private bool FindAddToInputHDA(string gameObjectName) { HEU_HoudiniAssetRoot inputAssetRoot = HEU_GeneralUtility.GetHDAByGameObjectNameInScene(gameObjectName); if (inputAssetRoot != null && inputAssetRoot._houdiniAsset != null) { // Adding to list will take care of reconnecting InternalAddInputHDAAtEnd(inputAssetRoot.gameObject); return true; } else { Debug.LogWarningFormat("HDA with gameobject name {0} not found. Unable to set input asset.", gameObjectName); } return false; }