示例#1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="client"></param>
        /// <param name="lightsToScan"></param>
        /// <param name="colorTemperature"></param>
        /// <param name="transitiontime"></param>
        private async Task ModifyFluxLights(
            HueClient hueClient,
            IEnumerable <Light> lights,
            Primitives.ColorTemperature newColorTemperature,
            Primitives.Brightness newBrightness)
        {
            lights = lights.Where(light =>
                                  light.State.On &&
                                  light.IsFluxControlled());

            Dictionary <LightCommand, IList <string> > lightGroups = CalculateLightCommands(lights, newColorTemperature, newBrightness);

            // Send the light update command
            foreach (KeyValuePair <LightCommand, IList <string> > lightGroup in lightGroups)
            {
                try
                {
                    HueResults result = await hueClient.SendCommandAsync(lightGroup.Key, lightGroup.Value);

                    IEnumerable <string> lightNames = lightGroup.Value
                                                      .Select(lightId =>
                                                              lights.Single(light =>
                                                                            light.Id.Equals(lightId, StringComparison.OrdinalIgnoreCase)).Name)
                                                      ?.Take(4);

                    Log.Info($"'{nameof(ModifyFluxLights)}' set '{lightGroup.Value.Count()}' lights to color temperature {(lightGroup.Key.ColorTemperature.HasValue ? $"'{lightGroup.Key.ColorTemperature}'" : "'null'")} and brightness {(lightGroup.Key.Brightness.HasValue ? $"'{lightGroup.Key.Brightness}'" : "'null'")} for lights '{string.Join(", ", lightNames)}', IDs '{string.Join(", ", lightGroup.Value)}'.");
                }
                catch (Exception exception)
                {
                    Log.Error($"Exception: '{nameof(ModifyFluxLights)}' exception for '{string.Join(", ", lightGroup.Value)}'. {exception.Message}");
                }
            }
        }
示例#2
0
        /// <summary>
        ///
        /// </summary>
        /// <returns></returns>
        private async Task FluxUpdate()
        {
            // Get the color temperature for the given time of day
            Primitives.ColorTemperature colorTemperature = FluxCalculate.GetColorTemperature(DateTime.Now);

            // Get the brightness
            Primitives.Brightness brightness = CalculateFluxBrightness(LightLevel.Value);

            Log.Info($"'{nameof(FluxUpdate)}' activity for color temperature '{colorTemperature}' and brightness '{brightness}' now starting.");

            IEnumerable <Task> fluxTasks = HueClients.Select(async hueClient =>
            {
                IEnumerable <Light> lights = null;

                try
                {
                    lights = await hueClient.GetLightsAsync();
                }
                catch (Exception e)
                {
                    Log.Debug($"'{nameof(ModifyFluxLights)}' exception attempting to get lights from client. '{e.Message}' '{e.InnerException}'.");
                    return;
                }

                // Send light update commands to lights which are currently 'On'
                await ModifyFluxLights(hueClient, lights, colorTemperature, brightness);

                // Update the underlying 'Flux' scenes
                await ModifyFluxSwitchScenes(hueClient, lights, colorTemperature, brightness);
            });

            await Task.WhenAll(fluxTasks);

            // Publish the updated status values so they are retained
            await PublishStatus(brightness, colorTemperature);
        }
示例#3
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="client"></param>
        /// <param name="lightsToScan"></param>
        /// <param name="colorTemperature"></param>
        /// <param name="transitiontime"></param>
        internal Dictionary <LightCommand, IList <string> > CalculateLightCommands(
            IEnumerable <Light> lights,
            Primitives.ColorTemperature newColorTemperature,
            Primitives.Brightness newBrightness)
        {
            // Lights to update
            Dictionary <LightCommand, IList <string> > lightsCommands = new Dictionary <LightCommand, IList <string> >();

            double[] newColorTemperatureAsXY = newColorTemperature.XY;

