示例#1
0
        public void Connect(string serverAddress, int serverPort)
        {
            hsClient = ScsServiceClientBuilder.CreateClient <IHSApplication>(
                new ScsTcpEndPoint(serverAddress, serverPort), this);
            hsClient.Connect();

            hs = hsClient.ServiceProxy;
            Program.HsClient = hs;
            // make sure we're connected successfully
            double apiVersion = hs.APIVersion;

            callbackClient =
                ScsServiceClientBuilder.CreateClient <IAppCallbackAPI>(new ScsTcpEndPoint(serverAddress, serverPort),
                                                                       this);
            callbackClient.Connect();
            callbacks  = callbackClient.ServiceProxy;
            apiVersion = callbacks.APIVersion;

            hs.Connect(this.Name, this.InstanceFriendlyName());
        }
示例#2
0
        ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        /// <summary>
        /// Connects to Homeseer at the specified server address and port.
        /// This is called by the console wrapper.
        /// </summary>
        /// <param name="serverAddress">The server address.</param>
        /// <param name="serverPort">The server port.</param>
        /// <exception cref="Exception"> Error connecting homeseer SCS client </exception>
        /// <exception cref="Exception"> Error connecting callback SCS client </exception>
        /// <exception cref="Exception"> Error connecting homeseer to our plugin </exception>
        public virtual void Connect(string serverAddress, int serverPort)
        {
            // Create our main connection to the homeseer TCP communication framework
            // part 1 - hs object Proxy
            try
            {
                hsClient = ScsServiceClientBuilder.CreateClient <IHSApplication>(new ScsTcpEndPoint(serverAddress, serverPort), this);
                hsClient.Connect();
                hs = hsClient.ServiceProxy;
                double APIVersion = hs.APIVersion;          // just to make sure our connection is valid
            }
            catch (Exception ex)
            {
                throw new Exception("Error connecting homeseer SCS client: " + ex.Message, ex);
            }

            // part 2 - callback object Proxy
            try
            {
                callbackClient = ScsServiceClientBuilder.CreateClient <IAppCallbackAPI>(new ScsTcpEndPoint(serverAddress, serverPort), this);
                callbackClient.Connect();
                callback = callbackClient.ServiceProxy;
                double APIVersion = callback.APIVersion;    // just to make sure our connection is valid
            }
            catch (Exception ex)
            {
                throw new Exception("Error connecting callback SCS client: " + ex.Message, ex);
            }

            // Establish the reverse connection from homeseer back to our plugin
            try
            {
                hs.Connect(IFACE_NAME, INSTANCE_NAME);
            }
            catch (Exception ex)
            {
                throw new Exception("Error connecting homeseer to our plugin: " + ex.Message, ex);
            }
        }
        private static void connectionJunction()
        {
            // create the user object that is the real plugin, accessed from the pluginAPI wrapper
            Util.callback = callback;
            Util.hs       = host;
            plugin.OurInstanceFriendlyName = Util.Instance;
            // connect to HS so it can register a callback to us
            host.Connect(Util.IFACE_NAME, Util.Instance);
            Console.WriteLine("Connected, waiting to be initialized...");
            do
            {
                System.Threading.Thread.Sleep(10);
            } while (client.CommunicationState == HSCF.Communication.Scs.Communication.CommunicationStates.Connected & !HSPI.bShutDown & !HSPI.timedReset);

            if (!HSPI.bShutDown)
            {
                connectionJunction();   // Attempt to reconnect, the disconnection was not intentional
            }
            else
            {
                Console.WriteLine("Connection lost, exiting");
                // disconnect from server for good here
                client.Disconnect();
                clientCallback.Disconnect();
                wait(2);

                if (HSPI.timedReset)
                {
                    reset = true;
                }
                else
                {
                    reset = false;
                }
            }
        }
示例#4
0
        public static void Main(string[] args)
        {
            string serverIp = "127.0.0.1";

            string serverCmd = null;

            foreach (string serverCmd_loopVariable in args)
            {
                serverCmd = serverCmd_loopVariable;
                string[] ch = new string[1];
                ch[0] = "=";
                string[] parts = serverCmd.Split(ch, StringSplitOptions.None);
                switch (parts[0].ToLower())
                {
                case "server":
                    serverIp = parts[1];
                    break;

                case "instance":
                    try
                    {
                        Util.Instance = parts[1];
                    }
                    catch (Exception)
                    {
                        Util.Instance = "";
                    }
                    break;
                }
            }

            Console.WriteLine("Plugin: " + Util.IFACE_NAME + " Instance: " + Util.Instance + " starting...");
            Console.WriteLine("Connecting to server at " + serverIp + "...");
            client         = ScsServiceClientBuilder.CreateClient <IHSApplication>(new ScsTcpEndPoint(serverIp, 10400), plugin);
            clientCallback = ScsServiceClientBuilder.CreateClient <IAppCallbackAPI>(new ScsTcpEndPoint(serverIp, 10400), plugin);
            int Attempts = 1;

