示例#1
0
        private static void TryCreateVisit(Map map, float days, Faction faction, float travelFactor = 1)
        {
            var travelDays = GenericUtility.GetTravelDays(faction, map);

            // ReSharper disable once CompareOfFloatsByEqualityOperator
            if (travelDays == GenericUtility.NoBasesLeft)
            {
                return;
            }

            GuestUtility.PlanNewVisit(map, days + travelDays * travelFactor, faction);
        }
        private static float PlanRevisit(Faction faction, float targetGoodwill, Map currentMap, bool sentAway)
        {
            float days;

            if (faction.defeated)
            {
                return(100);
            }
            if (targetGoodwill < -50)
            {
                return(100);
            }
            else if (targetGoodwill > 0)
            {
                days = Mathf.Lerp(Rand.Range(5f, 7f), Rand.Range(0f, 2f), targetGoodwill / 100f);
            }
            else
            {
                days = Mathf.Lerp(Rand.Range(7f, 12f), Rand.Range(25f, 30f), targetGoodwill / -100f);
            }

            if (sentAway)
            {
                days += 10;
            }

            Map randomVisitMap = Rand.Value < 0.1f ? Find.Maps.Where(m => m.IsPlayerHome).RandomElement() : currentMap;

            if (Rand.Value < targetGoodwill / 100f && Rand.Value < 0.2f)
            {
                // Send another friendly faction as well
                Faction newFaction;
                if (Find.FactionManager.AllFactionsVisible.Where(f => f != faction && !f.defeated && !f.HostileTo(Faction.OfPlayer)).TryRandomElement(out newFaction))
                {
                    GuestUtility.PlanNewVisit(currentMap, days * 2 + GenericUtility.GetTravelDays(newFaction, currentMap), newFaction);
                }
            }

            //Log.Message(faction.def.LabelCap + " will visit again in " + days + " days (+" + GenericUtility.GetTravelDays(faction, randomVisitMap)*2 + " days for travel).");
            GuestUtility.PlanNewVisit(randomVisitMap, days + GenericUtility.GetTravelDays(faction, randomVisitMap) * 2, faction);
            return(days);
        }