示例#1
0
        public override void Update(GameTime gameTime)
        {
            //Check for collision.
            foreach (CollisionTile tile in map.TileList)
            {
                if (tile.Collision)
                {
                    player.Collision(tile.Rectangle, map.Width, map.Height);
                }
            }
            player.Update(gameTime);

            //If the player went into a new room.
            if (player.ChangeRoom != 0)
            {
                switch (player.ChangeRoom)
                {
                case 1:
                    player.CurrentRoom = map.Tunnels[player.CurrentRoom].RoomOne;
                    break;

                case 2:
                    player.CurrentRoom = map.Tunnels[player.CurrentRoom].RoomTwo;
                    break;

                case 3:
                    player.CurrentRoom = map.Tunnels[player.CurrentRoom].RoomThree;
                    break;
                }

                //If the wumpus is awake try and move it.
                if (Wumpus.Instance.IsAwake)
                {
                    Wumpus.Instance.TryMove(player.CurrentRoom);
                }

                //If the current room has wumpus wake it, or if it is kill player.
                if (Wumpus.Instance.Room == player.CurrentRoom)
                {
                    if (Wumpus.Instance.IsAwake)
                    {
                        mainLevelManager.ChangeScreens(gameRef.killScreen);
                    }
                    else
                    {
                        Wumpus.Instance.IsAwake = true;
                    }
                }

                //If room has a pit, you die.
                if (Pit.Instance.ContainsPits(player.CurrentRoom))
                {
                    mainLevelManager.ChangeScreens(gameRef.pitFall);
                }

                //If room has superbats you get put in a random new room that doesnt have a hazzard.
                if (SuperBats.Instance.ContainsSuperbats(player.CurrentRoom))
                {
                    int newRoom = -1;
                    while (newRoom == -1)
                    {
                        newRoom = RandomNum.Instance.Next(0, Constants.NUM_OF_ROOMS);
                        if (SuperBats.Instance.ContainsSuperbats(newRoom) || Pit.Instance.ContainsPits(newRoom) || (player.CurrentRoom == newRoom) || (Wumpus.Instance.Room == newRoom))
                        {
                            newRoom = -1;
                        }
                        else
                        {
                            player.CurrentRoom = newRoom;
                        }
                    }
                }

                if (SuperBats.Instance.ContainsSuperbats(player.CurrentRoom))
                {
                    double counter = gameTime.ElapsedGameTime.TotalSeconds;
                    while (gameTime.ElapsedGameTime.TotalSeconds - counter < 5)
                    {
                        SuperBats.Instance.Draw(Game1.spriteBatch);
                    }
                }

                //Update text to the screen.
                screenText.setText(player.CurrentRoom, map.Tunnels[player.CurrentRoom].RoomOne, map.Tunnels[player.CurrentRoom].RoomTwo, map.Tunnels[player.CurrentRoom].RoomThree, player.NumberArrows);
                //Reset variable to zero, room change is complete.
                player.ChangeRoom = 0;
            }

            base.Update(gameTime);

            if (KeyboardManager.Instance.KeyPressed(Keys.Z))
            {
                mainLevelManager.ChangeScreens(gameRef.killScreen);
            }

            if (KeyboardManager.Instance.KeyPressed(Keys.T))
            {
                isShooting = true;
            }

            if (KeyboardManager.Instance.KeyPressed(Keys.Escape))
            {
                isShooting = false;
            }

            if (isShooting)
            {
                //process shooting somehow
            }
        }