TryAgain:

            try
            {
                client.Connect();
                clientCallback.Connect();

                double APIVersion = 0;

                try
                {
                    host       = client.ServiceProxy;
                    APIVersion = host.APIVersion;
                    // will cause an error if not really connected
                    Console.WriteLine("Host API Version: " + APIVersion.ToString());
                }
                catch (Exception ex)
                {
                    Console.WriteLine("Error getting API version from host object: " + ex.Message + "->" + ex.StackTrace);
                    //Return
                }

                try
                {
                    callback   = clientCallback.ServiceProxy;
                    APIVersion = callback.APIVersion;
                    // will cause an error if not really connected
                }
                catch (Exception ex)
                {
                    Console.WriteLine("Error getting API version from callback object: " + ex.Message + "->" + ex.StackTrace);
                    return;
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Cannot connect attempt " + Attempts.ToString() + ": " + ex.Message);
                if (ex.Message.ToLower().Contains("timeout occurred."))
                {
                    Attempts += 1;
                    if (Attempts < 6)
                    {
                        goto TryAgain;
                    }
                }

                if (client != null)
                {
                    client.Dispose();
                    client = null;
                }
                if (clientCallback != null)
                {
                    clientCallback.Dispose();
                    clientCallback = null;
                }
                wait(4);
                return;
            }

            try
            {
                // create the user object that is the real plugin, accessed from the pluginAPI wrapper
                Util.callback = callback;
                Util.hs       = host;
                plugin.OurInstanceFriendlyName = Util.Instance;
                // connect to HS so it can register a callback to us
                host.Connect(Util.IFACE_NAME, Util.Instance);
                Console.WriteLine("Connected, waiting to be initialized...");
                do
                {
                    System.Threading.Thread.Sleep(10);
                } while (client.CommunicationState == HSCF.Communication.Scs.Communication.CommunicationStates.Connected & !HSPI.bShutDown);
                Console.WriteLine("Connection lost, exiting");
                // disconnect from server for good here
                client.Disconnect();
                clientCallback.Disconnect();
                wait(2);
                System.Environment.Exit(0);
            }
            catch (Exception ex)
            {
                Console.WriteLine("Cannot connect(2): " + ex.Message);
                wait(2);
                System.Environment.Exit(0);
                return;
            }
        }
示例#5
0
        public static void AddInstance(string InstanceName)
        {
            if (AllInstances.ContainsKey(InstanceName))
            {
                return;
            }
            else
            {
                HSPI plugIn = new HSPI();

                string sIp = "127.0.0.1";
                // plugIn.OurInstanceFriendlyName = InstanceName;
                HSCF.Communication.ScsServices.Client.IScsServiceClient <IHSApplication>  client         = ScsServiceClientBuilder.CreateClient <IHSApplication>(new ScsTcpEndPoint(sIp, 10400), plugIn);
                HSCF.Communication.ScsServices.Client.IScsServiceClient <IAppCallbackAPI> clientCallback = ScsServiceClientBuilder.CreateClient <IAppCallbackAPI>(new ScsTcpEndPoint(sIp, 10400), plugIn);
                HomeSeerAPI.IHSApplication host = null;
                IAppCallbackAPI            callback;


                int Attempts = 1;
TryAgain:

                try
                {
                    client.Connect();
                    clientCallback.Connect();

                    double APIVersion = 0;

                    try
                    {
                        host       = client.ServiceProxy;
                        APIVersion = host.APIVersion;
                        // will cause an error if not really connected
                        Console.WriteLine("Host API Version: " + APIVersion.ToString());
                    }
                    catch (Exception ex)
                    {
                        Console.WriteLine("Error getting API version from host object: " + ex.Message + "->" + ex.StackTrace);
                        //Return
                    }

                    try
                    {
                        callback   = clientCallback.ServiceProxy;
                        APIVersion = callback.APIVersion;
                        // will cause an error if not really connected
                    }
                    catch (Exception ex)
                    {
                        Console.WriteLine("Error getting API version from callback object: " + ex.Message + "->" + ex.StackTrace);
                        return;
                    }
                }
                catch (Exception ex)
                {
                    Console.WriteLine("Cannot connect attempt " + Attempts.ToString() + ": " + ex.Message);
                    if (ex.Message.ToLower().Contains("timeout occurred."))
                    {
                        Attempts += 1;
                        if (Attempts < 6)
                        {
                            goto TryAgain;
                        }
                    }

                    if (client != null)
                    {
                        client.Dispose();
                        client = null;
                    }
                    if (clientCallback != null)
                    {
                        clientCallback.Dispose();
                        clientCallback = null;
                    }
                    wait(4);
                    return;
                }

                try
                {
                    AllInstances[InstanceName] = new InstanceHolder(plugIn, client, callback, host, InstanceName);
                    host.Connect(Util.IFACE_NAME, InstanceName);
                    Console.WriteLine("Connected, waiting to be initialized...");

                    //  plugIn.OurInstanceFriendlyName = InstanceName;

                    // create the user object that is the real plugIn, accessed from the plugInAPI wrapper
                    //  AllInstances[InstanceFriendlyName].callback = callback;
                    //  Util.hs = host;
                    //   plugIn.OurInstanceFriendlyName = Util.Instance;
                    // connect to HS so it can register a callback to us
                    //   host.Connect(Util.IFACE_NAME, Util.Instance);
                    int Count = 0;
                    do
                    {
                        System.Threading.Thread.Sleep(1000);

                        /*     Count = (Count + 1) % (60*5);//save every 5 minutes, not every minute
                         * if (Count == 0)
                         * {
                         *    foreach (var Instance in AllInstances)
                         *    {
                         *        Instance.Value.hspi.Log("Saving devices for Instance "+Instance.Key, 0);
                         *        Instance.Value.host.SaveEventsDevices();  //THis function doesn't save plugin created devices, so not necessary to call
                         *    }
                         * }*/
                    } while (client.CommunicationState == HSCF.Communication.Scs.Communication.CommunicationStates.Connected & !HSPI.bShutDown);
                    Console.WriteLine("Connection lost, exiting");

                    // disconnect from server for good here
                    //
                    // clientCallback.Disconnect();
                    //wait(2);
                    if (AllInstances.Count == 0)
                    {
                        client.Disconnect();
                        wait(2);
                        System.Environment.Exit(0);
                    }
                }
                catch (Exception ex)
                {
                    Console.WriteLine("Cannot connect(2): " + ex.Message);
                    wait(2);
                    System.Environment.Exit(0);
                    return;
                }
            }
        }