectKey_PreviewTerms(ref Term); } GUILayout.Space(5); return(bChanged); }
bool OnGUI_SelectKey(ref string Term, bool Inherited) // Inherited==true means that the mTerm is empty and we are using the Label.text instead { GUILayout.Space(5); GUILayout.BeginHorizontal(); bool bChanged = false; mAllowEditKeyName = GUILayout.Toggle(mAllowEditKeyName, "Term:", EditorStyles.foldout, GUILayout.ExpandWidth(false)); if (bChanged && mAllowEditKeyName) { mNewKeyName = Term; } bChanged = false; if (mTermsArray == null || System.Array.IndexOf(mTermsArray, Term) < 0) { UpdateTermsList(Term); } if (Inherited) { GUI.contentColor = Color.yellow * 0.8f; } int Index = System.Array.IndexOf(mTermsArray, Term); GUI.changed = false; int newIndex = EditorGUILayout.Popup(Index, mTermsArray); GUI.contentColor = Color.white; if (/*newIndex != Index && newIndex>=0*/ GUI.changed) { GUI.changed = false; mTermsArray [mTermsArray.Length - 1] = string.Empty; mNewKeyName = Term = mTermsArray[newIndex]; if (GUI_SelectedTerm == 0) { mLocalize.SetTerm(mNewKeyName); } else { mLocalize.SetTerm(null, mNewKeyName); } mAllowEditKeyName = false; bChanged = true; } LanguageSource source = LocalizationManager.GetSourceContaining(Term); TermData termData = source.GetTermData(Term); if (termData != null) { eTermType NewType = (eTermType)EditorGUILayout.EnumPopup(termData.TermType, GUILayout.Width(90)); if (termData.TermType != NewType) { termData.TermType = NewType; } } GUILayout.EndHorizontal(); if (mAllowEditKeyName) { GUILayout.BeginHorizontal(GUILayout.Height(1)); GUILayout.BeginHorizontal(EditorStyles.toolbar); if (mNewKeyName == null) { mNewKeyName = string.Empty; } GUI.changed = false; mNewKeyName = EditorGUILayout.TextField(mNewKeyName, new GUIStyle("ToolbarSeachTextField"), GUILayout.ExpandWidth(true)); if (GUI.changed) { mTermsArray = null; // regenerate this array to apply filtering GUI.changed = false; } if (GUILayout.Button(string.Empty, string.IsNullOrEmpty(mNewKeyName) ? "ToolbarSeachCancelButtonEmpty" : "ToolbarSeachCancelButton", GUILayout.ExpandWidth(false))) { mTermsArray = null; // regenerate this array to apply filtering mNewKeyName = string.Empty; } GUILayout.EndHorizontal(); string ValidatedName = mNewKeyName; LanguageSource.ValidateFullTerm(ref ValidatedName); bool CanUseNewName = (source.GetTermData(ValidatedName) == null); GUI.enabled = (!string.IsNullOrEmpty(mNewKeyName) && CanUseNewName); if (GUILayout.Button("Create", EditorStyles.toolbarButton, GUILayout.ExpandWidth(false))) { mNewKeyName = ValidatedName; Term = mNewKeyName; mTermsArray = null; // this recreates that terms array LanguageSource Source = null; #if UNITY_EDITOR if (mLocalize.Source != null) { Source = mLocalize.Source; } #endif if (Source == null) { Source = LocalizationManager.Sources[0]; } Source.AddTerm(mNewKeyName, eTermType.Text); mAllowEditKeyName = false; bChanged = true; GUIUtility.keyboardControl = 0; } GUI.enabled = (termData != null && !string.IsNullOrEmpty(mNewKeyName) && CanUseNewName); if (GUILayout.Button(new GUIContent("Rename", "Renames the term in the source and updates every object using it in the current scene"), EditorStyles.toolbarButton, GUILayout.ExpandWidth(false))) { mNewKeyName = ValidatedName; Term = mNewKeyName; mTermsArray = null; // this recreates that terms array mAllowEditKeyName = false; bChanged = true; LocalizationEditor.TermReplacements = new Dictionary <string, string>(); LocalizationEditor.TermReplacements[termData.Term] = mNewKeyName; termData.Term = mNewKeyName; source.UpdateDictionary(true); LocalizationEditor.ReplaceTermsInCurrentScene(); GUIUtility.keyboardControl = 0; EditorApplication.update += LocalizationEditor.DoParseTermsInCurrentScene; } GUI.enabled = true; GUILayout.EndHorizontal(); bChanged |= OnGUI_SelectKey_PreviewTerms(ref Term); } GUILayout.Space(5); return(bChanged); }
void ChangeQuote(string quote) { qLocalize.SetTerm(quote); aLocalize.SetTerm(quote); dLocalize.SetTerm(quote); }