static void Main(string[] args) { Console.WriteLine("Welcome to the Ninja Buffet!"); Buffet Yum = new Buffet(); Ninja Joe = new SpiceHound("Joe"); Ninja Moe = new SweetTooth("Moe"); while (!Joe.IsFull || !Moe.IsFull) { Joe.Consume(Yum.Serve()); Moe.Consume(Yum.Serve()); } Console.WriteLine($"Joe ate {Joe.ConsumptionHistory.Count} items.\nMoe ate {Moe.ConsumptionHistory.Count} items."); if (Joe.ConsumptionHistory.Count > Moe.ConsumptionHistory.Count) { Console.WriteLine("Joe wins!"); } else if (Moe.ConsumptionHistory.Count > Joe.ConsumptionHistory.Count) { Console.WriteLine("Moe wins!"); } else { Console.WriteLine("It's a tie!"); } }
static void Main(string[] args) { Buffet Meal = new Buffet(); SweetTooth Alice = new SweetTooth(); SpiceHound Yoda = new SpiceHound(); int count = 0, countsweet = 0, countspice = 0; string name1, name2; while (!Alice.IsFull) { count++; countsweet++; Alice.Consume(Meal.Serve()); } while (!Yoda.IsFull) { count++; countspice++; Yoda.Consume(Meal.Serve()); } if (countsweet > countspice) { name1 = "SweetTooth Alice"; name2 = "SpiceHound Yoda"; } else { name1 = "SpiceHound Yoda"; name2 = "SweetTooth Alice"; } Console.WriteLine($"{name1} has consumed more than {name2} and the number of items consumed: {count}"); }
static void Main(string[] args) { Buffet lux = new Buffet(); SweetTooth jack = new SweetTooth(); SpiceHound john = new SpiceHound(); jack.Consume(lux.Serve()); System.Console.WriteLine(jack.isFull); jack.Consume(lux.Serve()); System.Console.WriteLine(jack.isFull); john.Consume(lux.Serve()); System.Console.WriteLine(john.isFull); john.Consume(lux.Serve()); System.Console.WriteLine(john.isFull); john.Consume(lux.Serve()); System.Console.WriteLine(john.isFull); if (jack.FoodHistory.Count > john.FoodHistory.Count) { foreach (IConsumable eat in jack.FoodHistory) { System.Console.WriteLine(eat); } } else { foreach (IConsumable eat in john.FoodHistory) { System.Console.WriteLine(eat.Name); } } }
static void Main(string[] args) { Console.WriteLine("Hello World!"); // Test Food class: // Food Pizza = new Food("Pizza", 1200, true, false); // Console.WriteLine($"Name: {Pizza.Name}, Calories {Pizza.Calories}, Spicy: {Pizza.IsSpicy}, Sweet: {Pizza.IsSweet}."); // Test Buffet class: Buffet GoldenCorral = new Buffet(); // Console.WriteLine(GoldenCorral.Serve().Name); // Console.WriteLine(GoldenCorral.Serve().Name); // Test Ninja class: Ninja Wadoo = new Ninja(); //Console.WriteLine($"Calorie intake: {Wadoo.CalorieIntake}"); // Get method //Console.WriteLine($"Calorie intake: {Wadoo.CalorieIntake = 1201}"); // Set method //Console.WriteLine(Wadoo.IsFull); // IsFull method // In your Program's Main method, instantiate a Buffet and Ninja object, and have the Ninja eat until they are full! while (Wadoo.CalorieIntake < 1200) { Wadoo.Eat(GoldenCorral.Serve()); } Wadoo.Eat(GoldenCorral.Serve()); }
static void Main(string[] args) { Ninja Samurai = new Ninja(); Buffet Pho = new Buffet(); Samurai.Eat(Pho.Serve()); Samurai.Eat(Pho.Serve()); Samurai.Eat(Pho.Serve()); Samurai.Eat(Pho.Serve()); }
static void Main(string[] args) { Buffet b1 = new Buffet(); Ninja tim = new Ninja(); tim.Eat(b1.Serve()); tim.Eat(b1.Serve()); tim.Eat(b1.Serve()); tim.Eat(b1.Serve()); }
static void Main(string[] args) { Buffet myBuffet = new Buffet(); Ninja myNinja = new Ninja(); myNinja.Eat(myBuffet.Serve()); myNinja.Eat(myBuffet.Serve()); myNinja.Eat(myBuffet.Serve()); myNinja.Eat(myBuffet.Serve()); }
static void Main(string[] args) { Buffet myBuffet = new Buffet(); Ninja myNinja = new Ninja(); do // Continue eating until full { myNinja.Eat(myBuffet.Serve()); } while (myNinja.isFull == false); myNinja.Eat(myBuffet.Serve()); // Eat one more time to console log that the ninja is full }
static void Main(string[] args) { Ninja Bryce = new Ninja(); Buffet hometown = new Buffet(); Bryce.Eat(hometown.Serve()); Bryce.Eat(hometown.Serve()); Bryce.Eat(hometown.Serve()); Bryce.Eat(hometown.Serve()); Bryce.Eat(hometown.Serve()); }
