private void RemoveRig() { List <GameObject> list = RigUtility.FindRig(); foreach (GameObject go in list) { DestroyImmediate(go); } }
public static void CreateRig(RigInfo rigInfo) { RigUtility.CreateAssetsFolder(rigInfo.assetsFolder); ProjectorBrain brain = RigUtility.CreateBrain(rigInfo.position, rigInfo.name); ProjectorEyes eyes = RigUtility.CreateEyes(brain); ProjectorMount mount = RigUtility.CreateMount(brain, eyes); if (rigInfo.selection.HasFlag(RigSelection.Front)) { ProjectorPlane plane = RigUtility.CreatePlane(brain, new Vector3(0, rigInfo.height * 0.5f, rigInfo.length * 0.5f), Vector3.zero, "Projector Plane Front"); ProjectorEmitter emitter = RigUtility.CreateEmitter(mount, plane, "Projector Emitter Front"); if (rigInfo.buildReady) { emitter.Configuration = RigUtility.CreateConfiguration(emitter, rigInfo.assetsFolder, "Projector_Configuration_Front"); RigUtility.DefaultConfiguration(emitter.Configuration, rigInfo.width, rigInfo.height, 2, "Front"); } } if (rigInfo.selection.HasFlag(RigSelection.Back)) { ProjectorPlane plane = RigUtility.CreatePlane(brain, new Vector3(0, rigInfo.height * 0.5f, -rigInfo.length * 0.5f), Vector3.up * 180f, "Projector Plane Back"); ProjectorEmitter emitter = RigUtility.CreateEmitter(mount, plane, "Projector Emitter Back"); if (rigInfo.buildReady) { emitter.Configuration = RigUtility.CreateConfiguration(emitter, rigInfo.assetsFolder, "Projector_Configuration_Back"); RigUtility.DefaultConfiguration(emitter.Configuration, rigInfo.width, rigInfo.height, 4, "Back"); } } if (rigInfo.selection.HasFlag(RigSelection.Top)) { ProjectorPlane plane = RigUtility.CreatePlane(brain, new Vector3(0, rigInfo.height, 0), Vector3.right * -90f, "Projector Plane Top"); ProjectorEmitter emitter = RigUtility.CreateEmitter(mount, plane, "Projector Emitter Top"); if (rigInfo.buildReady) { emitter.Configuration = RigUtility.CreateConfiguration(emitter, rigInfo.assetsFolder, "Projector_Configuration_Top"); RigUtility.DefaultConfiguration(emitter.Configuration, rigInfo.width, rigInfo.length, 5, "Top"); } } if (rigInfo.selection.HasFlag(RigSelection.Bottom)) { ProjectorPlane plane = RigUtility.CreatePlane(brain, Vector3.zero, Vector3.right * 90f, "Projector Plane Bottom"); ProjectorEmitter emitter = RigUtility.CreateEmitter(mount, plane, "Projector Emitter Bottom"); if (rigInfo.buildReady) { emitter.Configuration = RigUtility.CreateConfiguration(emitter, rigInfo.assetsFolder, "Projector_Configuration_Bottom"); RigUtility.DefaultConfiguration(emitter.Configuration, rigInfo.width, rigInfo.length, 6, "Bottom"); } } if (rigInfo.selection.HasFlag(RigSelection.Left)) { ProjectorPlane plane = RigUtility.CreatePlane(brain, new Vector3(-rigInfo.width * 0.5f, rigInfo.height * 0.5f, 0), Vector3.up * -90f, "Projector Plane Left"); ProjectorEmitter emitter = RigUtility.CreateEmitter(mount, plane, "Projector Emitter Left"); if (rigInfo.buildReady) { emitter.Configuration = RigUtility.CreateConfiguration(emitter, rigInfo.assetsFolder, "Projector_Configuration_Left"); RigUtility.DefaultConfiguration(emitter.Configuration, rigInfo.length, rigInfo.height, 1, "Left"); } } if (rigInfo.selection.HasFlag(RigSelection.Right)) { ProjectorPlane plane = RigUtility.CreatePlane(brain, new Vector3(rigInfo.width * 0.5f, rigInfo.height * 0.5f, 0), Vector3.up * 90f, "Projector Plane Right"); ProjectorEmitter emitter = RigUtility.CreateEmitter(mount, plane, "Projector Emitter Right"); if (rigInfo.buildReady) { emitter.Configuration = RigUtility.CreateConfiguration(emitter, rigInfo.assetsFolder, "Projector_Configuration_Right"); RigUtility.DefaultConfiguration(emitter.Configuration, rigInfo.length, rigInfo.height, 3, "Right"); } } if (rigInfo.buildReady) { brain.Settings = RigUtility.CreateSettings(rigInfo.assetsFolder); RigUtility.DefaultSettings(brain.Settings); RigUtility.AttachController(brain, eyes, rigInfo.joycon); } if (rigInfo.sceneTools) { mount.Gizmos = ProjectorGizmos.Viewport | ProjectorGizmos.Wireframe; } if (rigInfo.kinect) { RigUtility.AttachKinect(brain, eyes, new Vector3(0f, rigInfo.height + 0.25f, rigInfo.length * 0.5f), rigInfo.assetsFolder); } RigUtility.InstantiateImportExport(brain, mount, brain.GetComponent <KinectBrain>(), rigInfo.name, rigInfo.assetsFolder); if (rigInfo.menu) { RigUtility.InstantiateMenu(brain, mount, brain.GetComponent <KinectBrain>(), rigInfo.name); } if (rigInfo.joycon) { RigUtility.InstantiateJoycons(); } AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); }