////////////////////////////////////////////////////////////////////////////////////////////////
 /*--------------------------------------------------------------------------------------------*/
 public void Awake()
 {
     vInputProv = gameObject.GetComponent <HovercastTestInputProvider>();
     vCursor    = (TestInputCursor)vInputProv.GetSide(false).Cursor;
     vAnimPos   = new DemoAnimVector3(2000);
     vStage     = ScenarioStage.SelectSliderParent;
 }
        ////////////////////////////////////////////////////////////////////////////////////////////////
        /*--------------------------------------------------------------------------------------------*/
        public void Init(bool pIsLeft)
        {
            IsLeft = pIsLeft;

            vMenu   = HovercastTestInputProvider.GetChild <TestInputMenu>(gameObject, "Menu");
            vCursor = HovercastTestInputProvider.GetChild <TestInputCursor>(gameObject, "Cursor");

            vMenu.IsLeft   = IsLeft;
            vCursor.IsLeft = IsLeft;
        }