示例#1
0
        /**
         * 根据prefab或者模版来创建新的 widget
         */
        public bool CreateByPrefab(UIWindowBase parent, GameObject goPrefab, Transform parentTrans, bool visible = true)
        {
            if (parentTrans == null)
            {
                parentTrans = parent.transform;
            }

            var widgetRoot = GameObject.Instantiate(goPrefab, parentTrans);

            return(CreateImp(parent, widgetRoot, true, visible));
        }
示例#2
0
        /// <summary> 根据资源名创建 </summary>
        public bool CreateByPath(string resPath, UIWindowBase parent, Transform parentTrans = null, bool visible = true)
        {
            GameObject goInst = ResourceManagr.Instance.GetAssetCache <GameObject>(resPath);//DResources.AllocGameObject(resPath, parentTrans);

            if (goInst == null)
            {
                return(false);
            }
            if (!Create(parent, goInst, visible))
            {
                return(false);
            }
            goInst.transform.localScale    = Vector3.one;
            goInst.transform.localPosition = Vector3.zero;
            return(true);
        }
示例#3
0
        public void RmvChild(UIWindowBase child)
        {
            //如果已经销毁了或者销毁过程中,那么不掉用删除
            if (m_destroyed)
            {
                return;
            }

            if (m_listChild != null)
            {
                if (m_listChild.Remove(child))
                {
                    MarkListChanged();
                }
            }
        }
示例#4
0
        private void RestChildCanvas(UIWindowBase parent)
        {
            if (gameObject == null)
            {
                return;
            }
            if (parent == null || parent.gameObject == null)
            {
                return;
            }
            Canvas parentCanvas = parent.gameObject.GetComponentInParent <Canvas>();

            if (parentCanvas == null)
            {
                return;
            }
            var listCanvas = gameObject.GetComponentsInChildren <Canvas>(true);

            for (var index = 0; index < listCanvas.Length; index++)
            {
                var childCanvas = listCanvas[index];
                childCanvas.sortingOrder = parentCanvas.sortingOrder + childCanvas.sortingOrder % UIWindow.MaxCanvasSortingOrder;
            }
        }
示例#5
0
 /**
  * 创建窗口内嵌的界面
  */
 public bool Create(UIWindowBase parent, GameObject widgetRoot, bool visible = true)
 {
     return(CreateImp(parent, widgetRoot, false, visible));
 }
示例#6
0
        /// <summary> 根据类型创建 </summary>
        public bool CreateByType <T>(UIWindowBase parent, Transform parentTrans = null) where T : UIWindowWidget
        {
            string resPath = string.Format("UI/{0}", typeof(T).Name);

            return(CreateByPath(resPath, parent, parentTrans));
        }