static IEnumerator LifeBonus() { int bonus = 0; GameManager.instance.LifeBonusText($"{LifeBonusPrefix}{bonus,5}</mspace>"); yield return(WaitForSecondsOrClick(WaitNextSeconds)); while (GameParams.Life > 0) { yield return(WaitForSecondsOrClick(WaitLifeSeconds)); bonus += LifeBonusPoint; GameParams.AddScore(LifeBonusPoint); SoundController.Play(SoundController.SeType.Click); GameParams.LifeDecrement(); GameManager.instance.LifeBonusText($"{LifeBonusPrefix}{bonus,5}</mspace>"); } }
void Miss(Collider2D col) { if (mutekiTime >= 0) { return; } // 無敵時間設定 mutekiTime = mutekiSeconds; SoundController.Play(SoundController.SeType.Miss); // 吹っ飛び処理 Vector3 hitpos = col.ClosestPoint(transform.position); Vector3 addVec = transform.position - hitpos; Vector3 add = addVec.normalized * blowOffAdd; rb.velocity = Vector2.zero; rb.AddForce(add, ForceMode2D.Impulse); // 吸い寄せ中のアイテムがあったら解除 for (int i = 0; i < eatingCount; i++) { eatingObjects[i].ReleaseEat(); } eatingCount = 0; anim.SetBool("Inhale", false); isEating = false; // ゲームオーバーチェック if (GameParams.LifeDecrement()) { anim.SetInteger("State", (int)AnimType.Dead); gameObject.layer = gameOverLayer; rb.gravityScale = gameOverGravityScale; GameManager.GameOver(); return; } }