public bool TryGetMotion(Class castClass, out CastableMotion motion) { motion = null; if (Effects?.Animations?.OnCast?.Player == null) { return(false); } var m = Effects.Animations.OnCast.Player.Where(e => e.Class.Contains(castClass)); if (m.Count() == 0) { m = Effects.Animations.OnCast.Player.Where(e => e.Class.Count == 0); } if (m.Count() == 0) { return(false); } else { motion = m.First(); } return(true); }
/// <summary> /// Deserializes xml markup from file into an CastableMotion object /// </summary> /// <param name="fileName">string xml file to load and deserialize</param> /// <param name="obj">Output CastableMotion object</param> /// <param name="exception">output Exception value if deserialize failed</param> /// <returns>true if this Serializer can deserialize the object; otherwise, false</returns> public static bool LoadFromFile(string fileName, out CastableMotion obj, out Exception exception) { exception = null; obj = default(CastableMotion); try { obj = LoadFromFile(fileName); return(true); } catch (Exception ex) { exception = ex; return(false); } }
/// <summary> /// Deserializes workflow markup into an CastableMotion object /// </summary> /// <param name="input">string workflow markup to deserialize</param> /// <param name="obj">Output CastableMotion object</param> /// <param name="exception">output Exception value if deserialize failed</param> /// <returns>true if this Serializer can deserialize the object; otherwise, false</returns> public static bool Deserialize(string input, out CastableMotion obj, out Exception exception) { exception = null; obj = default(CastableMotion); try { obj = Deserialize(input); return(true); } catch (Exception ex) { exception = ex; return(false); } }
public static bool LoadFromFile(string fileName, out CastableMotion obj) { Exception exception = null; return(LoadFromFile(fileName, out obj, out exception)); }
public static bool Deserialize(string input, out CastableMotion obj) { Exception exception = null; return(Deserialize(input, out obj, out exception)); }