示例#1
0
 public static void ExportFullProduct(string packageName)
 {
     string[] array = new string[]
     {
         "Assets/Gizmos",
         "Assets/iTween",
         "Assets/Photon Unity Networking",
         "Assets/PlayMaker",
         "Assets/Plugins"
     };
     if (PackageExporter.VerifyProject())
     {
         string unitypackageFileName = PackageExporter.GetUnitypackageFileName(packageName);
         AssetDatabase.ExportPackage(array, unitypackageFileName, 2);
         Debug.Log("Exported Package: " + unitypackageFileName);
         if (packageName == "Playmaker")
         {
             PackageExporter.CopyBuildToFinalInstall(packageName);
             return;
         }
     }
     else
     {
         Debug.LogError("Failed to export package!");
     }
 }
示例#2
0
 public static void Export(string packageName)
 {
     if (PackageExporter.VerifyProject())
     {
         string unitypackageFileName = PackageExporter.GetUnitypackageFileName(packageName);
         AssetDatabase.ExportPackage("Assets/PlayMaker", unitypackageFileName, 2);
         Debug.Log("Exported Package: " + unitypackageFileName);
     }
 }