private void GetPlayerPalicoAbnormalities(Int64 AbnormalityBaseAddress) { // Gets the player abnormalities caused by palico's skills foreach (XmlNode PalBuff in AbnormalityData.GetPalicoAbnormalities()) { int BuffOffset = int.Parse(PalBuff.Attributes["Offset"].Value, System.Globalization.NumberStyles.HexNumber); bool IsDebuff = bool.Parse(PalBuff.Attributes["IsDebuff"].Value); int ID = int.Parse(PalBuff.Attributes["ID"].Value); GetAbnormality("PALICO", AbnormalityBaseAddress + BuffOffset, ID, $"PAL_{ID}", IsDebuff); } }