示例#1
0
        /// <summary>
        /// Renders the specified HTML source on the specified location and max size restriction.<br/>
        /// If <paramref name="maxSize"/>.Width is zero the html will use all the required width, otherwise it will perform line
        /// wrap as specified in the html<br/>
        /// If <paramref name="maxSize"/>.Height is zero the html will use all the required height, otherwise it will clip at the
        /// given max height not rendering the html below it.<br/>
        /// Returned is the actual width and height of the rendered html.<br/>
        /// </summary>
        /// <param name="g">Device to render with</param>
        /// <param name="html">HTML source to render</param>
        /// <param name="location">the top-left most location to start render the html at</param>
        /// <param name="maxSize">the max size of the rendered html (if height above zero it will be clipped)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="useGdiPlusTextRendering">true - use GDI+ text rendering, false - use GDI text rendering</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the actual size of the rendered html</returns>
        private static SizeF RenderHtml(Graphics g, string html, PointF location, SizeF maxSize, CssData cssData, bool useGdiPlusTextRendering, EventHandler <HtmlStylesheetLoadEventArgs> stylesheetLoad, EventHandler <HtmlImageLoadEventArgs> imageLoad)
        {
            SizeF actualSize = SizeF.Empty;

            if (!string.IsNullOrEmpty(html))
            {
                using (var container = new HtmlContainer())
                {
                    container.Location = location;
                    container.MaxSize  = maxSize;
                    container.AvoidAsyncImagesLoading = true;
                    container.AvoidImagesLateLoading  = true;
                    container.UseGdiPlusTextRendering = useGdiPlusTextRendering;

                    if (stylesheetLoad != null)
                    {
                        container.StylesheetLoad += stylesheetLoad;
                    }
                    if (imageLoad != null)
                    {
                        container.ImageLoad += imageLoad;
                    }

                    container.SetHtml(html, cssData);
                    container.PerformLayout(g);
                    container.PerformPaint(g);

                    actualSize = container.ActualSize;
                }
            }

            return(actualSize);
        }
示例#2
0
        /// <summary>
        /// Renders the specified HTML source on the specified location and max size restriction.<br/>
        /// If <paramref name="maxSize"/>.Width is zero the html will use all the required width, otherwise it will perform line
        /// wrap as specified in the html<br/>
        /// If <paramref name="maxSize"/>.Height is zero the html will use all the required height, otherwise it will clip at the
        /// given max height not rendering the html below it.<br/>
        /// Returned is the actual widht and height of the rendered html.<br/>
        /// </summary>
        /// <param name="g">Device to render with</param>
        /// <param name="html">HTML source to render</param>
        /// <param name="location">the top-left most location to start render the html at</param>
        /// <param name="maxSize">the max size of the rendered html (if height above zero it will be clipped)</param>
        /// <param name="cssData">optiona: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="bridge">optional: used to resolve external references in html code (property and method calls)</param>
        /// <returns>the actual size of the rendered html</returns>
        public static SizeF Render(Graphics g, string html, PointF location, SizeF maxSize, CssData cssData = null, object bridge = null)
        {
            ArgChecker.AssertArgNotNull(g, "g");

            SizeF actualSize = SizeF.Empty;

            if (!string.IsNullOrEmpty(html))
            {
                Region prevClip = null;
                if (maxSize.Height > 0)
                {
                    prevClip = g.Clip;
                    g.SetClip(new RectangleF(location, maxSize));
                }

                var container = new HtmlContainer(html, bridge, cssData);

                container.Location = location;
                container.MaxSize  = maxSize;
                container.PerformLayout(g);
                container.PerformPaint(g);

                if (prevClip != null)
                {
                    g.SetClip(prevClip, CombineMode.Replace);
                }

