示例#1
0
        public static Mesh screenQuad(ref Camera camera, int textureUnit)
        {
            VertexAttributes attrs = new VertexAttributes(VertexAttribute.Position(), VertexAttribute.TexCoords(textureUnit));
            Mesh             mesh  = new Mesh(true, 4, 5, attrs);

            Vector3 vec0 = Vector3.Zero;

            camera.unproject(ref vec0);

            Vector3 vec1 = new Vector3(Game.shared.width, Game.shared.height, 0);

            camera.unproject(ref vec1);

            mesh.setVertices(new float[] {
                vec0.X, vec0.Y, 0, 0, 1,
                vec1.X, vec0.Y, 0, 1, 1,
                vec1.X, vec1.Y, 0, 1, 0,
                vec0.X, vec1.Y, 0, 0, 0
            });
            mesh.setIndices(new uint[] { 0, 1, 2, 2, 3, 0 });

            return(mesh);
        }
示例#2
0
        public static Mesh generateTextureQuad()
        {
            VertexAttributes attrs = new VertexAttributes(VertexAttribute.Position(), VertexAttribute.TexCoords(0));
            Mesh             mesh  = new Mesh(true, 4, 5, attrs);

            mesh.setVerticies(ref quadTextureVerts);
            mesh.setIndicies(ref quadTextureIndencies);

            return(mesh);
        }