示例#1
0
文件: Chat.cs 项目: umby24/Hypercube
        /// <summary>
        /// Sends a message to all clients on a certain map.
        /// </summary>
        public static void SendMapChat(HypercubeMap map, string message, sbyte messageType = 0, bool log = false)
        {
            var chat = new Message {PlayerId = messageType};

            message = Text.CleanseString(message);

            if (log)
                ServerCore.Logger.Log(map.CWMap.MapName, message, LogType.Chat);

            message = EmoteReplace(message);

            if (message.Length > 0 && Text.StringMatches(message.Substring(message.Length - 1)))
                message += ".";

            var sending = SplitLines(message);

            foreach(var c in map.ClientsList) {
                foreach (var b in sending) {
                    chat.Text = b;
                    c.SendQueue.Enqueue(chat);
                }
            }
        }
示例#2
0
文件: Chat.cs 项目: umby24/Hypercube
        /// <summary>
        /// Sends chat to an individual client
        /// </summary>
        public static void SendClientChat(NetworkClient client, string message, sbyte messageType = 0)
        {
            message = Text.CleanseString(message);
            message = EmoteReplace(message);

            if (!client.CS.CPEExtensions.ContainsKey("EmoteFix") && Text.StringMatches(message.Substring(message.Length - 1)))
                message += ".";

            var sending = SplitLines(message);

            var chat = new Message {PlayerId = messageType};

            foreach (var b in sending) {
                chat.Text = b;
                client.SendQueue.Enqueue(chat);
            }
        }