static void Main(string[] args) { Buffet Gege = new Buffet(); Ninja Eddie = new Ninja(2200); while (!Eddie.IsFull) { Eddie.Eat(Gege.Serve()); } Eddie.Eat(Gege.Serve()); }
static void Main(string[] args) { Buffet pigout = new Buffet(); Ninja Bobby = new Ninja(); Bobby.Eat(pigout.Serve()); Bobby.Eat(pigout.Serve()); Bobby.Eat(pigout.Serve()); Bobby.Eat(pigout.Serve()); Bobby.Eat(pigout.Serve()); }
static void Main(string[] args) { Ninja ninja = new Ninja(); Buffet buffet = new Buffet(); while (!ninja.IsFull) { ninja.Eat(buffet.Serve()); } ninja.Eat(buffet.Serve()); }
static void Main(string[] args) { Console.WriteLine("Hello World!"); Ninja One = new Ninja("One"); Buffet Samurai = new Buffet("Samurai"); Console.WriteLine(Samurai.Serve()); One.Eat(Samurai.Serve()); // while(!One.IsFull) // { // One.Eat(Samurai.Serve()); // } }
static void Main(string[] args) { Buffet newBuffet = new Buffet(); Console.WriteLine($"Here is {newBuffet.Serve().Name} for you! Enjoy!"); Ninja newNinja = new Ninja(); while (newNinja.IsFull is false) { newNinja.Eat(newBuffet.Serve()); } Console.WriteLine("Ooops! Looks like you are full!"); }
static void Main(string[] args) { Console.WriteLine("Hello World!"); Buffet newBuffet = new Buffet(); newBuffet.Serve(); Ninja ninja1 = new Ninja(); while (!ninja1.isFull) { ninja1.Eat(newBuffet.Serve()); } ninja1.Eat(newBuffet.Serve()); }
static void Main(string[] args) { var firstNinja = new Ninja(); var firstBuffet = new Buffet(); // only eat while not true while (firstNinja.IsFull != true) { var food = firstBuffet.Serve(); // returns a random food item firstNinja.Eat(food); } firstNinja.Eat(firstBuffet.Serve()); // testing our console warning }
static void Main(string[] args) { Food newFood = new Food("Pizza", 195, false, true); Console.WriteLine($"{newFood.Name} (Food). Calories: {newFood.Calories}. Spicy?: {newFood.IsSpicy}, Sweet?: {newFood.IsSweet}"); Buffet newBuffet = new Buffet(); Console.WriteLine(newBuffet.Serve().Name); Ninja newNinja = new Ninja(); while (!newNinja.IsFull()) { newNinja.Eat(newBuffet.Serve()); } }
static void Main(string[] args) { //name of class var firstNinja = new Ninja(); var firstBuffet = new Buffet(); // var firstFoodHistory = new Ninja(); while(!firstNinja.isFull) { var food = firstBuffet.Serve(); firstNinja.Eat(food); } //the ninja is full firstNinja.Eat(firstBuffet.Serve()); }
static void Main(string[] args) { Buffet BuffetMari = new Buffet(); Ninja Sombat = new Ninja("Sombat"); while (!Sombat.isFull) { Sombat.Eat(BuffetMari.Serve()); } foreach (var Item in Sombat.Stomach) { Console.WriteLine($"{Item.Name} {Item.Calories}"); } Sombat.Eat(BuffetMari.Serve()); }
static void Main(string[] args) { // instantiate a Buffet, a SweetTooth, and a SpiceHound. Buffet buff = new Buffet(); SweetTooth sweetT = new SweetTooth(); SpiceHound spiceH = new SpiceHound(); // have both the SweetTooth and Spice hound "Consume" from the Buffet until Full. Console.WriteLine("## SWEETTOOTH ##"); while (!sweetT.IsFull) { sweetT.Consume(buff.Serve()); } Console.WriteLine("########################################################"); Console.WriteLine("## SPICEHOUND ##"); while (!spiceH.IsFull) { spiceH.Consume(buff.Serve()); } Console.WriteLine("########################################################"); // write to the console which of the two consumed the most items and the number of items consumed. List <IConsumable> allHistory = new List <IConsumable>(); foreach (var thing in sweetT.ConsumptionHistory) { allHistory.Add(thing); } foreach (var thing in spiceH.ConsumptionHistory) { allHistory.Add(thing); } var sortHistory = allHistory.GroupBy(item => item.Name); var sorted = sortHistory.OrderByDescending(group => group.Count()); Console.WriteLine("## GROUP ITEMS BY NUMBER OF ITEMS CONSUMED ##"); foreach (var group in sorted) { int count = 0; foreach (var item in group) { count++; } Console.WriteLine(group.Key + " - " + count); } }
