Inheritance: UnityEngine.MonoBehaviour
示例#1
0
 static public int get_maxLoading(IntPtr l)
 {
     try {
         Hugula.Update.Download self = (Hugula.Update.Download)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.maxLoading);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#2
0
 static public int get_progressPercentage(IntPtr l)
 {
     try {
         Hugula.Update.Download self = (Hugula.Update.Download)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.progressPercentage);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#3
0
 static public int Load(IntPtr l)
 {
     try {
         Hugula.Update.Download self = (Hugula.Update.Download)checkSelf(l);
         System.String          a1;
         checkType(l, 2, out a1);
         System.String a2;
         checkType(l, 3, out a2);
         System.Object a3;
         checkType(l, 4, out a3);
         self.Load(a1, a2, a3);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#4
0
 static public int Init(IntPtr l)
 {
     try {
         Hugula.Update.Download self = (Hugula.Update.Download)checkSelf(l);
         System.String[]        a1;
         checkArray(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         System.Action <System.String, System.Boolean, System.Object> a3;
         LuaDelegation.checkDelegate(l, 4, out a3);
         System.Action <System.Boolean> a4;
         LuaDelegation.checkDelegate(l, 5, out a4);
         self.Init(a1, a2, a3, a4);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }