SetState() private method

private SetState ( ObjectReaderState state ) : void
state ObjectReaderState
return void
示例#1
0
 public override bool MoveToNextArrayValue(ObjectReader reader)
 {
     // Check for the end of the array
     if (reader.ReadToNextArrayValue())
     {
         reader.SetState(StartArrayValueState.State);
         return true;
     }
     else
     {
         reader.SetState(EndArrayState.State);
         return false;
     }
 }
示例#2
0
 public override void ReadPrimitiveValue(ObjectReader reader)
 {
     reader.SetState(EndArrayValueState.State);
 }
示例#3
0
            public override bool ReadStartArray(ObjectReader reader)
            {
                reader.SetState(EndArrayValueState.State);

                if (reader.ReadStartArrayToken())
                {
                    // Start of a new array
                    reader.PushState(StartArrayState.State);
                    return true;
                }
                else
                {
                    // No array (null)
                    return false;
                }
            }
示例#4
0
            public override bool ReadStartObject(ObjectReader reader)
            {
                reader.SetState(EndArrayValueState.State);

                return InitialState.State.ReadStartObject(reader);
            }
示例#5
0
 public override bool MoveToNextObjectMember(ObjectReader reader)
 {
     // Try to read the next member key
     if (reader.ReadNextObjectMemberKey())
     {
         // Next member key
         reader.SetState(MemberKeyState.State);
         return true;
     }
     else
     {
         // No more members (end of object)
         reader.SetState(EndObjectState.State);
         return false;
     }
 }
示例#6
0
 public override void ReadPrimitiveValue(ObjectReader reader)
 {
     reader.SetState(MemberValueState.State);
 }