Inheritance: UnityEngine.MonoBehaviour
示例#1
0
 static public int get_IV(IntPtr l)
 {
     try {
         Hugula.Cryptograph.DESHelper self = (Hugula.Cryptograph.DESHelper)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.IV);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#2
0
 static public int set_IVData(IntPtr l)
 {
     try {
         Hugula.Cryptograph.DESHelper self = (Hugula.Cryptograph.DESHelper)checkSelf(l);
         Hugula.Cryptograph.KeyVData  v;
         checkType(l, 2, out v);
         self.IVData = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#3
0
 // Use this for initialization
 void Awake()
 {
     _desHlper = this;
 }