void OnEnable()
        {
            LinkerData._instance_ = this;
            self = this;

            //EditorApplication.playmodeStateChanged = HandleOnPlayModeChanged;
        }
 public static void CheckUsedActions()
 {
     if (HutongGames.PlayMakerEditor.Actions.GetUsageCount(typeof(ConditionalExpression)) > 0)
     {
         LinkerData.RegisterClassDependancy(typeof(ConditionalExpression), typeof(ConditionalExpression).FullName);
     }
 }
        /*
         * void HandleOnPlayModeChanged()
         * {
         *      // This method is run whenever the playmode state is changed.
         *      if (!EditorApplication.isPlaying)
         *      {
         *              PlayModeFlag = true;
         *              Debug.Log ("HandleOnPlayModeChanged");
         *      }
         * }
         */

        public static void IncludeConditionalExpression()
        {
            LinkerData.RegisterClassDependancy(typeof(ConditionalExpression), typeof(ConditionalExpression).FullName);
        }
示例#4
0
 void OnEnable()
 {
     LinkerData._instance_ = this;
     self = this;
 }
示例#5
0
		void OnEnable() {
			LinkerData._instance_ = this;
			self = this;
		}
示例#6
0
    public void UpdateLinkerContent(LinkerData _target)
    {
        _target.LinkContentUpdateDone = false;

        _target.Asset = PlayMakerEditorUtils.GetAssetByName("link.xml") as TextAsset;

        string _assetPath = Application.dataPath +"/link.xml";

        // create xml doc
        XmlDocument _doc = new XmlDocument();

        XmlNode _rootNode;
        if (_target.Asset != null)
        {
            _assetPath = AssetDatabase.GetAssetPath(_target.Asset);
            _doc.LoadXml(_target.Asset.text);
            _rootNode = _doc.SelectSingleNode("linker");
        }else{
            _rootNode = _doc.CreateNode(XmlNodeType.Element,"linker",null);
            _doc.AppendChild(_rootNode);
        }

        if (_rootNode==null){
            Debug.LogError("Link.xml seems to be badly formatted");
            return;
        }

        foreach(KeyValuePair<string, List<string>> entry in _target.linkerEntries)
        {
            string assemblyName = entry.Key;

            XmlNode _assemblyNode = _doc.SelectSingleNode("//assembly[@fullname='"+assemblyName+"']");
            if (_assemblyNode==null)
            {
                _assemblyNode = _doc.CreateNode(XmlNodeType.Element,"assembly",null);
                _rootNode.AppendChild(_assemblyNode);

                XmlAttribute _fullnameAttr = _doc.CreateAttribute("fullname");
                _fullnameAttr.Value = assemblyName;
                _assemblyNode.Attributes.Append(_fullnameAttr);
            }

            foreach(string _type in entry.Value)
            {
                XmlNode _typeNode = _assemblyNode.SelectSingleNode("./type[@fullname='"+_type+"']");
                if (_typeNode==null)
                {
                    _typeNode = _doc.CreateNode(XmlNodeType.Element,"type",null);
                    _assemblyNode.AppendChild(_typeNode);

                    XmlAttribute _fullnameAttr = _doc.CreateAttribute("fullname");
                    _fullnameAttr.Value = _type;
                    _typeNode.Attributes.Append(_fullnameAttr);

                    XmlAttribute _preserveAttr = _doc.CreateAttribute("preserve");
                    _preserveAttr.Value = "all";
                    _typeNode.Attributes.Append(_preserveAttr);
                }
            }
        }

        Debug.Log("Updated and Saving linker xml content to : "+_assetPath);
        _doc.Save(_assetPath);

        AssetDatabase.Refresh();
        EditorUtility.FocusProjectWindow ();
        _target.Asset = AssetDatabase.LoadAssetAtPath(_assetPath,typeof(TextAsset)) as TextAsset;

        _target.LinkContentUpdateDone = true;
    }