//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public void Awake() { const int width = 8; var lblObj = new GameObject("TextEntry"); lblObj.transform.SetParent(gameObject.transform, false); lblObj.transform.localRotation = Quaternion.FromToRotation(Vector3.down, Vector3.back); lblObj.transform.localScale = Vector3.one*0.05f; var lblBgObj = GameObject.CreatePrimitive(PrimitiveType.Quad); lblBgObj.transform.SetParent(lblObj.transform, false); lblBgObj.transform.localPosition = new Vector3(0, 0, 0.01f); lblBgObj.transform.localRotation = Quaternion.FromToRotation(Vector3.up, Vector3.back); lblBgObj.transform.localScale = new Vector3(width, 1, 1); Renderer lblRend = lblBgObj.GetComponent<Renderer>(); lblRend.material = Materials.GetLayer(Materials.Layer.Background, -2); var lblMeshBuild = new MeshBuilder(lblBgObj.GetComponent<MeshFilter>().mesh); lblMeshBuild.CommitColors(new Color(0.1f, 0.1f, 0.1f, 0.666f)); Color green = HoverboardItemVisualSettingsStandard.Green; green.a *= 0.5f; vTextEntry = lblObj.AddComponent<UiLabel>(); vTextEntry.SetSize(width, 1, 60*0.6f, UiItem.Size*0.012f); vTextEntry.FontName = "Tahoma"; vTextEntry.FontSize = 60; vTextEntry.Color = green; vTextEntry.Alpha = 1; vTextEntry.Label = ""; vTextEntry.SetDepthHint(-1); ClearLetters(); }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public override void Build(IHovercastMenuState pMenuState, IBaseItemState pItemState, float pArcAngle, IItemVisualSettings pSettings) { base.Build(pMenuState, pItemState, pArcAngle, pSettings); //// vOuter = new GameObject("ToggleOuter"); vOuter.transform.SetParent(gameObject.transform, false); vOuter.transform.localRotation = vLabel.CanvasLocalRotation; vOuter.AddComponent<MeshRenderer>(); MeshFilter outerFilt = vOuter.AddComponent<MeshFilter>(); vOuterMeshBuilder = new MeshBuilder(); MeshUtil.BuildQuadMesh(vOuterMeshBuilder); Materials.SetMeshIconCoords(vOuterMeshBuilder, GetOuterIconOffset()); vOuterMeshBuilder.Commit(); vOuterMeshBuilder.CommitColors(Color.clear); outerFilt.sharedMesh = vOuterMeshBuilder.Mesh; //// vInner = new GameObject("ToggleInner"); vInner.transform.SetParent(gameObject.transform, false); vInner.transform.localRotation = vLabel.CanvasLocalRotation; vInner.AddComponent<MeshRenderer>(); MeshFilter innerFilt = vInner.AddComponent<MeshFilter>(); vInnerMeshBuilder = new MeshBuilder(); MeshUtil.BuildQuadMesh(vInnerMeshBuilder); Materials.SetMeshIconCoords(vInnerMeshBuilder, GetInnerIconOffset()); vInnerMeshBuilder.Commit(); vInnerMeshBuilder.CommitColors(Color.clear); innerFilt.sharedMesh = vInnerMeshBuilder.Mesh; }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public virtual void Build(MenuState pMenuState, IItemVisualSettings pSettings, float pAngle0, float pAngle1) { vMenuState = pMenuState; vSettings = (ItemVisualSettingsStandard)pSettings; vAngle0 = pAngle0; vAngle1 = pAngle1; vMeshSteps = (int)Math.Round(Math.Max(2, (vAngle1-vAngle0)/Math.PI*60)); //// vBackground = new GameObject("Background"); vBackground.transform.SetParent(gameObject.transform, false); vBackground.AddComponent<MeshRenderer>(); MeshFilter bgFilt = vBackground.AddComponent<MeshFilter>(); vBackgroundMeshBuilder = new MeshBuilder(); BuildMesh(vBackgroundMeshBuilder); vBackgroundMeshBuilder.Commit(); vBackgroundMeshBuilder.CommitColors(Color.clear); bgFilt.sharedMesh = vBackgroundMeshBuilder.Mesh; //// var labelObj = new GameObject("Label"); labelObj.transform.SetParent(gameObject.transform, false); labelObj.transform.localPosition = new Vector3(0, 0, InnerRadius); labelObj.transform.localRotation = Quaternion.FromToRotation(Vector3.back, Vector3.right); labelObj.transform.localScale = new Vector3((vMenuState.IsOnLeftSide ? 