public static void ExportFullProduct(string packageName) { string[] array = new string[] { "Assets/Gizmos", "Assets/iTween", "Assets/Photon Unity Networking", "Assets/PlayMaker", "Assets/Plugins" }; if (PackageExporter.VerifyProject()) { string unitypackageFileName = PackageExporter.GetUnitypackageFileName(packageName); AssetDatabase.ExportPackage(array, unitypackageFileName, 2); Debug.Log("Exported Package: " + unitypackageFileName); if (packageName == "Playmaker") { PackageExporter.CopyBuildToFinalInstall(packageName); return; } } else { Debug.LogError("Failed to export package!"); } }
public static void Export(string packageName) { if (PackageExporter.VerifyProject()) { string unitypackageFileName = PackageExporter.GetUnitypackageFileName(packageName); AssetDatabase.ExportPackage("Assets/PlayMaker", unitypackageFileName, 2); Debug.Log("Exported Package: " + unitypackageFileName); } }