示例#1
0
        public static void ReceiveHonorSettingsWithServer(BinaryReader reader)
        {
            if (Main.netMode != 2)
            {
                return;
            }                                               // Server only

            var  mymod         = HonorBoundMod.Instance;
            int  whoFrom       = reader.ReadInt32();
            bool isHonorBound  = reader.ReadBoolean();
            bool hasNoHonor    = reader.ReadBoolean();
            int  numHonorifics = reader.ReadInt32();

            ISet <string> honorifics = new HashSet <string>();

            for (int i = 0; i < numHonorifics; i++)
            {
                honorifics.Add(reader.ReadString());
            }

            if (whoFrom < 0 || whoFrom >= Main.player.Length || Main.player[whoFrom] == null)
            {
                LogHelpers.Warn("Invalid player whoAmI. " + whoFrom);
                return;
            }

            if (mymod.Config.DebugModeInfo)
            {
                LogHelpers.Alert("whoFrom: " + whoFrom +
                                 " isHonorBound:" + isHonorBound +
                                 " hasNoHonor:" + hasNoHonor +
                                 " numHonorifics: " + numHonorifics +
                                 " honorifics:" + String.Join(",", honorifics));
            }

            var modworld = ModContent.GetInstance <HonorBoundWorld>();

            modworld.Logic = new HonorBoundLogic(isHonorBound, hasNoHonor, honorifics);

            for (int i = 0; i < Main.player.Length; i++)
            {
                Player player = Main.player[i];
                if (player != null && player.active && i != whoFrom)
                {
                    ServerPacketHandlers.SendHonorSettingsFromServer(player);
                }
            }
        }
示例#2
0
        public static void HandlePacket(BinaryReader reader, int playerWho)
        {
            NetProtocolTypes protocol = (NetProtocolTypes)reader.ReadByte();

            switch (protocol)
            {
            /*case HonorBoundNetProtocolTypes.ModSettingsFromServer:
             *      HonorBoundNetProtocol.ReceiveSettingsWithClient( mymod, reader );
             *      break; */
            case NetProtocolTypes.ReceiveHonorSettingsWithServer:
                ServerPacketHandlers.ReceiveHonorSettingsRequestWithServer(reader);
                break;

            default:
                /*if( mymod.IsDebugInfoMode() ) {*/ LogHelpers.Log("RouteReceivedServerPackets ...? " + protocol);                   //}
                break;
            }
        }
示例#3
0
        ////////////////
        // Server Receivers
        ////////////////

        /*private static void ReceiveSettingsRequestWithServer( HonorBoundMod mymod, BinaryReader reader ) {
         *      if( Main.netMode != 2 ) { return; } // Server only
         *
         *      int who = reader.ReadInt32();
         *
         *      if( who < 0 || who >= Main.player.Length || Main.player[who] == null ) {
         *              ErrorLogger.Log( "HonorBoundNetProtocol.ReceiveSettingsRequestOnServer - Invalid player whoAmI. " + who );
         *              return;
         *      }
         *
         *      HonorBoundNetProtocol.SendSettingsFromServer( mymod, Main.player[who] );
         * }*/

        private static void ReceiveHonorSettingsRequestWithServer(BinaryReader reader)
        {
            if (Main.netMode != 2)
            {
                return;
            }                                               // Server only

            var mymod = HonorBoundMod.Instance;
            int who   = reader.ReadInt32();

            if (who < 0 || who >= Main.player.Length || Main.player[who] == null)
            {
                LogHelpers.Warn("invalid player whoAmI. " + who);
                return;
            }

            if (mymod.Config.DebugModeInfo)
            {
                LogHelpers.Alert("who:" + who);
            }

            ServerPacketHandlers.SendHonorSettingsFromServer(Main.player[who]);
        }