/// <summary> /// Initializes a new instance of the <see cref="ConstructionSetAbridged" /> class. /// </summary> /// <param name="wallSet">A WallConstructionSetAbridged object for this ConstructionSet..</param> /// <param name="floorSet">A FloorConstructionSetAbridged object for this ConstructionSet..</param> /// <param name="roofCeilingSet">A RoofCeilingConstructionSetAbridged object for this ConstructionSet..</param> /// <param name="apertureSet">A ApertureConstructionSetAbridged object for this ConstructionSet..</param> /// <param name="doorSet">A DoorConstructionSetAbridged object for this ConstructionSet..</param> /// <param name="shadeConstruction">The identifier of a ShadeConstruction to set the reflectance properties of all outdoor shades of all objects to which this ConstructionSet is assigned..</param> /// <param name="airBoundaryConstruction">The identifier of an AirBoundaryConstruction to set the properties of Faces with an AirBoundary type..</param> /// <param name="identifier">Text string for a unique object ID. This identifier remains constant as the object is mutated, copied, and serialized to different formats (eg. dict, idf, osm). This identifier is also used to reference the object across a Model. It must be < 100 characters, use only ASCII characters and exclude (, ; ! \\n \\t). (required).</param> /// <param name="displayName">Display name of the object with no character restrictions..</param> public ConstructionSetAbridged ( string identifier, // Required parameters string displayName = default, WallConstructionSetAbridged wallSet = default, FloorConstructionSetAbridged floorSet = default, RoofCeilingConstructionSetAbridged roofCeilingSet = default, ApertureConstructionSetAbridged apertureSet = default, DoorConstructionSetAbridged doorSet = default, string shadeConstruction = default, string airBoundaryConstruction = default // Optional parameters ) : base(identifier: identifier, displayName: displayName) // BaseClass { this.WallSet = wallSet; this.FloorSet = floorSet; this.RoofCeilingSet = roofCeilingSet; this.ApertureSet = apertureSet; this.DoorSet = doorSet; this.ShadeConstruction = shadeConstruction; this.AirBoundaryConstruction = airBoundaryConstruction; // Set non-required readonly properties with defaultValue this.Type = "ConstructionSetAbridged"; }
/// <summary> /// Initializes a new instance of the <see cref="ConstructionSetAbridged" /> class. /// </summary> /// <param name="wallSet">A WallConstructionSetAbridged object for this ConstructionSet..</param> /// <param name="floorSet">A FloorConstructionSetAbridged object for this ConstructionSet..</param> /// <param name="roofCeilingSet">A RoofCeilingConstructionSetAbridged object for this ConstructionSet..</param> /// <param name="apertureSet">A ApertureConstructionSetAbridged object for this ConstructionSet..</param> /// <param name="doorSet">A DoorConstructionSetAbridged object for this ConstructionSet..</param> /// <param name="shadeConstruction">The identifier of a ShadeConstruction to set the reflectance properties of all outdoor shades of all objects to which this ConstructionSet is assigned..</param> /// <param name="airBoundaryConstruction">The identifier of an AirBoundaryConstruction or OpaqueConstruction to set the properties of Faces with an AirBoundary type..</param> /// <param name="identifier">Text string for a unique object ID. This identifier remains constant as the object is mutated, copied, and serialized to different formats (eg. dict, idf, osm). This identifier is also used to reference the object across a Model. It must be < 100 characters, use only ASCII characters and exclude (, ; ! \\n \\t). (required).</param> /// <param name="displayName">Display name of the object with no character restrictions..</param> /// <param name="userData">Optional dictionary of user data associated with the object.All keys and values of this dictionary should be of a standard data type to ensure correct serialization of the object (eg. str, float, int, list)..</param> public ConstructionSetAbridged ( string identifier, // Required parameters string displayName = default, Object userData = default, WallConstructionSetAbridged wallSet = default, FloorConstructionSetAbridged floorSet = default, RoofCeilingConstructionSetAbridged roofCeilingSet = default, ApertureConstructionSetAbridged apertureSet = default, DoorConstructionSetAbridged doorSet = default, string shadeConstruction = default, string airBoundaryConstruction = default // Optional parameters ) : base(identifier: identifier, displayName: displayName, userData: userData) // BaseClass { this.WallSet = wallSet; this.FloorSet = floorSet; this.RoofCeilingSet = roofCeilingSet; this.ApertureSet = apertureSet; this.DoorSet = doorSet; this.ShadeConstruction = shadeConstruction; this.AirBoundaryConstruction = airBoundaryConstruction; // Set non-required readonly properties with defaultValue this.Type = "ConstructionSetAbridged"; // check if object is valid, only check for inherited class if (this.GetType() == typeof(ConstructionSetAbridged)) { this.IsValid(throwException: true); } }