public override void Start() { _Instance = this; m_Grid = mDMono.transform.GetComponentEx <UIGrid>(); if (m_Grid.arrangement == UIGrid.Arrangement.Horizontal) { m_Column = (int)FilterSetting.Size.x; m_Row = (int)FilterSetting.Size.y; } else { m_Row = (int)FilterSetting.Size.x; m_Column = (int)FilterSetting.Size.y; } InitFilterSettings(); InitSelectionHandling(); SortingComparison = SortingComparisonHandler.Comparison; }
public override void Awake() { base.Awake(); var t = mDMono.transform; m_OwnerList = t.parent.parent.GetMonoILRComponentByClassPath <UIInventoryBagLogic>("Hotfix_LT.UI.UIInventoryBagLogic"); m_Icon = t.GetComponent <DynamicUISprite>("IMG"); m_LevelBorder = t.GetComponent <UISprite>("IMG/LvlBorder"); m_FrameBG = t.GetComponent <UISprite>("IMG/LvlBorder/FrameBG"); m_EquipSuitIcon = t.GetComponent <DynamicUISprite>("EquipSuitIcon"); m_EquipLevelBG = t.GetComponent <UISprite>("EquipLevel/Sprite"); m_EquipLevel = t.GetComponent <UILabel>("EquipLevel"); m_EuqipLevelShadow = t.GetComponent <UILabel>("EquipLevel/LabelShadow"); m_Count = t.GetComponent <UILabel>("Label"); m_Flag = t.FindEx("Flag").gameObject; m_boxGradeNumLab = t.GetComponent <UILabel>("BoxGradeNum"); RedPoint = t.FindEx("RedPoint").gameObject; Border = t.FindEx("Sprite").gameObject; }
public override void OnDestroy() { _Instance = null; }