示例#1
0
        public void Initialize(NewPlayerParametor playerParametor)
        {
            powor = playerParametor.ReleasedPowor[PlayerData.Instance.GetLevel];

            mExperienceTable = playerParametor.ExperienceTable;

            for (int i = 1; i < mExperienceTable.Length; i++)
            {
                mExperienceTable[i] += playerParametor.ExperienceTable[i - 1];
            }
        }
示例#2
0
        //! 初期化
        public void Initialize(NewPlayerParametor playerparametor, Transform player_transform)
        {
            level           = 0;
            totalExperience = 0;
            attackPowor     = playerparametor.AttackPoworTable[level];
            transform       = player_transform;
#if UNITY_EDITOR
            Debug.Log("プレイヤーのレベル " + level);
            Debug.Log("プレイヤーの経験値 " + totalExperience);
            Debug.Log("プレイヤーの攻撃力 " + attackPowor);
#endif
        }
示例#3
0
        /// <summary>
        /// 距離の線形補完
        /// </summary>
        /// <param name="playerParametor"></param>
        /// <param name="time">完了までの時間</param>
        /// <returns></returns>
        public void ChangeDistance(NewPlayerParametor playerParametor, float time)
        {
            var data = PlayerData.Instance;

            if (distance == playerParametor.CameraDistance[data.GetLevel])
            {
                return;
            }

            distance = Mathf.Lerp(distance, playerParametor.CameraDistance[data.GetLevel],
                                  Time.deltaTime * time);

            distance = Mathf.CeilToInt(distance);

            Debug.Log(distance);

            if (distance == playerParametor.CameraDistance[data.GetLevel])
            {
                animationTime = 0;
            }
        }
示例#4
0
        /// <summary>
        /// レベルアップの処理
        /// </summary>
        /// <param name="playerParametor"></param>
        /// <param name="transform"></param>
        /// <param name="sizeUpTime">レベルアップ時のスケールアップアニメーションの速度</param>
        public void LevelUp(NewPlayerParametor playerParametor, Transform transform, float sizeUpTime)
        {
            var data = PlayerData.Instance;

            if (data.GetLevel == playerParametor.MaxLevel)
            {
                return;
            }

            if (data.GetExperience < mExperienceTable[data.GetLevel])
            {
                return;
            }

            data.SetLevel(data.GetLevel + 1);
            data.SetAttackPowor(playerParametor.AttackPoworTable[data.GetLevel]);
            powor = playerParametor.ReleasedPowor[data.GetLevel];
            transform.DOScale(Vector3.one * playerParametor.SizeTable[data.GetLevel], sizeUpTime);

#if UNITY_EDITOR
            Debug.Log("現在のレベル " + data.GetLevel);
            Debug.Log("現在の攻撃力 " + playerParametor.AttackPoworTable[data.GetLevel]);
#endif
        }