public SwitchAxeEventArgs(SwitchAxe weapon) { OuterGauge = weapon.OuterGauge; SwordChargeTimer = weapon.SwordChargeTimer; SwordChargeMaxTimer = weapon.SwordChargeMaxTimer; InnerGauge = weapon.InnerGauge; SwitchAxeBuffTimer = weapon.SwitchAxeBuffTimer; IsBuffActive = weapon.IsBuffActive; }
public void SetContext(SwitchAxe ctx) { Context = ctx; HookEvents(); }
public SwitchAxeEventArgs(SwitchAxe weapon) { OuterGauge = weapon.OuterGauge; InnerGauge = weapon.InnerGauge; }