                actualSize = container.ActualSize;
            }

            return(actualSize);
        }
示例#3
0
 private void OnToolTipDraw(object sender, DrawToolTipEventArgs e)
 {
     e.Graphics.Clear(Color.White);
     if (_htmlContainer != null)
     {
         _htmlContainer.PerformPaint(e.Graphics);
     }
 }
示例#4
0
        /// <summary>
        /// Renders the specified HTML into a new image of unknown size that will be determined by min/max width/height and HTML layout.<br/>
        /// If <paramref name="maxSize.Width"/> is zero the html will use all the required width, otherwise it will perform line
        /// wrap as specified in the html<br/>
        /// If <paramref name="maxSize.Height"/> is zero the html will use all the required height, otherwise it will clip at the
        /// given max height not rendering the html below it.<br/>
        /// If <paramref name="minSize"/> (Width/Height) is above zero the rendered image will not be smaller than the given min size.<br/>
        /// <p>
        /// Limitation: The image cannot have transparent background, by default it will be white.<br/>
        /// See "Rendering to image" remarks section on <see cref="HtmlRender"/>.<br/>
        /// </p>
        /// </summary>
        /// <param name="html">HTML source to render</param>
        /// <param name="minSize">optional: the min size of the rendered html (zero - not limit the width/height)</param>
        /// <param name="maxSize">optional: the max size of the rendered html, if not zero and html cannot be layout within the limit it will be clipped (zero - not limit the width/height)</param>
        /// <param name="backgroundColor">optional: the color to fill the image with (default - white)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the generated image of the html</returns>
        /// <exception cref="ArgumentOutOfRangeException">if <paramref name="backgroundColor"/> is <see cref="Color.Transparent"/></exception>.
        public static Image RenderToImage(string html, Size minSize, Size maxSize, Color backgroundColor = new Color(), CssData cssData = null,
                                          EventHandler <HtmlStylesheetLoadEventArgs> stylesheetLoad      = null, EventHandler <HtmlImageLoadEventArgs> imageLoad = null)
        {
            if (backgroundColor == Color.Transparent)
            {
                throw new ArgumentOutOfRangeException("backgroundColor", "Transparent background in not supported");
            }

            if (string.IsNullOrEmpty(html))
            {
                return(new Bitmap(0, 0, PixelFormat.Format32bppArgb));
            }

            using (var container = new HtmlContainer())
            {
                container.AvoidAsyncImagesLoading = true;
                container.AvoidImagesLateLoading  = true;

                if (stylesheetLoad != null)
                {
                    container.StylesheetLoad += stylesheetLoad;
                }
                if (imageLoad != null)
                {
                    container.ImageLoad += imageLoad;
                }
                container.SetHtml(html, cssData);

                var finalSize = MeasureHtmlByRestrictions(container, minSize, maxSize);
                container.MaxSize = finalSize;

                // create the final image to render into by measured size
                var image = new Bitmap(finalSize.Width, finalSize.Height, PixelFormat.Format32bppArgb);

                // create memory buffer from desktop handle that supports alpha channel
                IntPtr dib;
                var    memoryHdc = Win32Utils.CreateMemoryHdc(IntPtr.Zero, image.Width, image.Height, out dib);
                try
                {
                    // render HTML into the memory buffer
                    using (var memoryGraphics = Graphics.FromHdc(memoryHdc))
                    {
                        memoryGraphics.Clear(backgroundColor != Color.Empty ? backgroundColor : Color.White);
                        container.PerformPaint(memoryGraphics);
                    }

                    // copy from memory buffer to image
                    CopyBufferToImage(memoryHdc, image);
                }
                finally
                {
                    Win32Utils.ReleaseMemoryHdc(memoryHdc, dib);
                }

                return(image);
            }
        }
示例#5
0
        /// <summary>
        /// Perform paint of the html in the control.
        /// </summary>
        protected override void OnPaint(PaintEventArgs e)
        {
            base.OnPaint(e);

            if (_htmlContainer != null)
            {
                e.Graphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
                _htmlContainer.PerformPaint(e.Graphics);
            }
        }
示例#6
0
        /// <summary>
        /// Perform paint of the html in the control.
        /// </summary>
        protected override void OnPaint(PaintEventArgs e)
        {
            base.OnPaint(e);

