//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public virtual void Build(MenuState pMenuState, IBaseItemState pItemState, float pArcAngle, IItemVisualSettings pSettings) { vMenuState = pMenuState; vItemState = pItemState; vAngle0 = -pArcAngle / 2f + UiHoverMeshSlice.AngleInset; vAngle1 = pArcAngle / 2f - UiHoverMeshSlice.AngleInset; vSettings = (ItemVisualSettingsStandard)pSettings; vSliderItem = (ISliderItem)vItemState.Item; const float pi = (float)Math.PI; vGrabArcHalf = pi / 80f; vSlideDegree0 = (vAngle0 + vGrabArcHalf) / pi * 180; vSlideDegrees = (vAngle1 - vAngle0 - vGrabArcHalf * 2) / pi * 180; //// vHiddenSlice = new UiHoverMeshSlice(gameObject, true); vHiddenSlice.Resize(1, 1.5f, pArcAngle); vHiddenSlice.UpdateBackground(Color.clear); vTrackA = new UiHoverMeshSlice(gameObject, true, "TrackA"); vTrackB = new UiHoverMeshSlice(gameObject, true, "TrackB"); vFillA = new UiHoverMeshSlice(gameObject, true, "FillA"); vFillB = new UiHoverMeshSlice(gameObject, true, "FillB"); //// vTickMat = new Material(Shader.Find("Unlit/AlphaSelfIllum")); vTickMat.renderQueue -= 400; vTickMat.color = Color.clear; if (vSliderItem.Ticks > 1) { Vector3 quadScale = new Vector3(UiHoverMeshSlice.AngleInset * 2, 0.36f, 0.1f); float percPerTick = 1 / (float)(vSliderItem.Ticks - 1); vTicks = new GameObject[vSliderItem.Ticks]; for (int i = 0; i < vSliderItem.Ticks; ++i) { var tick = new GameObject("Tick" + i); tick.transform.SetParent(gameObject.transform, false); tick.transform.localRotation = Quaternion.AngleAxis( vSlideDegree0 + vSlideDegrees * i * percPerTick, Vector3.up); vTicks[i] = tick; var quad = GameObject.CreatePrimitive(PrimitiveType.Quad); quad.renderer.sharedMaterial = vTickMat; quad.transform.SetParent(tick.transform, false); quad.transform.localPosition = new Vector3(0, 0, 1.25f); quad.transform.localRotation = Quaternion.FromToRotation(Vector3.back, Vector3.down); quad.transform.localScale = quadScale; } } //// vGrabHold = new GameObject("GrabHold"); vGrabHold.transform.SetParent(gameObject.transform, false); var grabObj = new GameObject("Grab"); grabObj.transform.SetParent(vGrabHold.transform, false); vGrab = grabObj.AddComponent <UiItemSliderGrabRenderer>(); vGrab.Build(vMenuState, vItemState, vGrabArcHalf * 2, pSettings); //// vHoverHold = new GameObject("HoverHold"); vHoverHold.transform.SetParent(gameObject.transform, false); var hoverObj = new GameObject("Hover"); hoverObj.transform.SetParent(vHoverHold.transform, false); vHover = new UiHoverMeshSlice(hoverObj, false, "Hover"); }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public virtual void Build(IHovercastMenuState pMenuState, IBaseItemState pItemState, float pArcAngle, IItemVisualSettings pSettings) { vMenuState = pMenuState; vItemState = pItemState; vAngle0 = -pArcAngle / 2f; vAngle1 = pArcAngle / 2f; vSettings = (ItemVisualSettingsStandard)pSettings; vSliderItem = (ISliderItem)vItemState.Item; vTicks = new GameObject[vSliderItem.Ticks]; const float pi = (float)Math.PI; vGrabArc = pi / 40f; vSlideDegree0 = (vAngle0 + vGrabArc / 2) / pi * 180; vSlideDegrees = (vAngle1 - vAngle0 - vGrabArc) / pi * 180; vZeroValue = (0 - vSliderItem.RangeMin) / (vSliderItem.RangeMax - vSliderItem.RangeMin); //// vHiddenSlice = new UiHoverMeshSlice(gameObject, true); vHiddenSlice.UpdateSize(1, 1.5f, pArcAngle); vHiddenSlice.UpdateBackground(Color.clear); var trackObj = new GameObject("Track"); trackObj.transform.SetParent(gameObject.transform, false); trackObj.transform.localRotation = Quaternion.AngleAxis(vAngle0 / pi * 180, Vector3.up); vTrack = new UiItemSliderTrackRenderer(trackObj); vTrackSegments = new ReadList <DisplayUtil.TrackSegment>(); vTrackCuts = new ReadList <DisplayUtil.TrackSegment>(); //// if (vSliderItem.Ticks > 1) { Vector3 quadScale = new Vector3(UiHoverMeshSlice.AngleInset * 2, 0.36f, 0.1f); float percPerTick = 1 / (float)(vSliderItem.Ticks - 1); vTickMeshBuilder = new MeshBuilder(); MeshUtil.BuildQuadMesh(vTickMeshBuilder); vTickMeshBuilder.Commit(); vTickMeshBuilder.CommitColors(Color.clear); for (int i = 0; i < vSliderItem.Ticks; ++i) { var tickObj = new GameObject("Tick" + i); tickObj.transform.SetParent(gameObject.transform, false); tickObj.transform.localRotation = Quaternion.AngleAxis( vSlideDegree0 + vSlideDegrees * i * percPerTick, Vector3.up); vTicks[i] = tickObj; var quadObj = new GameObject("Quad"); quadObj.transform.SetParent(tickObj.transform, false); quadObj.transform.localPosition = new Vector3(0, 0, 1.25f); quadObj.transform.localRotation = TickQuatRot; quadObj.transform.localScale = quadScale; quadObj.AddComponent <MeshRenderer>(); MeshFilter quadFilt = quadObj.AddComponent <MeshFilter>(); quadFilt.sharedMesh = vTickMeshBuilder.Mesh; } } //// vGrabHold = new GameObject("GrabHold"); vGrabHold.transform.SetParent(gameObject.transform, false); var grabObj = new GameObject("Grab"); grabObj.transform.SetParent(vGrabHold.transform, false); vGrab = grabObj.AddComponent <UiItemSliderGrabRenderer>(); vGrab.Build(vMenuState, vItemState, vGrabArc, pSettings); //// vHoverHold = new GameObject("HoverHold"); vHoverHold.transform.SetParent(gameObject.transform, false); var hoverObj = new GameObject("Hover"); hoverObj.transform.SetParent(vHoverHold.transform, false); vHover = new UiHoverMeshSlice(hoverObj, false, "Hover"); }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public virtual void Build(IHovercastMenuState pMenuState, IBaseItemState pItemState, float pArcAngle, IItemVisualSettings pSettings) { vMenuState = pMenuState; vItemState = pItemState; vAngle0 = -pArcAngle/2f; vAngle1 = pArcAngle/2f; vSettings = (ItemVisualSettingsStandard)pSettings; vSliderItem = (ISliderItem)vItemState.Item; vTicks = new GameObject[vSliderItem.Ticks]; const float pi = (float)Math.PI; vGrabArc = pi/40f; vSlideDegree0 = (vAngle0+vGrabArc/2)/pi*180; vSlideDegrees = (vAngle1-vAngle0-vGrabArc)/pi*180; vZeroValue = (0-vSliderItem.RangeMin)/(vSliderItem.RangeMax-vSliderItem.RangeMin); //// vHiddenSlice = new UiHoverMeshSlice(gameObject, true); vHiddenSlice.UpdateSize(1, 1.5f, pArcAngle); vHiddenSlice.UpdateBackground(Color.clear); var trackObj = new GameObject("Track"); trackObj.transform.SetParent(gameObject.transform, false); trackObj.transform.localRotation = Quaternion.AngleAxis(vAngle0/pi*180, Vector3.up); vTrack = new UiItemSliderTrackRenderer(trackObj); vTrackSegments = new ReadList<DisplayUtil.TrackSegment>(); vTrackCuts = new ReadList<DisplayUtil.TrackSegment>(); //// if ( vSliderItem.Ticks > 1 ) { Vector3 quadScale = new Vector3(UiHoverMeshSlice.AngleInset*2, 0.36f, 0.1f); float percPerTick = 1/(float)(vSliderItem.Ticks-1); vTickMeshBuilder = new MeshBuilder(); MeshUtil.BuildQuadMesh(vTickMeshBuilder); vTickMeshBuilder.Commit(); vTickMeshBuilder.CommitColors(Color.clear); for ( int i = 0 ; i < vSliderItem.Ticks ; ++i ) { var tickObj = new GameObject("Tick"+i); tickObj.transform.SetParent(gameObject.transform, false); tickObj.transform.localRotation = Quaternion.AngleAxis( vSlideDegree0+vSlideDegrees*i*percPerTick, Vector3.up); vTicks[i] = tickObj; var quadObj = new GameObject("Quad"); quadObj.transform.SetParent(tickObj.transform, false); quadObj.transform.localPosition = new Vector3(0, 0, 1.25f); quadObj.transform.localRotation = TickQuatRot; quadObj.transform.localScale = quadScale; quadObj.AddComponent<MeshRenderer>(); MeshFilter quadFilt = quadObj.AddComponent<MeshFilter>(); quadFilt.sharedMesh = vTickMeshBuilder.Mesh; } } //// vGrabHold = new GameObject("GrabHold"); vGrabHold.transform.SetParent(gameObject.transform, false); var grabObj = new GameObject("Grab"); grabObj.transform.SetParent(vGrabHold.transform, false); vGrab = grabObj.AddComponent<UiItemSliderGrabRenderer>(); vGrab.Build(vMenuState, vItemState, vGrabArc, pSettings); //// vHoverHold = new GameObject("HoverHold"); vHoverHold.transform.SetParent(gameObject.transform, false); var hoverObj = new GameObject("Hover"); hoverObj.transform.SetParent(vHoverHold.transform, false); vHover = new UiHoverMeshSlice(hoverObj, false, "Hover"); }