示例#1
0
        protected override void UpdateUI(ArrayList array)
        {
            List <LTLegionFBRankItemData> rankdatas = new List <LTLegionFBRankItemData>();

            for (int i = 0; i < array.Count; i++)
            {
                var data = new LTLegionFBRankItemData();
                data = new LTLegionFBRankItemData(array[i] as Hashtable, i);

                rankdatas.Add(data);
            }
            LTLegionFBRankItemData temp = rankdatas.Find(p => p.m_Uid == LoginManager.Instance.LocalUserId.Value);

            if (temp == null)
            {
                temp         = new LTLegionFBRankItemData();
                temp.m_Name  = LoginManager.Instance.LocalUser.Name;
                temp.m_Icon  = LoginManager.Instance.LocalUser.Icon;
                temp.m_Frame = LTMainHudManager.Instance.UserLeaderHeadFrameStr;
                temp.m_Rank  = -1;
            }
            m_localPlayerRankData = temp;
            int total = rankdatas.Count;

            for (int i = 0; i < 4 - total; i++)
            {
                var data = new LTLegionFBRankItemData();
                data.m_Name = EB.Localizer.GetString("ID_codefont_in_NationStruct_17151");
                data.m_Icon = "Ty_Touxiang_Di1";
                rankdatas.Add(data);
            }

            //
            rankdatas.Sort((a, b) => { return((int)(b.m_Hurt - a.m_Hurt)); });
            //rankdatas.Sort(new LTLegionFBRankItemDataComparer());
            rankdatas = rankdatas.GetRange(0, Mathf.Min(4, rankdatas.Count));
            for (int i = 0; i < rankdatas.Count; i++)
            {
                rankdatas[i].m_Rank = i;
            }
            //当前的排名数据添加到缓存里
            if (m_AllRank.ContainsKey(m_CurrentBossID))
            {
                m_AllRank[m_CurrentBossID].Clear();
                m_AllRank[m_CurrentBossID] = rankdatas;
            }
            else
            {
                m_AllRank.Add(m_CurrentBossID, rankdatas);
            }
            //
            SetRank(rankdatas);
        }
示例#2
0
 protected virtual void UpdateInfo()
 {
     //在之前已经给该值赋值了 并且改变了m_AllRank的数据
     // UnityEngine.Debug.LogError("LocalUserId:" + LoginManager.Instance.LocalUserId.Value);
     // Debug.LogError("m_CurrentBossID:" + m_CurrentBossID);
     // foreach (var item in m_AllRank)
     // {
     //     EB.Debug.LogError("key:" + item.Key);
     // }
     m_localPlayerRankData = m_AllRank[m_CurrentBossID].Find(p => p.m_Uid == LoginManager.Instance.LocalUserId.Value);
     if (m_localPlayerRankData == null)
     {
         m_localPlayerRankData         = new LTLegionFBRankItemData();
         m_localPlayerRankData.m_Name  = LoginManager.Instance.LocalUser.Name;
         m_localPlayerRankData.m_Icon  = LoginManager.Instance.LocalUser.Icon;
         m_localPlayerRankData.m_Frame = LTMainHudManager.Instance.UserLeaderHeadFrameStr;
         m_localPlayerRankData.m_Rank  = -1;
     }
     v_SelfRank.F_SetData(m_localPlayerRankData, true);
 }