            // Group all lights by common name to ensure all like-named light group have a single, common brightness value.
            IEnumerable <IGrouping <string, Light> > lightGroups = lights
                                                                   .GroupBy(light =>
                                                                            light.Name.Trim().LastIndexOf(" ") > 0 ?
                                                                            light.Name.Substring(0, light.Name.Trim().LastIndexOf(" ")) :
                                                                            light.Name)
                                                                   .OrderBy(lightGroup => lightGroup.Key);

            foreach (IGrouping <string, Light> lightGroup in lightGroups)
            {
                Primitives.Brightness brightnessMostCommon = lightGroup
                                                             .GroupBy(x => x.State.Brightness)
                                                             // Never choose a Zero brightness as the most common.
                                                             .OrderByDescending(x => x.All(y => y.State.Brightness != 0))
                                                             // Prefer the brightness which matches the previous brightness value to help stay in sync with Flux.
                                                             .ThenByDescending(x => x.All(y => LastBrightnesses.Contains(y.State.Brightness)))
                                                             // Tie breaker for the more common value, if any.
                                                             .ThenByDescending(x => x.Count())
                                                             // Prefer the highest value as final tie-breaker.
                                                             .ThenByDescending(x => x.First().State.Brightness)
                                                             .Select(x => x.Key)
                                                             .First();

                Primitives.Brightness brightnessToSet =
                    (
                        // Last brightness was previously set by Flux.
                        LastBrightnesses.Contains(brightnessMostCommon) ||
                        // Brightness has an invalid brightness value.
                        brightnessMostCommon == 0
                    ) ? newBrightness : brightnessMostCommon;

                Log.Debug($"'{nameof(CalculateLightCommands)}' {lightGroup.Key} has common brightness value '{brightnessMostCommon}'. Setting to '{brightnessToSet}'.");

                foreach (Light light in lightGroup)
                {
                    if (light.State.On)
                    {
                        bool needToSetBrightness = light.State.Brightness != brightnessToSet;

                        bool needToSetColorTemperature = false;

                        if (light.SupportsColorOrTemperatureChange())
                        {
                            switch (light.State.ColorMode)
                            {
                            case "xy":
                            {
                                double xyDifference = Math.Abs(light.State.ColorCoordinates[0] - newColorTemperatureAsXY[0]) + Math.Abs(light.State.ColorCoordinates[1] - newColorTemperatureAsXY[1]);
                                if (xyDifference > 0.001 && xyDifference < 0.15)
                                {
                                    needToSetColorTemperature = true;
                                }
                            }
                            break;

                            case "hs":
                                // Hue & Saturation is always to be ignored by Flux.
                                needToSetColorTemperature = false;
                                break;

                            case "ct":
                            default:
                                // Only set ColorTemp values if there's an allowable change.
                                needToSetColorTemperature = (new Primitives.ColorTemperature(light.State.ColorTemperature.Value) != newColorTemperature) && newColorTemperature.IsInAllowedColorRange(light.GetLightType());
                                break;
                            }
                        }

                        // Only send a light adjustment command when needed.
                        if ((needToSetColorTemperature && light.ControlTemperature()) || (needToSetBrightness && light.ControlBrightness()))
                        {
                            LightCommand lightCommand = lightsCommands.Keys.SingleOrDefault(x =>
                                                                                            x.Brightness == ((needToSetBrightness && light.ControlBrightness()) ? brightnessToSet : null) &&
                                                                                            x.ColorTemperature == ((needToSetColorTemperature && light.ControlTemperature()) ? newColorTemperature : null));

                            if (null != lightCommand)
                            {
                                lightsCommands[lightCommand].Add(light.Id);
                            }
                            else
                            {
                                lightCommand = new LightCommand()
                                {
                                    ColorTemperature = (needToSetColorTemperature && light.ControlTemperature()) ? newColorTemperature : null,
                                    Brightness       = (needToSetBrightness && light.ControlBrightness()) ? brightnessToSet : null,
                                    TransitionTime   = LightTansitionTime,
                                };

