public override void Process() { base.Process(); float value = input.value; bool flag = value >= 0.5f; if (flag == knownState) { return; } knownState = flag; if (!flag || SignalManager.skipTransitions) { return; } GameObject gameObject = GameObject.Find(soundGameObjectName); if (gameObject != null) { sound2 = gameObject.GetComponent <Sound2>(); if (sound2 != null) { sound2.SetBaseVolume(0.35f); } } }
private void OnEnable() { if (showDebug) { Debug.Log(base.name + " Ran the Enable stuff "); } if (sound2 == null) { sound2 = GetComponentInChildren <Sound2>(); } startPos = base.transform.position; startRot = base.transform.rotation; Vector3 size = GetComponent <BoxCollider>().size; if (size.x > size.y && size.x > size.z) { axis = Vector3.right * size.x; } else if (size.y > size.z) { axis = Vector3.up * size.y; } else { axis = Vector3.forward * size.z; } leftJoint = AddJoint(-axis / 3f); rightJoint = AddJoint(axis / 3f); }
public SoundMaster GetMaster(Sound2 sound) { string key = sound.group + ":" + sound.name; map.TryGetValue(key, out SoundMaster value); return(value); }
protected override void OnEnable() { base.OnEnable(); if (sound2 == null) { sound2 = GetComponent <Sound2>(); } }
protected void Awake() { priority = NodePriority.Update; sound2 = GetComponent <Sound2>(); if (sound2 == null) { Debug.LogError("SignalSoundTrigger requires a sound", this); } }
protected override void Awake() { sound = GetComponent <Sound2>(); if (sound == null) { unitySound = GetComponent <AudioSource>(); } base.Awake(); }
private void FindSound() { GameObject gameObject = GameObject.Find(soundGameObjectName); if (gameObject != null) { sound2 = gameObject.GetComponent <Sound2>(); } }
private void Awake() { if (sound == null) { sound = GetComponent <Sound2>(); } else if (unitySound == null) { unitySound = GetComponentInChildren <AudioSource>(); } }
protected override void OnEnable() { base.OnEnable(); if (sound2 == null) { GameObject gameObject = GameObject.Find(soundGameObjectName); if (gameObject != null) { sound2 = gameObject.GetComponent <Sound2>(); } } }
public void Deserialize(Sound2 sound, GrainState grainState) { Grain grain = sound as Grain; if (!(grain == null)) { grain.slowVolume = grainState.slowVolume; grain.slowPitch = grainState.slowPitch; grain.frequencyAtMaxIntensity = grainState.frequency; grain.fastJitter = grainState.fastJitter; grain.slowJitter = grainState.slowJitter; } }
protected override void Awake() { if (showDebug) { Debug.Log(base.name + " Lerp Volume setting vars "); } sound = GetComponent <Sound2>(); if (sound == null) { unitySound = GetComponent <AudioSource>(); } base.Awake(); }
private void Awake() { if (showDebug) { Debug.Log(base.name + " Awake "); } if (sound == null) { sound = GetComponentInChildren <Sound2>(); } else if (unitySound == null) { unitySound = GetComponentInChildren <AudioSource>(); } }
public void Save(bool saveMaster) { List <SoundState> list = new List <SoundState>(); List <GrainState> list2 = new List <GrainState>(); if (type == SoundManagerType.Main) { list = state.soundStateMap.Values.ToList(); list2 = state.grainStateMap.Values.ToList(); } else { for (int i = 0; i < sounds.Count; i++) { Sound2 master = sounds[i].master; Grain grain = master as Grain; if (master.useMaster && saveMaster) { main.state.soundStateMap[master.fullName] = Serialize(sounds[i]); if (grain != null) { main.state.grainStateMap[master.fullName] = Serialize(grain); } } else { list.Add(Serialize(sounds[i])); if (grain != null) { list2.Add(Serialize(grain)); } } } } SoundManagerState soundManagerState = new SoundManagerState(); soundManagerState.sounds = list.ToArray(); soundManagerState.grains = list2.ToArray(); SoundManagerState obj = soundManagerState; string contents = JsonUtility.ToJson(obj, prettyPrint: true); string path = GetPath(type); File.WriteAllText(path, contents); if (saveMaster) { main.Save(saveMaster: false); } }
private IEnumerator Start() { Sound2 sound = GetComponent <Sound2>(); yield return(new WaitForSeconds(Random.Range(0f, maxDelay))); while (true) { if (sound.isPlaying) { yield return(null); continue; } sound.Play(); yield return(new WaitForSeconds(Random.Range(minDelay, maxDelay))); } }
public void Deserialize(Sound2 sound, SoundState soundState, bool pasteSample) { if (pasteSample) { sound.SetSample(GetSample(soundState.sample)); } sound.useMaster = soundState.useMaster; sound.basePitch = soundState.pitch; sound.baseVolume = soundState.volume; sound.maxDistance = soundState.maxDistance; sound.falloffStart = soundState.falloffStart; sound.falloffPower = soundState.falloffPower; sound.lpStart = soundState.lpStart; sound.lpPower = soundState.lpPower; sound.spreadNear = soundState.spreadNear; sound.spreadFar = soundState.spreadFar; sound.spatialNear = soundState.spatialNear; sound.spatialFar = soundState.spatialFar; sound.ApplyAttenuation(); }
public static SoundState Serialize(SoundMaster master) { Sound2 master2 = master.master; SoundState soundState = new SoundState(); soundState.id = master2.group + ":" + master2.name; soundState.useMaster = master2.useMaster; soundState.sample = master2.sample; soundState.volume = master2.baseVolume; soundState.pitch = master2.basePitch; soundState.maxDistance = master2.maxDistance; soundState.falloffStart = master2.falloffStart; soundState.falloffPower = master2.falloffPower; soundState.lpStart = master2.lpStart; soundState.lpPower = master2.lpPower; soundState.spreadNear = master2.spreadNear; soundState.spreadFar = master2.spreadFar; soundState.spatialNear = master2.spatialNear; soundState.spatialFar = master2.spatialFar; return(soundState); }
private void Awake() { sound = GetComponentInChildren <Sound2>(); }