示例#1
0
 public override void Clean()
 {
     Data = null;
     if (Data == null)
     {
         SuitIcon.gameObject.SetActive(false);
         LockBG.SetActive(false);
         EquipmentIcon.spriteName = "";
         LevelLabel.gameObject.SetActive(false);
         SetAddIconObj(false);
         Frame.gameObject.SetActive(false);
         FxObj.SetActive(false);
         return;
     }
 }
示例#2
0
        public override void Fill(DetailedEquipmentInfo itemData)
        {
            if (itemData == null || itemData.Eid == 0)
            {
                Data = null;
                SuitIcon.gameObject.SetActive(false);
                LockBG.SetActive(false);
                EquipmentIcon.spriteName = "";
                LevelLabel.gameObject.SetActive(false);
                IconBG.CustomSetActive(true);
                SetAddIconObj(IsHaveEquip);
                Frame.gameObject.SetActive(false);
                FxObj.SetActive(false);
                return;
            }
            else
            {
                SuitIcon.gameObject.SetActive(true);
                IconBG.CustomSetActive(false);
                Data = itemData;
            }

            EquipmentIcon.spriteName = Data.IconName;
            LockBG.SetActive(Data.isLock);
            SetFrame(Data.QualityLevel);
            Frame.gameObject.SetActive(true);
            SuitIcon.spriteName = Data.SuitIcon;//LTPartnerEquipConfig.SuitIconDic[Data.SuitType];

            if (Data.EquipLevel > 0)
            {
                LevelLabel.text = string.Format("+{0}", Data.EquipLevel);
                LevelLabel.transform.GetChild(0).GetComponent <UISprite>().spriteName = UIItemLvlDataLookup.GetEquipLevelBGStr(Data.QualityLevel);
                LevelLabel.gameObject.SetActive(true);
            }
            else
            {
                LevelLabel.gameObject.SetActive(false);
            }

            SetAddIconObj(false);
            FxObj.SetActive(false);
            int count = (Hotfix_LT.Data.EconemyTemplateManager.Instance.GetSuitTypeInfoByEcidSuitType(Data.SuitType).SuitAttr2 != 0) ? 2 : 4;//套装件数
            List <SuitAttrsSuitTypeAndCount> suitList;

            if (LTPartnerEquipMainController.instance.CurrentEquipmentViewState == LTPartnerEquipMainController.EquipmentViewState.PresetEditView ||
                LTPartnerEquipMainController.instance.CurrentEquipmentViewState == LTPartnerEquipMainController.EquipmentViewState.PresetView)
            {
                suitList = LTPartnerEquipmentInfoController.instance.CurrentEquipmentTotalAttr.SuitList;
            }
            else
            {
                suitList = LTPartnerEquipMainController.CurrentPartnerData.EquipmentTotleAttr.SuitList;
            }

            for (int i = 0; i < suitList.Count; i++)
            {
                if (suitList[i].SuitType == Data.SuitType && suitList[i].count >= count)
                {
                    FxObj.SetActive(true);
                }
            }
        }
示例#3
0
        /// <summary>
        /// 添加单个装备
        /// </summary>
        /// <param name="data"></param>
        private BaseEquipmentInfo AddOneEquipToList(object data)
        {
            if (data == null)
            {
                //EB.Debug.LogError("data is nil!");伙伴存在没装备的情况
                return(null);
            }

            string key = EB.Dot.String("economy_id", data, null);

            if (string.IsNullOrEmpty(key))
            {
                EB.Debug.LogError("key is nil!");
                return(null);
            }

            string Temp = EB.Dot.String("system", data, null);

            if (Temp != "Equipment" && !EquipUpItemDic.ContainsKey(key))
            {
                return(null);
            }

            BaseEquipmentInfo info = new BaseEquipmentInfo();

            info.Eid        = EB.Dot.Integer("inventory_id", data, info.Eid);
            info.ECid       = EB.Dot.String("economy_id", data, info.ECid);
            info.Num        = EB.Dot.Integer("num", data, info.Num);
            info.EquipLevel = EB.Dot.Integer("currentLevel", data, info.EquipLevel);

            if (EquipUpItemDic.ContainsKey(info.ECid))
            {
                info.IconName = Hotfix_LT.Data.EconemyTemplateManager.Instance.GetGeneral(info.ECid).IconId;
                addEquipUpItemNum(info.ECid);
            }
            else
            {
                info.IconName = EB.Dot.String("iconId", data, null);
            }

            string location = EB.Dot.String("location", data, null);

            switch (location)
            {
            case "equipment": { info.isDress = true; }; break;

            default: { info.isDress = false; }; break;
            }
            info.isLock       = EB.Dot.Bool("lock", data, info.isLock);
            info.QualityLevel = EB.Dot.Integer("qualityLevel", data, info.QualityLevel);
            info.CellPos      = EB.Dot.String("cell", data, null);
            string EquipTypeStr = EB.Dot.String("equipment_type", data, null);

            switch (EquipTypeStr)
            {
            case "1": info.Type = EquipPartType.part1; break;

            case "2": info.Type = EquipPartType.part2; break;

            case "3": info.Type = EquipPartType.part3; break;

            case "4": info.Type = EquipPartType.part4; break;

            case "5": info.Type = EquipPartType.part5; break;

            case "6": info.Type = EquipPartType.part6; break;

            default: info.Type = EquipPartType.none; break;
            }

            if (info.isDress == false && info.SuitType != -1)
            {
                if (SuitTypeAndCountDicWithoutEquiped.ContainsKey(info.SuitType))
                {
                    SuitTypeAndCountDicWithoutEquiped[info.SuitType] += 1;
                }
                else
                {
                    SuitTypeAndCountDicWithoutEquiped.Add(info.SuitType, 1);
                }

                if (SuitTypeAndCountDicWithoutEquiped.ContainsKey(-1))
                {
                    SuitTypeAndCountDicWithoutEquiped[-1] += 1;
                }
                else
                {
                    SuitTypeAndCountDicWithoutEquiped.Add(-1, 1);
                }
            }

            if (info.SuitType != -1)
            {
                if (SuitTypeAndCountDic.ContainsKey(info.SuitType))
                {
                    SuitTypeAndCountDic[info.SuitType] += 1;
                }
                else
                {
                    SuitTypeAndCountDic.Add(info.SuitType, 1);
                }

                if (SuitTypeAndCountDic.ContainsKey(-1))
                {
                    SuitTypeAndCountDic[-1] += 1;
                }
                else
                {
                    SuitTypeAndCountDic.Add(-1, 1);
                }
            }

            return(info);
        }