示例#1
0
        public HoneycombRush()
        {
            // Initialize sound system
            AudioManager.Initialize(this);

            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

#if WINDOWS_PHONE
            // Frame rate is 30 fps by default for Windows Phone.
            TargetElapsedTime = TimeSpan.FromTicks(333333);

            graphics.IsFullScreen = true;

            screenManager = new ScreenManager(this, Vector2.One);
#elif XBOX
            graphics.PreferredBackBufferHeight = 720;
            graphics.PreferredBackBufferWidth  = 1280;

            screenManager = new ScreenManager(this, Vector2.One);
#elif WINDOWS
            graphics.PreferredBackBufferHeight = 480;
            graphics.PreferredBackBufferWidth  = 800;

            // Make the game windowed
            graphics.IsFullScreen = false;
            IsMouseVisible        = true;

            Components.Add(new GamerServicesComponent(this));

            Vector2 scaleVector = new Vector2(graphics.PreferredBackBufferWidth / 1280f,
                                              graphics.PreferredBackBufferHeight / 720f);

            UIConstants.SetScale(scaleVector);

            // Create a new instance of the Screen Manager. Have all drawing scaled from 720p to the PC's resolution
            screenManager = new ScreenManager(this, scaleVector);
#endif

            screenManager.AddScreen(new BackgroundScreen("titleScreen"), null);
            screenManager.AddScreen(new MainMenuScreen(), null);

            Components.Add(screenManager);
        }
示例#2
0
        public HoneycombRush()
        {
            // Initialize sound system
            AudioManager.Initialize(this);
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            // Frame rate is 30 fps by default for Windows Phone.
            TargetElapsedTime = TimeSpan.FromTicks(333333);


            graphics.IsFullScreen = true;

            // Create a new instance of the Screen Manager
            screenManager = new ScreenManager(this);

            screenManager.AddScreen(new BackgroundScreen("titleScreen"), null);
            screenManager.AddScreen(new MainMenuScreen(), PlayerIndex.One);
            Components.Add(screenManager);
        }