            if (_htmlContainer != null)
            {
                _htmlContainer.ScrollOffset  = AutoScrollPosition;
                e.Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
                _htmlContainer.PerformPaint(e.Graphics);
            }
        }
示例#7
0
        /// <summary>
        /// Perform paint of the html in the control.
        /// </summary>
        protected override void OnPaint(PaintEventArgs e)
        {
            base.OnPaint(e);

            if (_htmlContainer != null)
            {
                _htmlContainer.ScrollOffset = AutoScrollPosition;
                _htmlContainer.PerformPaint(e.Graphics);

                // call mouse move to handle paint after scroll or html change affecting mouse cursor.
                var mp = PointToClient(MousePosition);
                _htmlContainer.HandleMouseMove(this, new MouseEventArgs(MouseButtons.None, 0, mp.X, mp.Y, 0));
            }
        }
示例#8
0
        /// <summary>
        /// Draw the html using the tooltip graphics.
        /// </summary>
        private void OnToolTipDraw(object sender, DrawToolTipEventArgs e)
        {
            if (_tooltipHandle == IntPtr.Zero)
            {
                // get the handle of the tooltip window using the graphics device context
                var hdc = e.Graphics.GetHdc();
                _tooltipHandle = Win32Utils.WindowFromDC(hdc);
                e.Graphics.ReleaseHdc(hdc);

                AdjustTooltipPosition(e.AssociatedControl, e.Bounds.Size);
            }

            e.Graphics.Clear(Color.White);
            _htmlContainer.PerformPaint(e.Graphics);
        }
示例#9
0
        /// <summary>
        /// Renders the specified HTML source on the specified location and max size restriction.<br/>
        /// If <paramref name="maxSize"/>.Width is zero the html will use all the required width, otherwise it will perform line
        /// wrap as specified in the html<br/>
        /// If <paramref name="maxSize"/>.Height is zero the html will use all the required height, otherwise it will clip at the
        /// given max height not rendering the html below it.<br/>
        /// Returned is the actual widht and height of the rendered html.<br/>
        /// </summary>
        /// <param name="g">Device to render with</param>
        /// <param name="html">HTML source to render</param>
        /// <param name="location">the top-left most location to start render the html at</param>
        /// <param name="maxSize">the max size of the rendered html (if height above zero it will be clipped)</param>
        /// <param name="cssData">optiona: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the actual size of the rendered html</returns>
        public static SizeF Render(Graphics g, string html, PointF location, SizeF maxSize, CssData cssData, EventHandler <HtmlStylesheetLoadEventArgs> stylesheetLoad, EventHandler <HtmlImageLoadEventArgs> imageLoad)
        {
            ArgChecker.AssertArgNotNull(g, "g");

            SizeF actualSize = SizeF.Empty;

            if (!string.IsNullOrEmpty(html))
            {
                Region prevClip = null;
                if (maxSize.Height > 0)
                {
                    prevClip = g.Clip;
                    g.SetClip(new RectangleF(location, maxSize));
                }

                var container = new HtmlContainer();
                if (stylesheetLoad != null)
                {
                    container.StylesheetLoad += stylesheetLoad;
                }
                if (imageLoad != null)
                {
                    container.ImageLoad += imageLoad;
                }
                container.SetHtml(html, cssData);
                container.Location = location;
                container.MaxSize  = maxSize;
                container.PerformLayout(g);
                container.PerformPaint(g);
                if (stylesheetLoad != null)
                {
                    container.StylesheetLoad -= stylesheetLoad;
                }
                if (imageLoad != null)
                {
                    container.ImageLoad -= imageLoad;
                }

                if (prevClip != null)
                {
                    g.SetClip(prevClip, CombineMode.Replace);
                }

