public frmMain() { // // Required for Windows Form Designer support // InitializeComponent(); // // TODO: Add any constructor code after InitializeComponent call // //Create open file dialog mOpenFileDialog = new OpenFileDialog(); mOpenFileDialog.InitialDirectory = (string)Directory.GetCurrentDirectory().Clone(); mOpenFileDialog.RestoreDirectory = true; mSaveFileDialog = new SaveFileDialog(); mSaveFileDialog.InitialDirectory = (string)Directory.GetCurrentDirectory().Clone(); mSaveFileDialog.RestoreDirectory = true; //Create select directory dialog mSelectDirDialog = new FolderBrowserDialog(); mSelectDirDialog.Description = "Select the resource directory to add. The directory MUST be a subdirectory in redist folder!"; mSelectDirDialog.RootFolder = Environment.SpecialFolder.MyComputer; mSelectDirDialog.SelectedPath = Directory.GetCurrentDirectory(); mpTransBaseData = new HplTrans(this); mpTransDestData = new HplTrans(this); mpEnterNameForm = new frmEnterName(); }
public frmMain() { // // Required for Windows Form Designer support // InitializeComponent(); // // TODO: Add any constructor code after InitializeComponent call // //Create open file dialog mOpenFileDialog = new OpenFileDialog(); mOpenFileDialog.InitialDirectory = (string)Directory.GetCurrentDirectory().Clone(); mOpenFileDialog.RestoreDirectory = true; mSaveFileDialog = new SaveFileDialog(); mSaveFileDialog.InitialDirectory = (string)Directory.GetCurrentDirectory().Clone(); mSaveFileDialog.RestoreDirectory = true; //Create select directory dialog mSelectDirDialog = new FolderBrowserDialog(); mSelectDirDialog.Description = "Select the resource directory to add. The directory MUST be a subdirectory in redist folder!"; mSelectDirDialog.RootFolder= Environment.SpecialFolder.MyComputer; mSelectDirDialog.SelectedPath = Directory.GetCurrentDirectory(); mpMaterial = new HplMaterial(); //init sound data mpSoundData = new HplSound(); mpSoundData.ClearData(this); mpTransData = new HplTrans(this); mpEnterNameForm = new frmEnterName(); //Load resource directories LoadResourceDirs(msResourceDirFile); //Load physics material name LoadPhysicsMaterialNames(msPhysicsMaterialsFile); //Add the types of materials available AddMaterialTypes(); }