//------------------------------------------------------------------------- // Auto Node API //------------------------------------------------------------------------- public override void Handle(GraphEngine graphEngine) { if (Spawner != null) { if (Dynamic) { NodePort inPort = GetInputPort(nameof(DynamicAmount)); NodePort outPort = inPort.Connection; if (outPort.node is AutoValueNode n) { Debug.Log(n.Value.GetType()); Spawner.SetSpawnAmount((float)n.Value); } else { Debug.LogWarning("Please connect a int or float Value Node to the Amount port."); } } else { Spawner.SetSpawnAmount(Amount); } Spawner.SpawnCurrency(); } else { Debug.LogWarning("Please add a spawner to your " + nameof(SpawnCurrencyNode) + "."); } }
//------------------------------------------------------------------------- // Collectible API //------------------------------------------------------------------------- /// <summary> /// The particle explodes into several pieces which then begin gravitating towards the /// onscreen wallet. /// </summary> public override void OnCollected() { base.OnCollected(); if (PickupSounds != null) { int soundNum = Random.Range(0, PickupSounds.Count); Sound s = PickupSounds[soundNum]; AudioManager.Play(s.Name); } spawner.SpawnCurrency(); StartCoroutine(DestroyAfterFinished()); }