////////////////////////////////////////////////////////////////////////////////////////////////
 /*--------------------------------------------------------------------------------------------*/
 public void Awake()
 {
     vInputProv = gameObject.GetComponent <HovercastTestInputProvider>();
     vCursor    = (TestInputCursor)vInputProv.GetSide(false).Cursor;
     vAnimPos   = new DemoAnimVector3(2000);
     vStage     = ScenarioStage.SelectSliderParent;
 }
		////////////////////////////////////////////////////////////////////////////////////////////////
		/*--------------------------------------------------------------------------------------------*/
		public void Init(bool pIsLeft) {
			IsLeft = pIsLeft;

			vMenu = HovercastTestInputProvider.GetChild<TestInputMenu>(gameObject, "Menu");
			vCursor = HovercastTestInputProvider.GetChild<TestInputCursor>(gameObject, "Cursor");

			vMenu.IsLeft = IsLeft;
			vCursor.IsLeft = IsLeft;
		}
        ////////////////////////////////////////////////////////////////////////////////////////////////
        /*--------------------------------------------------------------------------------------------*/
        public void Init(bool pIsLeft)
        {
            IsLeft = pIsLeft;

            vMenu   = HovercastTestInputProvider.GetChild <TestInputMenu>(gameObject, "Menu");
            vCursor = HovercastTestInputProvider.GetChild <TestInputCursor>(gameObject, "Cursor");

            vMenu.IsLeft   = IsLeft;
            vCursor.IsLeft = IsLeft;
        }
		////////////////////////////////////////////////////////////////////////////////////////////////
		/*--------------------------------------------------------------------------------------------*/
		public void Awake() {
			vInputProv = gameObject.GetComponent<HovercastTestInputProvider>();
			vCursor = (TestInputCursor)vInputProv.GetSide(false).Cursor;
			vAnimPos = new DemoAnimVector3(2000);
			vStage = ScenarioStage.SelectSliderParent;
		}