1 : -1), 1, 1); vLabel = labelObj.AddComponent<UiLabel>(); vLabel.AlignLeft = vMenuState.IsOnLeftSide; }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public virtual void Build(IHovercastMenuState pMenuState, IBaseItemState pItemState, float pArcAngle, IItemVisualSettings pSettings) { vMenuState = pMenuState; vItemState = pItemState; vSelItem = (vItemState.Item as ISelectableItem); vSettings = (ItemVisualSettingsStandard)pSettings; //// vHoverSlice = new UiHoverMeshSlice(gameObject); vHoverSlice.DrawOuterEdge = true; vHoverSlice.UpdateSize(InnerRadius, OuterRadius, pArcAngle); //// vIcon = new GameObject("Icon"); vIcon.transform.SetParent(gameObject.transform, false); vIcon.transform.localRotation = Quaternion.FromToRotation(Vector3.forward, Vector3.up)* Quaternion.FromToRotation(Vector3.right, Vector3.up); vIcon.AddComponent<MeshRenderer>(); MeshFilter iconFilt = vIcon.AddComponent<MeshFilter>(); vIconMeshBuilder = new MeshBuilder(); MeshUtil.BuildQuadMesh(vIconMeshBuilder); Materials.SetMeshIconCoords(vIconMeshBuilder, Materials.IconOffset.Parent); vIconMeshBuilder.Commit(); vIconMeshBuilder.CommitColors(Color.clear); iconFilt.sharedMesh = vIconMeshBuilder.Mesh; }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public override void Build(IHoverboardPanelState pPanelState, IHoverboardLayoutState pLayoutState, IBaseItemState pItemState, IItemVisualSettings pSettings) { base.Build(pPanelState, pLayoutState, pItemState, pSettings); vLabel.AlignLeft = true; vLabel.transform.localPosition = new Vector3(-vItemState.Item.Width/2, 0, 0); //// vOuter = new GameObject("ToggleOuter"); vOuter.transform.SetParent(gameObject.transform, false); vOuter.transform.localRotation = vLabel.CanvasLocalRotation; vOuter.AddComponent<MeshRenderer>(); MeshFilter outerFilt = vOuter.AddComponent<MeshFilter>(); vOuterMeshBuilder = new MeshBuilder(); MeshUtil.BuildQuadMesh(vOuterMeshBuilder); Materials.SetMeshIconCoords(vOuterMeshBuilder, GetOuterIconOffset()); vOuterMeshBuilder.Commit(); vOuterMeshBuilder.CommitColors(Color.clear); outerFilt.sharedMesh = vOuterMeshBuilder.Mesh; //// vInner = new GameObject("ToggleInner"); vInner.transform.SetParent(gameObject.transform, false); vInner.transform.localRotation = vLabel.CanvasLocalRotation; vInner.AddComponent<MeshRenderer>(); MeshFilter innerFilt = vInner.AddComponent<MeshFilter>(); vInnerMeshBuilder = new MeshBuilder(); MeshUtil.BuildQuadMesh(vInnerMeshBuilder); Materials.SetMeshIconCoords(vInnerMeshBuilder, GetInnerIconOffset()); vInnerMeshBuilder.Commit(); vInnerMeshBuilder.CommitColors(Color.clear); innerFilt.sharedMesh = vInnerMeshBuilder.Mesh; }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public override void Build(IHoverboardPanelState pPanelState, IHoverboardLayoutState pLayoutState, IBaseItemState pItemState, IItemVisualSettings