public override void End() { base.End(); FlowUpActionState up = Combatant.GetActionState <FlowUpActionState>().SetHeight(FlowHeight) as FlowUpActionState; SwitchState(up); }
public override void TransitionToLargeFlow(ReactionEffectEvent reaction_event) { IsEnd = true; FlowUpActionState fu = Combatant.GetActionState <FlowUpActionState>().SetHeight(FlowActionState.eHeightType.LARGE) as FlowUpActionState; SwitchState(fu); }