private void LoadShelves() { HEU_ShelfTools.ClearShelves(); HEU_ShelfTools.LoadShelves(); int numShelves = HEU_ShelfTools.GetNumShelves(); _shelfNames = new string[numShelves]; for(int i = 0; i < numShelves; ++i) { _shelfNames[i] = HEU_ShelfTools.GetShelf(i)._shelfName; } SelectShelf(HEU_ShelfTools.GetCurrentShelfIndex()); _selectedToolIndex = -1; }
public void OnGUI() { if (!_initializedUI) { // Creating of UI elements must happen in OnGUI InitializeUIElements(); } bool bChanged = false; Color originalBGColor = GUI.backgroundColor; bool bRequiresLoad = !HEU_ShelfTools.AreShelvesLoaded(); if(!bRequiresLoad) { // Sanity check that textures are still valid. When scene changes, these get invalidated. if (_guiContents != null && _guiContents.Length > 0) { bRequiresLoad = (_guiContents[0].image == null); } } if(bRequiresLoad) { LoadShelves(); } int numTools = 0; using (new EditorGUILayout.VerticalScope()) { using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) { if (HEU_ShelfTools.AreShelvesLoaded()) { int currentShelfIndex = HEU_ShelfTools.GetCurrentShelfIndex(); HEU_Shelf shelf = null; using (new EditorGUILayout.HorizontalScope()) { GUILayout.FlexibleSpace(); if (GUILayout.Button(_addButton, _buttonStyle, GUILayout.MaxWidth(_buttonWidth), GUILayout.MaxHeight(_buttonHeight))) { string newShelfPath = UnityEditor.EditorUtility.OpenFolderPanel("Add Shelf Folder", "", ""); if (!string.IsNullOrEmpty(newShelfPath) && HEU_Platform.DoesDirectoryExist(newShelfPath)) { AddNewShelfWindow(newShelfPath); bChanged = true; } } } using (new EditorGUILayout.HorizontalScope()) { GUILayout.Label("Active Shelf"); int newShelfIndex = EditorGUILayout.Popup(currentShelfIndex, _shelfNames, _popupStyle); if (currentShelfIndex != newShelfIndex) { // Change shelf currentShelfIndex = newShelfIndex; HEU_ShelfTools.SetCurrentShelf(currentShelfIndex); SelectShelf(currentShelfIndex); } shelf = HEU_ShelfTools.GetShelf(currentShelfIndex); numTools = shelf._tools.Count; using (new EditorGUI.DisabledGroupScope(shelf._defaultShelf)) { if (GUILayout.Button(_removeButton, _buttonStyle, GUILayout.MaxWidth(_buttonWidth))) { HEU_ShelfTools.RemoveShelf(currentShelfIndex); HEU_ShelfTools.SaveShelf(); HEU_ShelfTools.SetReloadShelves(); bChanged = true; } } } HEU_EditorUI.DrawSeparator(); if (!bChanged) { using (EditorGUILayout.ScrollViewScope scroll = new EditorGUILayout.ScrollViewScope(_toolButtonScrollPos)) { if (numTools > 0) { int numXElements = numTools < _toolGridXElements ? numTools : _toolGridXElements; _selectedToolIndex = GUILayout.SelectionGrid(_selectedToolIndex, _guiContents, numXElements, _toolGridStyle); } else { EditorGUILayout.LabelField("No tools found!"); } _toolButtonScrollPos = scroll.scrollPosition; } } } } bool bValidSelection = (_selectedToolIndex >= 0 && _selectedToolIndex < numTools); using (new EditorGUI.DisabledGroupScope(!bValidSelection)) { if(!bValidSelection) { _applyButton.text = "Select a Tool!"; } else { GameObject[] selectedObjects = HEU_EditorUtility.GetSelectedObjects(); if(selectedObjects.Length == 0) { _applyButton.text = "Create Tool (no input selected)!"; } else { _applyButton.text = "Create Tool (selected objects as inputs)!"; } } if (GUILayout.Button(_applyButton, _buttonStyle, GUILayout.MaxHeight(_buttonHeight))) { ProcessUserSelection(_selectedToolIndex); } } } }