                                lightsCommands[lightCommand] = new List <string>()
                                {
                                    light.Id
                                };
                            }
                        }
                    }
                }
            }

            return(lightsCommands);
        }
示例#4
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="client"></param>
        /// <param name="lightsToSet"></param>
        /// <param name="colorTemperature"></param>
        internal async Task ModifyFluxSwitchScenes(
            HueClient client,
            IEnumerable <Light> lights,
            Primitives.ColorTemperature colorTemperature,
            Primitives.Brightness newBrightness)
        {
            Dictionary <string, int> scenesModified = new Dictionary <string, int>();

            IEnumerable <Scene> scenes = null;

            try
            {
                scenes = await client.GetScenesAsync();
            }
            catch (Exception e)
            {
                Log.Debug($"'{nameof(ModifyFluxSwitchScenes)}' exception attempting to get all scenes from client. '{e.Message}' '{e.InnerException}'.");
                return;
            }

            scenes = scenes.Where(x =>
                                  x.Name.ToLowerInvariant().Contains("flux") &&
                                  (!x.Recycle.HasValue || !x.Recycle.Value));

            // Scenes to update
            foreach (Scene sceneId in scenes)
            {
                Scene scene = null;

                try
                {
                    scene = await client.GetSceneAsync(sceneId.Id);
                }
                catch (Exception e)
                {
                    Log.Debug($"'{nameof(ModifyFluxSwitchScenes)}' exception attempting to get scene info from client. '{e.Message}' '{e.InnerException}'.");
                }

                if (null != scene)
                {
                    Dictionary <string, State> lightStates = scene.LightStates;

                    // Update scenes to use the new color temperature and brightness
                    foreach (string lightId in scene.LightStates.Keys)
                    {
                        Light light = lights.Get(lightId);


                        if (lightStates[lightId].On && light.IsFluxControlled())
                        {
                            LightCommand lightCommand = new LightCommand()
                            {
                                On = true,
                            };

                            if (light.ControlTemperature())
                            {
                                lightCommand.ColorTemperature = colorTemperature.NormalizeColorForAllowedColorRange(light.GetLightType());
                            }

                            if (light.ControlBrightness() && LastBrightnesses.Contains(lightStates[lightId].Brightness))
                            {
                                lightCommand.Brightness = newBrightness;
                            }
                            else
                            {
                                lightCommand.Brightness = lightStates[lightId].Brightness;
                            }

                            try
                            {
                                if ((lightCommand.ColorTemperature.HasValue && lightStates[lightId].ColorTemperature != lightCommand.ColorTemperature.Value) ||
                                    (lightCommand.Brightness.HasValue && lightStates[lightId].Brightness != lightCommand.Brightness.Value))
                                {
                                    HueResults result = await client.ModifySceneAsync(sceneId.Id, lightId, lightCommand);

                                    // Increment the number of lights modified per scene
                                    if (scenesModified.ContainsKey(scene.Name))
                                    {
                                        scenesModified[scene.Name]++;
                                    }
                                    else
                                    {
                                        scenesModified.Add(scene.Name, 1);
                                    }

                                    // Limit hub requests
                                    await Task.Delay(TimeSpan.FromMilliseconds(15));
                                }
                            }
                            catch (Exception exception)
                            {
                                Log.Error($"Exception: '{nameof(ModifyFluxSwitchScenes)}' unable to modify scene ID '{sceneId.Id}' named '{scene.Name}' for light id '{lightId}' with color temperature set to '{lightCommand.ColorTemperature}' and brightness '{lightCommand.Brightness}'. {exception.Message}");

                                // Limit hub requests
                                await Task.Delay(TimeSpan.FromMilliseconds(100));
                            }
                        }
                    }
                }
            }

            Log.Info($"'{nameof(ModifyFluxSwitchScenes)}' modified '{scenesModified.Count()}' scenes to color temperature '{colorTemperature}' and brightness '{newBrightness.ToString()}'.");
        }