                actualSize = container.ActualSize;
            }

            return(actualSize);
        }
示例#10
0
        /// <summary>
        /// Renders the specified HTML into a new image of unknown size that will be determined by min/max width/height and HTML layout.<br/>
        /// If <paramref name="maxSize.Width"/> is zero the html will use all the required width, otherwise it will perform line
        /// wrap as specified in the html<br/>
        /// If <paramref name="maxSize.Height"/> is zero the html will use all the required height, otherwise it will clip at the
        /// given max height not rendering the html below it.<br/>
        /// If <paramref name="minSize"/> (Width/Height) is above zero the rendered image will not be smaller than the given min size.<br/>
        /// The generated image have transparent background that the html is rendered on.<br/>
        /// GDI+ text rending can be controlled by providing <see cref="TextRenderingHint"/>.<br/>
        /// See "Rendering to image" remarks section on <see cref="HtmlRender"/>.<br/>
        /// </summary>
        /// <param name="html">HTML source to render</param>
        /// <param name="minSize">optional: the min size of the rendered html (zero - not limit the width/height)</param>
        /// <param name="maxSize">optional: the max size of the rendered html, if not zero and html cannot be layout within the limit it will be clipped (zero - not limit the width/height)</param>
        /// <param name="textRenderingHint">optional: (default - SingleBitPerPixelGridFit)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the generated image of the html</returns>
        public static Image RenderToImageGdiPlus(string html, Size minSize, Size maxSize, TextRenderingHint textRenderingHint = TextRenderingHint.SingleBitPerPixelGridFit, CssData cssData = null,
                                                 EventHandler <HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler <HtmlImageLoadEventArgs> imageLoad = null)
        {
            if (string.IsNullOrEmpty(html))
            {
                return(new Bitmap(0, 0, PixelFormat.Format32bppArgb));
            }

            using (var container = new HtmlContainer())
            {
                container.AvoidAsyncImagesLoading = true;
                container.AvoidImagesLateLoading  = true;
                container.UseGdiPlusTextRendering = true;

                if (stylesheetLoad != null)
                {
                    container.StylesheetLoad += stylesheetLoad;
                }
                if (imageLoad != null)
                {
                    container.ImageLoad += imageLoad;
                }
                container.SetHtml(html, cssData);

                var finalSize = MeasureHtmlByRestrictions(container, minSize, maxSize);
                container.MaxSize = finalSize;

                // create the final image to render into by measured size
                var image = new Bitmap(finalSize.Width, finalSize.Height, PixelFormat.Format32bppArgb);

                // render HTML into the image
                using (var g = Graphics.FromImage(image))
                {
                    g.TextRenderingHint = textRenderingHint;
                    container.PerformPaint(g);
                }

                return(image);
            }
        }
示例#11
0
        /// <summary>
        /// Renders the specified HTML into image of unknown size that will be determined by max width/height and HTML layout.<br/>
        /// If <paramref name="maxWidth"/> is zero the html will use all the required width, otherwise it will perform line 
        /// wrap as specified in the html<br/>
        /// If <paramref name="maxHeight"/> is zero the html will use all the required height, otherwise it will clip at the
        /// given max height not rendering the html below it.<br/>
        /// </summary>
        /// <param name="html">HTML source to render</param>
        /// <param name="maxWidth">the max width of the rendered html</param>
        /// <param name="maxHeight">optional: the max height of the rendered html, if above zero it will be clipped</param>
        /// <param name="cssData">optiona: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the generated image of the html</returns>
        public static Image RenderToImage(string html, int maxWidth, int maxHeight = 0, CssData cssData = null, EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
        {
            if (string.IsNullOrEmpty(html))
                return new Bitmap(0, 0, PixelFormat.Format32bppArgb);

            using (var htmlContainer = new HtmlContainer())
            {
                // use desktop created graphics to measure the HTML
                using (var measureGraphics = Graphics.FromHwnd(IntPtr.Zero))
                {
                    if (stylesheetLoad != null)
                        htmlContainer.StylesheetLoad += stylesheetLoad;
                    if (imageLoad != null)
                        htmlContainer.ImageLoad += imageLoad;
                    htmlContainer.SetHtml(html, cssData);

