/// <summary>进阶数值</summary> private static LTAttributesData GetPartnerGradeAttributes(int heroStatId, int gradeId) { LTAttributesData attrData = new LTAttributesData(); Hotfix_LT.Data.HeroStatTemplate heroTem = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroStat(heroStatId); if (heroTem != null) { Hotfix_LT.Data.HeroInfoTemplate heroInfoTpl = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroInfo(heroTem.character_id); if (heroInfoTpl == null) { EB.Debug.LogError("伙伴信息为空,Characterid = {0}", heroTem.character_id); return(attrData); } Hotfix_LT.Data.UpGradeInfoTemplate gradeInfoByGrade = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetUpGradeInfo(gradeId, heroInfoTpl.char_type); if (gradeInfoByGrade == null) { EB.Debug.LogError("gradeInfoByGrade升阶信息为空,gradeid = {0}", gradeId); return(attrData); } Hotfix_LT.Data.LevelUpInfoTemplate BaseAttr = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetLevelUpInfoByIDAndLevel(heroStatId, gradeInfoByGrade.level); if (gradeInfoByGrade != null) { attrData.m_MaxHP = BaseAttr.maxHP * gradeInfoByGrade.inc_maxhp; attrData.m_ATK = BaseAttr.ATK * gradeInfoByGrade.inc_atk; attrData.m_DEF = BaseAttr.DEF * gradeInfoByGrade.inc_def; attrData.m_Speed = BaseAttr.speed * gradeInfoByGrade.inc_speed; } } return(attrData); }
/// <summary>获取基础白字的固定值</summary> private static LTAttributesData GetPartnerBaseAttr(int heroStatId, int heroUpgradeId, int star, int starHole, int heroLevel, int AllRoundLevel, int ControlLevel, int StrongLevel, int RageLevel, int AbsorbedLevel, int awakenLevel, int infoId) { //********基础白字计算********* //[角色成长数值 + 觉醒固定值(只有速度需要计算) + 进阶数值 + 星槽数值 + 潜能固定值(只有速度需要计算)] //***************************** //加算在此 LTAttributesData baseAttrData = new LTAttributesData(); Hotfix_LT.Data.LevelUpInfoTemplate baseAttrInfo = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetLevelUpInfoByIDAndLevel(heroStatId, heroLevel); //角色成长数值 baseAttrData.m_MaxHP = baseAttrInfo.maxHP; baseAttrData.m_ATK = baseAttrInfo.ATK; baseAttrData.m_DEF = baseAttrInfo.DEF; baseAttrData.m_CritP = baseAttrInfo.CritP; baseAttrData.m_CritV = baseAttrInfo.CritV; baseAttrData.m_SpExtra = baseAttrInfo.SpExtra; baseAttrData.m_SpRes = baseAttrInfo.SpRes; baseAttrData.m_Speed = baseAttrInfo.speed; //觉醒固定值 LTAttributesData awakeAttr = GetPartnerAwakenCentainAttributes(awakenLevel, infoId); baseAttrData.Add(awakeAttr); //进阶数值 LTAttributesData gradeAttr = GetPartnerGradeAttributes(heroStatId, heroUpgradeId); baseAttrData.Add(gradeAttr); //星槽数值 LTAttributesData holeAttr = GetPartnerHoleAttributes(heroStatId, star, starHole); baseAttrData.Add(holeAttr); //潜能固定值 LTAttributesData proficiencyAttr = GetProficiencyAddAttributes(AllRoundLevel, ControlLevel, StrongLevel, RageLevel, AbsorbedLevel); baseAttrData.Add(proficiencyAttr); return(baseAttrData); }