static void Main(string[] args) { #region Print welcome message and ask for Username //printing Welcome message Console.WriteLine("&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&"); Console.WriteLine("WELCOME TO THE ANIMAL GAME"); Console.WriteLine("&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&"); Console.WriteLine("BY BRANDON"); //ask user what their Username is Console.WriteLine("What is your Username?"); //making a variable and capturing the data from the user string userInput = Console.ReadLine(); //Print out the usernamemmnm n Console.WriteLine("Hello:" + userInput); #endregion #region Create Player object and set score to 0 //created a new instance of Player and set the Username Player player1 = new Player(); player1.Username = userInput; player1.Score = 0; Console.WriteLine("player1 Username:"******"player1 Score:" + player1.Score); Console.WriteLine("player1 Health:" + player1.Health); #endregion GameEngine game = new GameEngine(); for (int i = 1; i <= 10; i++) { Animal animal1 = game.CatchAnimal(); Console.WriteLine("animal" + i + " AnimalType:" + animal1.AnimalType); Console.WriteLine("animal" + i + " Score:" + animal1.Points); Console.WriteLine("animal" + i + " DamageDealt:" + animal1.DamageDealt); player1.Score = player1.Score + animal1.Points; Console.WriteLine(" Score:" + player1.Score); player1.Health = player1.Health - animal1.DamageDealt; Console.WriteLine(" Health:" + player1.Health); if (player1.Health <= 0) { Console.WriteLine("YOU DIED OH NO!!!!!!!!!"); break; } } string now = DateTime.Now.ToString("yyyyMMddHHmmsss"); string filename = "HuntingApp" + now + ".txt"; Console.WriteLine("******************************************************************************************************************"); Console.WriteLine("FINAL REPORT CARD"); Console.WriteLine("-------------------------------------------"); Console.WriteLine("Score:" + player1.Score); Console.WriteLine("Health:" + player1.Health); if (player1.Health <= 0) { Console.WriteLine("YOU DIED OH NO!!!!!!!!!"); } using (StreamWriter outputfile = new StreamWriter(filename)) { outputfile.WriteLine("******************************************************************************************************************"); outputfile.WriteLine("FINAL REPORT CARD"); outputfile.WriteLine("-------------------------------------------"); outputfile.WriteLine("Date:" + now); outputfile.WriteLine("Username:"******"Score:" + player1.Score); outputfile.WriteLine("Health:" + player1.Health); if (player1.Health <= 0) { outputfile.WriteLine("YOU DIED OH NO!!!!!!!!!"); } } //Animal animal1 = game.CatchAnimal(); //Console.WriteLine("animal1 AnimalType:" + animal1.AnimalType); //Console.WriteLine("animal1 Score:" + animal1.Points); //player1.Score = player1.Score + animal1.Points; //Console.WriteLine("player1 Score:" + player1.Score); //player1.Health = player1.Health - animal1.DamageDealt; //Console.WriteLine("player1 Health:" + player1.Health); //Animal animal2 = game.CatchAnimal(); //Console.WriteLine("anmal2 AnimalType:" + animal2.AnimalType); //Console.WriteLine("animal2 Score:" + animal2.Points); //player1.Score = player1.Score + animal2.Points; //player1.Health = player1.Health - animal1.DamageDealt; //Console.WriteLine("player1 Score:" + player1.Score); //Console.WriteLine("player1 Health:" + player1.Health); }
static void Main(string[] args) { #region Print welcome message and ask for Username //printing Welcome message Console.WriteLine("===================================="); Console.WriteLine("WELCOME TO THE HUNTING GAME"); Console.WriteLine("BY: FRED"); Console.WriteLine("===================================="); //ask user for their username Console.WriteLine("What is your Username?"); //making a variable userInput and capturing the data from the user string userInput = Console.ReadLine(); //Print out the user name Console.WriteLine("Hello:" + userInput); #endregion #region Create Player object and set score to 0 //created a new instance of Player and set the Username and print out Player player1 = new Player(); player1.Username = userInput; player1.Score = 0; Console.WriteLine("player1 Username:"******"player1 Score:" + player1.Score); #endregion GameEngine game = new GameEngine(); for (int i = 1; i <= 10; i++) { Animal animal1 = game.HuntAnimal(); Console.WriteLine("animal" + i + " AnimalType:" + animal1.AnimalType); Console.WriteLine("animal" + i + " Points:" + animal1.Points); Console.WriteLine("animal" + i + " Damage Dealt:" + animal1.DamageDealt); //add fish points to Player Score player1.Score = player1.Score + animal1.Points; Console.WriteLine("player" + i + " Score:" + player1.Score); player1.Health = player1.Health - animal1.DamageDealt; Console.WriteLine("player" + i + " Health:" + player1.Health); if (player1.Health <= 0) { Console.WriteLine("YOU DIED!!!!!!!"); break; } } Console.WriteLine("************************************************"); Console.WriteLine("FINAL REPORT CARD"); Console.WriteLine("-----------------"); Console.WriteLine("Score:" + player1.Score); Console.WriteLine("Health:" + player1.Health); if (player1.Health <= 0) { Console.WriteLine("YOU DIED!!!!!!!"); } string now = System.DateTime.Now.ToString("yyyyMMddHHmmsss"); string filename = "huntingapp" + now + ".txt"; using (StreamWriter outputFile = new StreamWriter(filename)) { outputFile.WriteLine("************************************************"); outputFile.WriteLine("FINAL