                    htmlContainer.PerformLayout(measureGraphics);

                    if (maxWidth > 0 && maxWidth < htmlContainer.ActualSize.Width)
                    {
                        // to allow the actual size be smaller than max we need to set max size only if it is really larger
                        htmlContainer.MaxSize = new SizeF(maxWidth, 0);
                        htmlContainer.PerformLayout(measureGraphics);
                    }
                }

                var size = new Size(maxWidth > 0 ? Math.Min(maxWidth, (int) htmlContainer.ActualSize.Width) : (int) htmlContainer.ActualSize.Width,
                                    maxHeight > 0 ? Math.Min(maxHeight, (int) htmlContainer.ActualSize.Height) : (int) htmlContainer.ActualSize.Height);

                // create the final image to render into by measured size
                var image = new Bitmap(size.Width, size.Height, PixelFormat.Format32bppArgb);

                // create memory buffer from desktop handle that supports alpha chanel
                IntPtr dib;
                var memoryHdc = Win32Utils.CreateMemoryHdc(IntPtr.Zero, image.Width, image.Height, out dib);
                try
                {
                    // render HTML into the memory buffer
                    using (var memoryGraphics = Graphics.FromHdc(memoryHdc))
                    {
                        memoryGraphics.Clear(Color.White);
                        htmlContainer.PerformPaint(memoryGraphics);
                    }

                    // copy from memory buffer to image
                    using (var imageGraphics = Graphics.FromImage(image))
                    {
                        var imgHdc = imageGraphics.GetHdc();
                        Win32Utils.BitBlt(imgHdc, 0, 0, image.Width, image.Height, memoryHdc, 0, 0, Win32Utils.BitBltCopy);
                        imageGraphics.ReleaseHdc(imgHdc);
                    }
                }
                finally
                {
                    Win32Utils.ReleaseMemoryHdc(memoryHdc, dib);
                }

                return image;
            }
        }
示例#12
0
        /// <summary>
        /// Renders the specified HTML into image of the requested size.<br/>
        /// The HTML will be layout by the given size but will be clipped if cannot fit.
        /// </summary>
        /// <param name="html">HTML source to render</param>
        /// <param name="size">The size of the image to render into, layout html by width and clipped by height</param>
        /// <param name="cssData">optiona: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the generated image of the html</returns>
        public static Image RenderToImage(string html, Size size, CssData cssData = null, EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
        {
            // create the final image to render into
            var image = new Bitmap(size.Width, size.Height, PixelFormat.Format32bppArgb);

            if (!string.IsNullOrEmpty(html))
            {
                // create memory buffer from desktop handle that supports alpha chanel
                IntPtr dib;
                var memoryHdc = Win32Utils.CreateMemoryHdc(IntPtr.Zero, image.Width, image.Height, out dib);
                try
                {
                    // create memory buffer graphics to use for HTML rendering
                    using (var memoryGraphics = Graphics.FromHdc(memoryHdc))
                    {
                        memoryGraphics.Clear(Color.White);

                        // render HTML into the memory buffer
                        using (var htmlContainer = new HtmlContainer())
                        {
                            if (stylesheetLoad != null)
                                htmlContainer.StylesheetLoad += stylesheetLoad;
                            if (imageLoad != null)
                                htmlContainer.ImageLoad += imageLoad;
                            htmlContainer.SetHtml(html, cssData);
                            htmlContainer.MaxSize = size;
                            htmlContainer.PerformLayout(memoryGraphics);
                            htmlContainer.PerformPaint(memoryGraphics);
                        }
                    }

