public override void Update()
        {
            base.Update();

            _crow.setPlayerPosition(_crow.isPlayerInAggroRange());
            if (Time.time >= _crow.getTimer() + _crow.getUnBreakableBondCountDown() && _crow.GetWaterCrow() != null)
            {
                _stateMachine.ChangeState(_crow._unbreakableBond);
            }

            if (!_crow.IsIneluttable())
            {
                if (_isDetectingPlayer)
                {
                    _stateMachine.ChangeState(_crow._PlayerDetect);
                }
            }


            if (_isDetectingWall)
            {
                _crow._IdleState.setFlipAfterIdle(true);
                _stateMachine.ChangeState(_crow._IdleState);
            }
            else
            {
                _crow.Move(_entityData.movementSpeed);
            }
        }