public QRCode() { mode = null; ecLevel = null; version = -1; matrixWidth = -1; maskPattern = -1; numTotalBytes = -1; numDataBytes = -1; numECBytes = -1; numRSBlocks = -1; matrix = null; }
private static int ChooseMaskPattern(BitVector bits, ErrorCorrectionLevel ecLevel, int version, ByteMatrix matrix) { int minPenalty = int.MaxValue; // Lower penalty is better. int bestMaskPattern = -1; // We try all mask patterns to choose the best one. for (int maskPattern = 0; maskPattern < QRCode.NUM_MASK_PATTERNS; maskPattern++) { MatrixUtil.BuildMatrix(bits, ecLevel, version, maskPattern, matrix); int penalty = CalculateMaskPenalty(matrix); if (penalty < minPenalty) { minPenalty = penalty; bestMaskPattern = maskPattern; } } return(bestMaskPattern); }
/** * Initialize "qrCode" according to "numInputBytes", "ecLevel", and "mode". On success, * modify "qrCode". */ private static void InitQRCode(int numInputBytes, ErrorCorrectionLevel ecLevel, Mode mode, QRCode qrCode) { qrCode.SetECLevel(ecLevel); qrCode.SetMode(mode); // In the following comments, we use numbers of Version 7-H. for (int versionNum = 1; versionNum <= 40; versionNum++) { Version version = Version.GetVersionForNumber(versionNum); // numBytes = 196 int numBytes = version.GetTotalCodewords(); // getNumECBytes = 130 Version.ECBlocks ecBlocks = version.GetECBlocksForLevel(ecLevel); int numEcBytes = ecBlocks.GetTotalECCodewords(); // getNumRSBlocks = 5 int numRSBlocks = ecBlocks.GetNumBlocks(); // getNumDataBytes = 196 - 130 = 66 int numDataBytes = numBytes - numEcBytes; // We want to choose the smallest version which can contain data of "numInputBytes" + some // extra bits for the header (mode info and length info). The header can be three bytes // (precisely 4 + 16 bits) at most. Hence we do +3 here. if (numDataBytes >= numInputBytes + 3) { // Yay, we found the proper rs block info! qrCode.SetVersion(versionNum); qrCode.SetNumTotalBytes(numBytes); qrCode.SetNumDataBytes(numDataBytes); qrCode.SetNumRSBlocks(numRSBlocks); // getNumECBytes = 196 - 66 = 130 qrCode.SetNumECBytes(numEcBytes); // matrix width = 21 + 6 * 4 = 45 qrCode.SetMatrixWidth(version.GetDimensionForVersion()); return; } } throw new WriterException("Cannot find proper rs block info (input data too big?)"); }
// Make bit vector of type information. On success, store the result in "bits" and return true. // Encode error correction level and mask pattern. See 8.9 of // JISX0510:2004 (p.45) for details. public static void MakeTypeInfoBits(ErrorCorrectionLevel ecLevel, int maskPattern, BitVector bits) { if (!QRCode.IsValidMaskPattern(maskPattern)) { throw new WriterException("Invalid mask pattern"); } int typeInfo = (ecLevel.GetBits() << 3) | maskPattern; bits.AppendBits(typeInfo, 5); int bchCode = CalculateBCHCode(typeInfo, TYPE_INFO_POLY); bits.AppendBits(bchCode, 10); BitVector maskBits = new BitVector(); maskBits.AppendBits(TYPE_INFO_MASK_PATTERN, 15); bits.Xor(maskBits); if (bits.Size() != 15) { // Just in case. throw new WriterException("should not happen but we got: " + bits.Size()); } }
public void SetECLevel(ErrorCorrectionLevel value) { ecLevel = value; }
public static void Encode(String content, ErrorCorrectionLevel ecLevel, IDictionary <EncodeHintType, Object> hints, QRCode qrCode) { String encoding = null; if (hints != null && hints.ContainsKey(EncodeHintType.CHARACTER_SET)) { encoding = (string)hints[EncodeHintType.CHARACTER_SET]; } if (encoding == null) { encoding = DEFAULT_BYTE_MODE_ENCODING; } // Step 1: Choose the mode (encoding). Mode mode = ChooseMode(content, encoding); // Step 2: Append "bytes" into "dataBits" in appropriate encoding. BitVector dataBits = new BitVector(); AppendBytes(content, mode, dataBits, encoding); // Step 3: Initialize QR code that can contain "dataBits". int numInputBytes = dataBits.SizeInBytes(); InitQRCode(numInputBytes, ecLevel, mode, qrCode); // Step 4: Build another bit vector that contains header and data. BitVector headerAndDataBits = new BitVector(); // Step 4.5: Append ECI message if applicable if (mode == Mode.BYTE && !DEFAULT_BYTE_MODE_ENCODING.Equals(encoding)) { CharacterSetECI eci = CharacterSetECI.GetCharacterSetECIByName(encoding); if (eci != null) { AppendECI(eci, headerAndDataBits); } } AppendModeInfo(mode, headerAndDataBits); int numLetters = mode.Equals(Mode.BYTE) ? dataBits.SizeInBytes() : content.Length; AppendLengthInfo(numLetters, qrCode.GetVersion(), mode, headerAndDataBits); headerAndDataBits.AppendBitVector(dataBits); // Step 5: Terminate the bits properly. TerminateBits(qrCode.GetNumDataBytes(), headerAndDataBits); // Step 6: Interleave data bits with error correction code. BitVector finalBits = new BitVector(); InterleaveWithECBytes(headerAndDataBits, qrCode.GetNumTotalBytes(), qrCode.GetNumDataBytes(), qrCode.GetNumRSBlocks(), finalBits); // Step 7: Choose the mask pattern and set to "qrCode". ByteMatrix matrix = new ByteMatrix(qrCode.GetMatrixWidth(), qrCode.GetMatrixWidth()); qrCode.SetMaskPattern(ChooseMaskPattern(finalBits, qrCode.GetECLevel(), qrCode.GetVersion(), matrix)); // Step 8. Build the matrix and set it to "qrCode". MatrixUtil.BuildMatrix(finalBits, qrCode.GetECLevel(), qrCode.GetVersion(), qrCode.GetMaskPattern(), matrix); qrCode.SetMatrix(matrix); // Step 9. Make sure we have a valid QR Code. if (!qrCode.IsValid()) { throw new WriterException("Invalid QR code: " + qrCode.ToString()); } }
/** * Encode "bytes" with the error correction level "ecLevel". The encoding mode will be chosen * internally by ChooseMode(). On success, store the result in "qrCode". * * We recommend you to use QRCode.EC_LEVEL_L (the lowest level) for * "getECLevel" since our primary use is to show QR code on desktop screens. We don't need very * strong error correction for this purpose. * * Note that there is no way to encode bytes in MODE_KANJI. We might want to add EncodeWithMode() * with which clients can specify the encoding mode. For now, we don't need the functionality. */ public static void Encode(String content, ErrorCorrectionLevel ecLevel, QRCode qrCode) { Encode(content, ecLevel, null, qrCode); }
public ECBlocks GetECBlocksForLevel(ErrorCorrectionLevel ecLevel) { return(ecBlocks[ecLevel.Ordinal()]); }