示例#1
0
 protected void SetNeedToTransitionToIdle(GameObject character, bool needToTransitionToIdle)
 {
     if (character != null)
     {
         PlayerEquipmentDataLookup lookup = character.GetDataLookupILRComponent <PlayerEquipmentDataLookup>("Hotfix_LT.UI.PlayerEquipmentDataLookup", false);
         if (lookup == null)
         {
             MoveController mc = character.GetComponent <MoveController>();
             if (mc != null && mc.GetMoveByState(MoveController.CombatantMoveState.kLobby) != null)
             {
                 System.Action fn = () =>
                 {
                     lookup = character.AddDataLookupILRComponent <PlayerEquipmentDataLookup>("Hotfix_LT.UI.PlayerEquipmentDataLookup");
                     lookup.needToTransitionToIdle = needToTransitionToIdle;
                 };
                 if (!mc.IsInitialized)
                 {
                     mc.RegisterInitSuccCallBack(fn);
                 }
                 else
                 {
                     fn();
                 }
             }
         }
         else
         {
             lookup.needToTransitionToIdle = needToTransitionToIdle;
         }
     }
 }
示例#2
0
        protected void OnClick(GameObject go)
        {
            if (mCurrent == null)
            {
                return;
            }

            if (mCurrent.character == null)
            {
                return;
            }

            PlayerEquipmentDataLookup equip = mCurrent.character.GetDataLookupILRComponent <PlayerEquipmentDataLookup>(false);

            if (equip != null)
            {
                equip.ForceTransitionToAlternateIdle();
            }
        }
示例#3
0
        /// <summary>
        /// Muniuma_Model   Muniuma+"_Model_"    Muniuma 取自Muniuma-Variant
        /// </summary>
        /// <param name="equipmentType"></param>
        /// <param name="inventoryDataID"></param>
        protected void UpdateEquipment(string equipmentType, string ecomomy_id)
        {
            string equipmentAssetName;

            //卸下逻辑
            if (string.IsNullOrEmpty(ecomomy_id))
            {
                equipmentAssetName = GetDefaltEquipAssetName(userid + "", equipmentType);
            }
            else
            {               //穿上逻辑
                if (string.IsNullOrEmpty(ecomomy_id))
                {
                    equipmentAssetName = GetDefaltEquipAssetName(userid + "", equipmentType);
                }
                else
                {
                    string raceModel = PlayerEquipmentDataLookup.GetModeAtributeName(userid.ToString());
                    if (string.IsNullOrEmpty(raceModel))
                    {
                        equipmentAssetName = GetDefaltEquipAssetName(userid + "", equipmentType);
                    }
                    else
                    {
                        //string equipmentName = EconemyTemplateManager.GetPartitionName(raceModel, ecomomy_id); TODOX
                        string equipmentName = string.Empty;
                        if (string.IsNullOrEmpty(equipmentName))
                        {
                            equipmentAssetName = GetDefaltEquipAssetName(userid + "", equipmentType);
                        }
                        else
                        {
                            equipmentAssetName = equipmentName;
                        }
                    }
                }
            }

            //bool foundAsset = false;

            string nexteqpname = ecomomy_id;
            string preeqpname  = null;

            if (preEquipmentDic.ContainsKey(equipmentType))
            {
                preeqpname = preEquipmentDic[equipmentType];
            }
            OnEquipmentChanged(equipmentType, preeqpname, nexteqpname);

            AvatarComponent avatar = mDL.transform.GetComponent <AvatarComponent>();

            if (avatar != null)
            {
                avatar.LoadEquipment(equipmentType, equipmentAssetName /*, inventoryDataID*/);
            }

            long uid = 0;

            DataLookupsCache.Instance.SearchDataByID <long>("user.uid", out uid);           //LoginManager.Instance.LocalUserId.Value
            if (userid == uid && !PerformanceManager.Instance.CurrentEnvironmentInfo.slowDevice)
            {
                GameEngine.Instance.SetHideColorTarget(mDL.gameObject);
            }
        }