                    // copy from memory buffer to image
                    using (var imageGraphics = Graphics.FromImage(image))
                    {
                        var imgHdc = imageGraphics.GetHdc();
                        Win32Utils.BitBlt(imgHdc, 0, 0, image.Width, image.Height, memoryHdc, 0, 0, Win32Utils.BitBltCopy);
                        imageGraphics.ReleaseHdc(imgHdc);
                    }
                }
                finally
                {
                    Win32Utils.ReleaseMemoryHdc(memoryHdc, dib);
                }
            }

            return image;
        }
示例#13
0
        /// <summary>
        /// Renders the specified HTML source on the specified location and max size restriction.<br/>
        /// If <paramref name="maxSize"/>.Width is zero the html will use all the required width, otherwise it will perform line 
        /// wrap as specified in the html<br/>
        /// If <paramref name="maxSize"/>.Height is zero the html will use all the required height, otherwise it will clip at the
        /// given max height not rendering the html below it.<br/>
        /// Returned is the actual widht and height of the rendered html.<br/>
        /// </summary>
        /// <param name="g">Device to render with</param>
        /// <param name="html">HTML source to render</param>
        /// <param name="location">the top-left most location to start render the html at</param>
        /// <param name="maxSize">the max size of the rendered html (if height above zero it will be clipped)</param>
        /// <param name="cssData">optiona: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the actual size of the rendered html</returns>
        public static SizeF Render(Graphics g, string html, PointF location, SizeF maxSize, CssData cssData, EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad, EventHandler<HtmlImageLoadEventArgs> imageLoad)
        {
            ArgChecker.AssertArgNotNull(g, "g");

            SizeF actualSize = SizeF.Empty;
            if (!string.IsNullOrEmpty(html))
            {
                Region prevClip = null;
                if (maxSize.Height > 0)
                {
                    prevClip = g.Clip;
                    g.SetClip(new RectangleF(location, maxSize));
                }

                using (var container = new HtmlContainer())
                {
                    if (stylesheetLoad != null)
                        container.StylesheetLoad += stylesheetLoad;
                    if (imageLoad != null)
                        container.ImageLoad += imageLoad;
                    container.SetHtml(html, cssData);
                    container.Location = location;
                    container.MaxSize = maxSize;
                    container.PerformLayout(g);
                    container.PerformPaint(g);

                    if (prevClip != null)
                    {
                        g.SetClip(prevClip, CombineMode.Replace);
                    }

                    actualSize = container.ActualSize;
                }
            }

            return actualSize;
        }
示例#14
0
        /// <summary>
        /// Renders the specified HTML source on the specified location and max size restriction.<br/>
        /// If <paramref name="maxSize"/>.Width is zero the html will use all the required width, otherwise it will perform line 
        /// wrap as specified in the html<br/>
        /// If <paramref name="maxSize"/>.Height is zero the html will use all the required height, otherwise it will clip at the
        /// given max height not rendering the html below it.<br/>
        /// Returned is the actual widht and height of the rendered html.<br/>
        /// </summary>
        /// <param name="g">Device to render with</param>
        /// <param name="html">HTML source to render</param>
        /// <param name="location">the top-left most location to start render the html at</param>
        /// <param name="maxSize">the max size of the rendered html (if height above zero it will be clipped)</param>
        /// <param name="cssData">optiona: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="bridge">optional: used to resolve external references in html code (property and method calls)</param>
        /// <returns>the actual size of the rendered html</returns>
        public static SizeF Render(Graphics g, string html, PointF location, SizeF maxSize, CssData cssData = null, object bridge = null)
        {
            ArgChecker.AssertArgNotNull(g, "g");

            SizeF actualSize = SizeF.Empty;
            if(!string.IsNullOrEmpty(html))
            {
                Region prevClip = null;
                if (maxSize.Height > 0)
                {
                    prevClip = g.Clip;
                    g.SetClip(new RectangleF(location, maxSize));
                }

                var container = new HtmlContainer(html, bridge, cssData);

                container.Location = location;
                container.MaxSize = maxSize;
                container.PerformLayout(g);
                container.PerformPaint(g);

                if (prevClip != null)
                {
                    g.SetClip(prevClip, CombineMode.Replace);
                }

                actualSize = container.ActualSize;
            }

            return actualSize;
        }