static void Main(string[] args) { Console.ForegroundColor = ConsoleColor.White; Console.BackgroundColor = ConsoleColor.Red; Console.WriteLine("༼ ༽ RICE BUFFET ༼ ༽"); Console.WriteLine("you ate all my food ninja !!!"); Console.ResetColor(); Ninja client = new Ninja(); Buffet buffet = new Buffet(); while (!client.IsFull) { client.Eat(buffet.Serve()); } client.Eat(buffet.Serve()); }
static void Main(string[] args) { Buffet AllYouCanEat = new Buffet(); SweetTooth Dave = new SweetTooth("Dave"); SpiceHound Rick = new SpiceHound("Rick"); IConsumable item = AllYouCanEat.Serve(); Dave.Consume(item); Dave.Consume(item); Dave.Consume(item); Dave.Consume(item); Dave.Consume(item); Rick.Consume(item); Rick.Consume(item); Rick.Consume(item); Rick.Consume(item); Rick.Consume(item); if (Dave.ConsumptionHistory.Count > Rick.ConsumptionHistory.Count) { Console.WriteLine($"Dave consumed {Dave.ConsumptionHistory.Count} items but Rick only had {Rick.ConsumptionHistory.Count}."); } else if (Rick.ConsumptionHistory.Count > Dave.ConsumptionHistory.Count) { Console.WriteLine($"Rick consumed {Rick.ConsumptionHistory.Count} items but Dave only had {Dave.ConsumptionHistory.Count}."); } }
public void Eat(Buffet item) { while (IsFull != true) { Food food = item.Serve(); FoodHistory.Add(food); calorieIntake = calorieIntake + food.Calories; if (food.IsSpicy == true && food.IsSweet == true) { System.Console.WriteLine($"Ninja's eating {food.Name} with {food.Calories} calories and it's spicy and sweet."); } if (food.IsSpicy == true && food.IsSweet != true) { System.Console.WriteLine($"Ninja's eating {food.Name} with {food.Calories} calories and it's spicy."); } if (food.IsSpicy != true && food.IsSweet == true) { System.Console.WriteLine($"Ninja's eating {food.Name} with {food.Calories} calories and sweet."); } if (food.IsSpicy != true && food.IsSweet != true) { System.Console.WriteLine($"Ninja's eating {food.Name} with {food.Calories} calories."); } } System.Console.WriteLine($"Ninja is full, total calories: {this.calorieIntake}"); }
static void Main(string[] args) { Buffet buffet = new Buffet(); buffet.Menu.Add(new Food("Pizza", 500, false, false)); buffet.Menu.Add(new Food("Ice Cream", 400, false, true)); buffet.Menu.Add(new Food("Cheeseburger", 550, false, false)); buffet.Menu.Add(new Food("Tacos", 400, true, false)); Ninja tom = new Ninja(); while (tom.IsFull != true) { tom.Eat(buffet.Serve()); } tom.Eat(buffet.Serve()); }
static void Main(string[] args) { Buffet country = new Buffet(); Ninja Richard = new Ninja(); Food meal1 = country.Serve(); Richard.Eat(meal1); Food meal2 = country.Serve(); Richard.Eat(meal2); Food meal3 = country.Serve(); Richard.Eat(meal3); Food meal4 = country.Serve(); Richard.Eat(meal4); }
static void Main(string[] args) { // [x] In your Program's Main method, instantiate a Buffet and Ninja object, and have the Ninja eat until they are full! Buffet buffet = new Buffet(); // buffet.Serve(); Ninja ninja = new Ninja(); // only eat while ninja is not full while (!ninja.IsFull) { // ninja.Eat(buffet.Serve()); var food = buffet.Serve(); //returns a random food item ninja.Eat(food); } ninja.Eat(buffet.Serve()); // Console.WriteLine("ninja is full and cannot eat anymore!"); }
static void Main(string[] args) { Buffet buffet = new Buffet(); Ninja ninja = new Ninja(); while (ninja.IsFull != true) { ninja.Eat(buffet.Serve()); } }
static void Main(string[] args) { Buffet AYCE = new Buffet(); Ninja Faisal = new Ninja(); while (Faisal.IsFull != true) { Faisal.Eat(AYCE.Serve()); } }
static void Main(string[] args) { Ninja yudong = new Ninja(); Buffet stuffToEat = new Buffet(); while (yudong.IsFull != true) { yudong.Eat(stuffToEat.Serve()); } }
static void Main(string[] args) { Buffet b = new Buffet(); Ninja ay = new Ninja("Aytan"); while (!ay.IsFull) { ay.Eat(b.Serve()); } }