private void Awake() { _animatorHandler = GetComponentInChildren <AnimatorHandler>(); _playerInventory = GetComponent <PlayerInventory>(); _shootingHandler = GetComponent <ShootingHandler>(); _playerStatus = GetComponent <PlayerStatus>(); }
private void Start() { _playerMovement = GetComponent <PlayerMovement>(); _playerCombat = GetComponent <PlayerCombat>(); _playerStatus = GetComponent <PlayerStatus>(); _animatorHandler = GetComponent <AnimatorHandler>(); _animatorHandler.Initialize(); _resetAnimatorHash = Animator.StringToHash("resetAnimator"); _isAimingHash = Animator.StringToHash("isAiming"); }