/// <summary>
 /// Create a new Game object.
 /// </summary>
 /// <param name="id">Initial value of the Id property.</param>
 /// <param name="name">Initial value of the name property.</param>
 /// <param name="autostart">Initial value of the autostart property.</param>
 /// <param name="guid">Initial value of the guid property.</param>
 /// <param name="assembly">Initial value of the assembly property.</param>
 /// <param name="class">Initial value of the class property.</param>
 public static Game CreateGame(global::System.Int32 id, global::System.String name, global::System.Boolean autostart, global::System.Guid guid, global::System.String assembly, global::System.String @class)
 {
     Game game = new Game();
     game.Id = id;
     game.name = name;
     game.autostart = autostart;
     game.guid = guid;
     game.assembly = assembly;
     game.@class = @class;
     return game;
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the Games EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToGames(Game game)
 {
     base.AddObject("Games", game);
 }