pSettings) { base.Build(pPanelState, pLayoutState, pItemState, pSettings); vLabel.AlignLeft = true; //// vIcon = new GameObject("Icon"); vIcon.transform.SetParent(gameObject.transform, false); vIcon.transform.localRotation = vLabel.gameObject.transform.localRotation*vLabel.CanvasLocalRotation; vIcon.transform.localScale = GetIconScale(); vIcon.AddComponent<MeshRenderer>(); MeshFilter iconFilt = vIcon.AddComponent<MeshFilter>(); vIconMeshBuilder = new MeshBuilder(); MeshUtil.BuildQuadMesh(vIconMeshBuilder); Materials.SetMeshIconCoords(vIconMeshBuilder, GetIconOffset()); vIconMeshBuilder.Commit(); vIconMeshBuilder.CommitColors(Color.clear); iconFilt.sharedMesh = vIconMeshBuilder.Mesh; }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public virtual void Build(IHovercastMenuState pMenuState, IBaseItemState pItemState, float pArcAngle, IItemVisualSettings pSettings) { vMenuState = pMenuState; vItemState = pItemState; vAngle0 = -pArcAngle/2f; vAngle1 = pArcAngle/2f; vSettings = (ItemVisualSettingsStandard)pSettings; vSliderItem = (ISliderItem)vItemState.Item; vTicks = new GameObject[vSliderItem.Ticks]; const float pi = (float)Math.PI; vGrabArc = pi/40f; vSlideDegree0 = (vAngle0+vGrabArc/2)/pi*180; vSlideDegrees = (vAngle1-vAngle0-vGrabArc)/pi*180; vZeroValue = (0-vSliderItem.RangeMin)/(vSliderItem.RangeMax-vSliderItem.RangeMin); //// vHiddenSlice = new UiHoverMeshSlice(gameObject, true); vHiddenSlice.UpdateSize(1, 1.5f, pArcAngle); vHiddenSlice.UpdateBackground(Color.clear); var trackObj = new GameObject("Track"); trackObj.transform.SetParent(gameObject.transform, false); trackObj.transform.localRotation = Quaternion.AngleAxis(vAngle0/pi*180, Vector3.up); vTrack = new UiItemSliderTrackRenderer(trackObj); vTrackSegments = new ReadList<DisplayUtil.TrackSegment>(); vTrackCuts = new ReadList<DisplayUtil.TrackSegment>(); //// if ( vSliderItem.Ticks > 1 ) { Vector3 quadScale = new Vector3(UiHoverMeshSlice.AngleInset*2, 0.36f, 0.1f); float percPerTick = 1/(float)(vSliderItem.Ticks-1); vTickMeshBuilder = new MeshBuilder(); MeshUtil.BuildQuadMesh(vTickMeshBuilder); vTickMeshBuilder.Commit(); vTickMeshBuilder.CommitColors(Color.clear); for ( int i = 0 ; i < vSliderItem.Ticks ; ++i ) { var tickObj = new GameObject("Tick"+i); tickObj.transform.SetParent(gameObject.transform, false); tickObj.transform.localRotation = Quaternion.AngleAxis( vSlideDegree0+vSlideDegrees*i*percPerTick, Vector3.up); vTicks[i] = tickObj; var quadObj = new GameObject("Quad"); quadObj.transform.SetParent(tickObj.transform, false); quadObj.transform.localPosition = new Vector3(0, 0, 1.25f); quadObj.transform.localRotation = TickQuatRot; quadObj.transform.localScale = quadScale; quadObj.AddComponent<MeshRenderer>(); MeshFilter quadFilt = quadObj.AddComponent<MeshFilter>(); quadFilt.sharedMesh = vTickMeshBuilder.Mesh; } } //// vGrabHold = new GameObject("GrabHold"); vGrabHold.transform.SetParent(gameObject.transform, false); var grabObj = new GameObject("Grab"); grabObj.transform.SetParent(vGrabHold.transform, false); vGrab = grabObj.AddComponent<UiItemSliderGrabRenderer>(); vGrab.Build(vMenuState, vItemState, vGrabArc, pSettings); //// vHoverHold = new GameObject("HoverHold"); vHoverHold.transform.SetParent(gameObject.transform, false); var