REPORT CARD"); outputFile.WriteLine("-----------------"); outputFile.WriteLine("Date:" + now); outputFile.WriteLine("Username:"******"Score:" + player1.Score); outputFile.WriteLine("Health:" + player1.Health); if (player1.Health <= 0) { outputFile.WriteLine("YOU DIED!!!!!!!"); } } //Animal animal1 = game.HuntAnimal(); //Console.WriteLine("animal1 FishType:" + animal1.AnimalType); //Console.WriteLine("animal1 Points:" + animal1.Points); ////add fish points to Player Score //player1.Score = player1.Score + animal1.Points; //Console.WriteLine("player1 Score:" + player1.Score); ////GameEngine game2 = new GameEngine(); //Animal animal2 = game.HuntAnimal(); //Console.WriteLine("animal2 FishType:" + animal2.AnimalType); //Console.WriteLine("animal2 Points:" + animal2.Points); ////add fish points to Player Score //player1.Score = player1.Score + animal2.Points; //Console.WriteLine("player1 Score:" + player1.Score); }
static void Main(string[] args) { #region Print welcome message and ask for username //printing welcome mesage Console.WriteLine("**********************************************Welcome to the hunting game***************************"); Console.WriteLine("By Matthew"); //asking user what their name is Console.WriteLine("what is your username"); //making a varible called userName and capturing the data from the user string userInput = Console.ReadLine(); //printing the varible Console.WriteLine("hello " + userInput); #endregion #region create player object and set score to 0 //created a new instance and set the username Player player1 = new Player(); player1.Username = userInput; player1.Score = 0; player1.Health = 100; Console.WriteLine("player username: "******"player Score: " + player1.Score); Console.WriteLine("player health: " + player1.Health + "hp"); #endregion GameEngine game = new GameEngine(); for (int attempt = 1; attempt <= 10; attempt++) { Console.WriteLine("attempt = " + attempt); Animal animal1 = game.HuntAnimal(); Console.WriteLine("animal " + attempt + " animalType " + animal1.AnimalType); Console.WriteLine("animal " + attempt + animal1.Points); Console.WriteLine(" this animal has done : " + animal1.DamageDealt); player1.Score = player1.Score + animal1.Points; Console.WriteLine(" Score " + player1.Score); player1.Health = player1.Health - animal1.DamageDealt; Console.WriteLine(" your health right now is :" + player1.Health); if (player1.Health <= 0) { Console.WriteLine("You are dead meat for the animals. You are very juicy too to them."); break; } else { Console.WriteLine("try again"); } } Console.WriteLine("*******************************************************************"); Console.WriteLine("FINAL RESULT"); Console.WriteLine("player1 Score: " + player1.Score); Console.WriteLine("player1 health: " + player1.Health); if (player1.Health <= 0) { Console.WriteLine("You are dead meat for the animals. You are very juicy too to them."); } else { Console.WriteLine("you have won because your health was over 0!!!!!"); } string now = System.DateTime.Now.ToString("yyyyMMddHHmmsss"); string filename = "huntingapp" + now + ".txt"; using (StreamWriter outputfile = new StreamWriter(filename)) { outputfile.WriteLine("*******************************************************************"); outputfile.WriteLine("FINAL RESULT"); outputfile.WriteLine("Date:" + now); outputfile.WriteLine("Username:"******"player Score: " + player1.Score); outputfile.WriteLine("player health: " + player1.Health); if (player1.Health <= 0) { outputfile.WriteLine("You are dead meat for the animals. You are very juicy too to them."); } else { outputfile.WriteLine("you have won because your health was over 0!!!!!"); } } //Animal animal1 = game.HuntAnimal(); //Console.WriteLine("animal 1 animalType " + animal1.AnimalType); //Console.WriteLine("animal1 points " + animal1.Points); //Console.WriteLine(" this animal has done : " + animal1.DamageDealt); //player1.Score = player1.Score + animal1.Points; //Console.WriteLine("player1 Score " + player1.Score); //player1.Health = player1.Health - animal1.DamageDealt; //Console.WriteLine("your health right now is :" + player1.Health); //Animal animal2 = game.HuntAnimal(); //Console.WriteLine("animal 2 animalType " + animal2.AnimalType); //Console.WriteLine("animal 2 points " + animal2.Points); //Console.WriteLine(" this animal has done : " + animal2.DamageDealt); //player1.Score = player1.Score + animal2.Points; //Console.WriteLine("player1 Score " + player1.Score); //player1.Health = player1.Health - animal2.DamageDealt; //Console.WriteLine("your health right now is :" + player1.Health); //Animal animal3 = game.HuntAnimal(); //Console.WriteLine("animal 3 animalType " + animal3.AnimalType); //Console.WriteLine("animal 3 points " + animal3.Points); //Console.WriteLine(" this animal has done : " + animal3.DamageDealt); //player1.Score = player1.Score + animal3.Points + animal3.Points; //Console.WriteLine("player1 Score " + player1.Score); //player1.Health = player1.Health - animal3.DamageDealt; //Console.WriteLine("your health right now is :" + player1.Health); //if (player1.Health <= 0) //{ // Console.WriteLine("You are dead meat for the animals. You are very juicy too to them."); //} //else //{ // Console.WriteLine("you have won!!"); //} //for (int attempt = 1; attempt <= 5; attempt++) //{ // Console.WriteLine("attempt = " + attempt); //} }