hoverObj = new GameObject("Hover"); hoverObj.transform.SetParent(vHoverHold.transform, false); vHover = new UiHoverMeshSlice(hoverObj, false, "Hover"); }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public virtual void Build(IHoverboardPanelState pPanelState, IHoverboardLayoutState pLayoutState, IBaseItemState pItemState, IItemVisualSettings pSettings) { vPanelState = pPanelState; vLayoutState = pLayoutState; vItemState = pItemState; vSettings = (ItemVisualSettingsStandard)pSettings; vSliderItem = (ISliderItem)vItemState.Item; vTicks = new GameObject[vSliderItem.Ticks]; vWidth = UiItem.Size*vSliderItem.Width; vHeight = UiItem.Size*vSliderItem.Height; vIsVert = (vHeight > vWidth); vGrabW = 1; vZeroValue = (0-vSliderItem.RangeMin)/(vSliderItem.RangeMax-vSliderItem.RangeMin); gameObject.transform.SetParent(gameObject.transform, false); gameObject.transform.localPosition = new Vector3(vWidth/2, 0, vHeight/2f); gameObject.transform.localRotation = Quaternion.AngleAxis((vIsVert ? 90 : 0), Vector3.up); if ( vIsVert ) { //swap dimensions here + rotate graphics later float tempW = vWidth; vWidth = vHeight; vHeight = tempW; } vSlideX0 = (vGrabW-vWidth)/2; vSlideW = vWidth-vGrabW; //// vHiddenRect = new UiHoverMeshRectBg(gameObject); vHiddenRect.UpdateSize(vWidth, vHeight); var trackObj = new GameObject("Track"); trackObj.transform.SetParent(gameObject.transform, false); trackObj.transform.localPosition = new Vector3(-vWidth/2, 0, 0); vTrack = new UiItemSliderTrackRenderer(trackObj); vTrackSegments = new ReadList<DisplayUtil.TrackSegment>(); vTrackCuts = new ReadList<DisplayUtil.TrackSegment>(); //// if ( vSliderItem.Ticks > 1 ) { Vector3 quadScale = new Vector3(UiHoverMeshRect.SizeInset*2, 0.36f, 0.1f); float percPerTick = 1/(float)(vSliderItem.Ticks-1); vTickMeshBuilder = new MeshBuilder(); MeshUtil.BuildQuadMesh(vTickMeshBuilder); vTickMeshBuilder.Commit(); vTickMeshBuilder.CommitColors(Color.clear); for ( int i = 0 ; i < vSliderItem.Ticks ; ++i ) { GameObject tickObj = new GameObject("Tick"+i); tickObj.transform.SetParent(gameObject.transform, false); tickObj.transform.localPosition = Vector3.right*(vSlideX0+vSlideW*i*percPerTick); tickObj.transform.localRotation = TickQuatRot; tickObj.transform.localScale = quadScale; tickObj.AddComponent<MeshRenderer>(); MeshFilter tickFilt = tickObj.AddComponent<MeshFilter>(); tickFilt.sharedMesh = vTickMeshBuilder.Mesh; vTicks[i] = tickObj; } } //// vGrabHold = new GameObject("GrabHold"); vGrabHold.transform.SetParent(gameObject.transform, false); vGrabHold.transform.localRotation = Quaternion.Inverse(gameObject.transform.localRotation); var grabObj = new GameObject("Grab"); grabObj.transform.SetParent(vGrabHold.transform, false); vGrab = grabObj.AddComponent<UiItemSliderGrabRenderer>(); vGrab.IsVert = vIsVert; vGrab.Build(vPanelState, vLayoutState, vItemState, vSettings); if ( vIsVert ) { vGrab.SetCustomSize(vHeight, vGrabW, false); } else { vGrab.SetCustomSize(vGrabW, vHeight, false); } //// vHoverHold = new GameObject("HoverHold"); vHoverHold.transform.SetParent(gameObject.transform, false); var hoverObj = new GameObject("Hover"); hoverObj.transform.SetParent(vHoverHold.transform, false); vHover = new UiHoverMeshRect(hoverObj, "Hover"); }